Boxcutter 711 Release Notes

Before installing Boxcutter update Blender. Blender 2.8 must be current.

Less than a month ago 710 was released. We’re back again with a slew of enhancements for those trips to boxCity. It is with great pride I announce the release of

Boxcutter BetaScythe : 711

 

Normally Boxcutter has a cool name to signify an era of developmental endeavors but this one is BetaScythe so it has no name. What I mean to say is we’re just getting started. The name will come.

Releasing this finally allows us to next add widgets, drawing, points, better edit mode, and all the visual flair that users need and I miss designing or trying to(with collaboration). The next goals after this are more ambitious than ever before and we aim only to be the best. Boxcutter 711 was a 24/7 endeavor and we cannot wait to impress you now and in the future. HOPS is already going slightly in that direction with it’s new active tools but we plan to enhance them both as we get better acquainted with 2.8s new systems.

 

 

 

Support

99% of support issues involve updating Blender.

  • the rest is putting the folder in the right location. C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • closing / reopening blender
  • loading factory defaults then enabling Boxcutter from a default install

Initially I wanted to add the new features to the previous log.

Introduction

However many things have changed so lets have a reintroduction to Boxcutter 711.

After installation and enabling the add-on it you will be ready to begin.

vXZp1UAXHN.gif

New Features Of 711

For returning customers lets cut to the chase with the new features!lts56MQH8Q.gif

  • Boolshape sstatus for Hard OPS connection
    Boolshapes will now have support for the Hard Ops Q menu. The link for Hard Ops is intended to be in the background so no checkbox needed.
    2hmEWodMaw.gif
  • Edit Mode Live Support
    jCYCvdbZhq.gif
    Edit mode live is still new to Boxcutter so boolean rules apply.
  • Live Blue Box w/selection support (F to flip selection)
    4rMYndHGx7.gif
  • Purple Box Initial Reimplementation (Z toggles to purple box / T adjusts thickness)
    bpPob541Kq.gif
    Also works in edit mode.
  • Icons
    blender_kKKZZFDFrH
  • Redesigned Topbar
    blender_mP61637mkr.png
  • Redesigned Behavior Panel
    blender_ky5gPv573C.png
  • Ctrl + D Shape Submenu Panel (only when boxcutter is active)
    blender_NF6sgEocVM.png
  • Speed Optimizations
    compare it to 710!
  • Bevel / Solidify / Array rememberance
    b9aexhdRKB.gif

    • Auto jump to last parameters when initialized.
  • Cutter Autohiding (cutters will be re-hidden on next cut)
    SyADZfBB3A.gif
  • Modifier removal with key double press during draw (ex b>>b or t>>t or v>>v)
    jng1FJhWZG.gif
  • Edit mode shift to Live
    2pM1M0tFkj.gif
  • Quad Corners Toggle For Bevel
    g1MPS3DnW2.gifBevel settings can be pre-configured using the behavior panel.
    There you should be able to see quad bevel listed.
    blender_DwwxLsB60l.png
  • Neutral Grey Box (allows for make box when nothing is selected and drawn on the ground floor)
    MlmJGLjaJK.gif
    It goes without saying that many bugs were also squashed.

 

Post Release Updates

Boxcutter has been updated 19 times since this announcement to ensure the most seamless experience.

Part of our live update process is following up on release to ensure minimal errors and squashing buts proactively and doing live silent updates for the first 72 hours.

Post release updates. Boxcutter has received updates since this update on (2-18). We are committed to ensuring all users can work without error.

  • Fix for ngon.
    dYynwc09UL.gif
  • Fallback orientation system implemented to ensure smooth experience
    RgwEO3fBZ6.gif
  • Toggle for Alt + W orientation toggling between cursor and surface
    blender_ntM6oN6U96.png
  • Presets for circle / ngon in Ctrl + D boxcutter helperZRJTF5jyjr.gif
    ezgif-5-bd0274a15c64.gif
  • Quick Execute (Auto Lazercut)
    CLd3eNKIFP.gif
  • Link to user discord / documentation via help button.
    blender_9hOdAXnOd7.png
    Ctrl + click to go to the documentation. (this page)

    Boxcutter 711.5 update (2/22)

  • Mirror (inherent) press 1 2 3 or use the button for mirror.
    jvgdCmKBwt.gif
  • BC gizmo resets multiple objects for axis clicked with ctrl + shift
    81BxtFIRul.gif
  • Auto parent checkbox
    blender_ZiFM9GnXYE.png
    T15ZMVQAm2.gif
  • Tthick red to purple transition fix.
    uNT8hgxVTt.gif

 

More Videos

 

 

 

 

 

For new users a proper introduction would be in order.

Getting Started

Boxcutter can be started 1 of 3 ways.

  • press Alt + W

  • click the Boxcutter icon in the T-Panel

blender_9maqhZhScD.png

 

 

 

Basic Usage

Once active Boxcutter can be used to draw on the mesh to cut using LMB by default.

n2Gr6pTj2g

Click drag to make a 2d shape then drag down to extrude depth. LMB to apply or TAB to drop the shape and use any of the other following options.

  • H – Hide Shape (wire display)
  • B – Bevel (scroll wheel for segments)
  • V – Array (x and y for axis with F to flip to – or + )
  • T – Solidify (add thickness to the shape during draw.
  • E – Extrude / O – Offset (fine adjustment of top or bottom of shape)

You are also able to press the following to change the shape outcome on the fly.

  • X – Slice
  • Z – Inset
  • J – Join
  • A – Make
  • K – Knife

During the shape drawing and locked state of a shape all the hotkeys are available for modifying and perfecting the shape during operation. The buttons up top, the D menu and the Ctrl + D are also at your disposal for fine adjustment / modification even during operation.

When the shape is paused or locked you are able to double click to apply or RMB to cancel.

Boxcutter can be used in object or edit mode.

There are 3 shapes to get started with.

  • Box
  • Circle
  • Ngon

JxAXPl6ctU.gif

These are able to be setup at the top of the screen before and during operation however this is also a D pie menu.

blender_wLC4GGUX0J.png

Also for faster adjustments and even parameters connected to the operation at hand there is the ctrl + D popup.

blender_T1u6060K0u.png

Advanced Usage

Alt + W starts Boxcutter however it should also be known alt +W also toggles orientation from cursor grid to surface.

When rotating the cursor grid it is important to note that to rotate the grid you can drag a rotate gizmo then press R to start the operation.

t3SKoFN9j3.gif

There is a checkbox next to NonDestructive/Destructive behavior toggle for applying modifiers.

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Edit mode