Hard Ops 0095: Americium

It is with great pleasure that I announce the release of Hard Ops 0095: Americium. This release is an intended update on our 2.79 support as the anticipation for 2.8 boils over. This is less event filled than Boxcutter‘s newest release but is still worthy of going over.

Operatives : In the addons tab is a link to meshmachine that will discount you on the product. Kudos to Machin3 for his kindness to the ops.


Installation

here


Interactive Mirror (alt + X)

Interactive mirror was added this version and we couldn’t stop fine tuning it even up to release.

It is an expansion off of the previous mirror rewrite done here.

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All 4 systems (mod, symmetry, bisect, relink) have been combined into 1 easy to use modal.

This is one of my favorite tools and we even took it a step further!

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In this modal you choose which side to use to overwrite the other. And it’s visual. It has come in handy for so many tasks and it was a major undertaking by AR and RF.

During the modal you can change the behavior to do other things as well depending on goals.

*it is worth noting that the bisect will create an open faced mesh which will have issues with bmesh which works best with completely manifold items. This is because Carve is gone. I hope they put it back. In the meantime I recommending checking your meshes in the event of boolean errors because Bmesh will highlight any geometrical errors with anything from crashes to geometry disappearing.

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This mirror is not done.

So Machin3 also made a mirror as well for MeshMachin3. It is cool, but it’s an alternative to symmetrize so we added a level of compatibility for users using that tool as well.

To use this you will have to disable the meshmachine‘s alt + x hotkey.

Ctrl + alt + U >> User Preferences

Addons >> Search Mesh

General >> Symmetrize >> Uncheck Alt + X

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If you search for 9. You’ll find Hard Ops 9.

If meshMAchine is installed you will see a Mir2 Symmetrize Type: Set to Machin3

Save User Settings

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(As I type this.. we might put this in the helper next version)

Now when you use our Interactive Mirror with alt + X it will use Machin3’s symmetrize.

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I just love those fading verts he does. Now keep in mind this is only for symmetrize and replacing ours with Machin3‘s.

 

edit: If the hotkey for mirror doesn’t show next to the option in the Q menu you may need to right click it and set the hotkey to alt + X and then save user prefs in the ctrl + Alt + U user prefs to set on next load. Sorry about this issue we will hardcode it in the next update. And have it show up under the hotkey of our prefs. (8-1) An update has been pushed to customers for having alt + X be interactive mirror by default)

 

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Make sure your version of meshmachine is at least 0.5.13 in order to have machine’s symmetrize tools. In the meshmachine user prefs you should see hotkeys listed for machin3’s symmetrize. If they are not showing you need to get the preview.

Ref +

This idea came about while modelling a bunch of weapons for work recently.

The issue was I kept having to exit full screen to deal with empties on images. And since Hard Ops focuses on the weird ideas…

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If you have an image loaded in Blender. Via through the UV Image editor window or dragging and dropping like me and then unchecking background images in the N panel, you can press Q to bring up a unique empty q menu that can do various functions such as:

  • Set Image (select image from list)
  • Center Image
  • Change Transparency
  • Change Offset

This is worth trying out and adding to your workflow if you like dealing with references but this was something on the todo list for too long.


MeshMachine Integration (meshmachine required)

I was floored when Machin3 showed me what was to become MeshMachine. With every update I see more into his workflow and modelling approach.

We have integrated mesh machine into menus and pies to make it easier to get used to the tool. It helps me immensely and I hope users utilize it.

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I am still coming to terms with some of the features and how it opens a whole new modelling method once again. I hope everyone is at least following the development. I believe it will push Blender to untold heights and keep the other packages jealous.

Meshmachine is proof lightning can strike twice. DecalMachine has already changed the landscape on what is real.

Machin3 has made a fair deal of submissions to HOPS and is a valued supporter.

Operatives get a discount. Just check the addons tab of Hard Ops.


Edit Mode Boolean Options

In the Q menu for edit mode there are now options for booleans in edit mode. This was added a few versions back but now has a place in the Q menu itself.

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Edit mode booleans have their uses and can be used in certain situations. It is worth experimenting and implementing into your workflow.

It works great alongside Boxcutter‘s new edit mode behavior.


Bugfixes

There’s always more bugs to fix. In this version many bugs were resolved but as always new ones are sure to come about.


In Closing

While this was an incremental update, alot has went on underneath to prepare us for what comes next. I plan to do some final videos for this update and a public demo so stay tuned and we’ll see what the future holds.

I thank all customers for their shares, recommendations, and continued support. Even as work gets busy and I find myself modelling ancient guns and swords I cannot stop thinking about Hard Ops and what I want to do next.

An update for Fidget is coming and with that some big things. Fidget is intended to be a companion for Hard Ops and a customizable macro widget for full screen working so do give it a try and when we add templates it will become more apparent when its easily usable without pre-setup.


Thanks

As always I must thank AR and RedFrost who were immense this release. As we cycle between tools with different thoughts and goals it can get confusing so I admire the teamsters who are able to keep up with my madness.

Machin3 is and has been an invaluable resource during this adventure. As he shows us more of his workflow and style I feel the whole hard surface landscape shake.

I cannot recommend his latest tool and previous tool enough.

MeshMachine / DecalMachine


 

BoxCutter 6.8.8 GhostScythe

Boxcutter has received an update as part of our continuation of the 2.79 series.

It is with great pleasure that I release Boxcutter 688: GhostScythe. There were quite a few new additions and refinements to classic ones.

Even with 2.8 on the horizon it is our goal to continue as normal until the future of Blender is ready and stable. With modifiers present we are on our way but there are still some missing items.

Without further ado let’s begin.

The top file on the market is the latest. The top file is always the latest. The files below are always legacy support going back a couple of versions.

It is also worth noting that Buildbot appears to no longer have Carve present as a boolean solution. As a result the hard mode Bmesh may be the only algorithm going forward. But Carve will be missed.

RedFrost has been a new member of the team this release. AR continues to be the shadow boxmaster enigma. RF is special because he does my ideas even if they make no sense. AR is special because he’ll make an idea make sense and take it so far I don’t even recognize the core. Hard Ops / Boxcutter is nothing without the team so rest assured they were compensated for their efforts and continued contributions.


Installation

same as always.

___

Shift Mod Live

While drawing a box if you hold shift the box will be kept live. This is essential for situations where you want to cut but decide mid cut you want to keep it live.

Try it out! Hold shift while drawing a red box. It will remain live, allowing you to edit it after the fact.

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 Multi Object Cut

This was a big feature addition and one that really adds to the BC experience. With multiple objects selected you can now cut them with Boxcutter.

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Also slicing is supported.

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Now Boxcutter can live up to its name and Slice and Dice with multiple objects.


Edit Mode Cutting

Now edit mode supports all cutters instead of just blue.

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In edit mode if you press X , Z or A the type of box will be changed.

This is another feature I am very excited about and am happy to announce is a part of Boxcutter. So cut anytime… anyplace.

*some conditions apply

Circle: Center Cut

While drawing a circle the center can be toggled to spawn at the 3d cursor with D.

This is useful for times where the circle has to be in the perfect center with 3d cursor precision.

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This feature was a personal long time request of mine and am glad to finally have it in Boxcutter.


Custom Depth: V1

Too long have we been restrained by the 3d cursor when cutting to depth. How would you like a constant depth?

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Cut depth is in the D menu and will allow you to use the 3d cursor differently than before.

In the old version cutting to depth was done by using the cursor as the depth indication.

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The previous mode is still viable and usable however cut depth changes the approach a bit. The goal was constant cutting without realigning the 3d cursor.

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Help System Improvements

Thanks to CGcookie our help system has improved. As a fan of retopo I always had my eye on their help and wanted to try something dynamic with it in BC.

Right clicking the help box closes it. The help box is also a good indicator of BC being activated.

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RMB was used to prevent from accidentally moving the 3d cursor. This might be toggle-able in the next version.

You are also able to fine tune the corner and padding.

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*some users have been reporting issues with this so a bugfixed has been pushed as the file at the top Boxcutter 0688 (zip). So this should be resolved.

Right Click Logo Snapping

Being able to toggle snapping without the D menu was an objective for touchscreens.

Right clicking the BC logo will turn it red. When the logo is red snapping is enabled. Hopefully in the future it will expand to cycle between grid and custom snapping but this was a final touch that was requested.

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Orthographic Jump while Cutting

There is a pref that will make boxcutter jump into orthographic while cutting. This is useful for situations where numpads aren’t available and perspective cutting is not desired.

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Notice that for every cut the view is jumped into ortho. Making it much more predictable. This drove me crazy when using Boxcutter on a laptop.


Hotkey / Color Coding Tab

Boxcutter now has a hotkey tab. In addition to hotkeys there are also UI prefs for color coding your cutting workflow.

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This has become a common trend with our tools.

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Also you can set a color for any alternate shape.

The defaults are as follows.

Red – cut (normal)

Yellow – slice (X)

Gray – null box (no selection / can also be toggled with A)

Blue – Edit Mode Knife (edit mode)

Purple – thickness slice (Z)


Region Respect

Alt + W starts Boxcutter. However now it loads up in the correct 3d view.

alt + ctrl + Q – quad view.

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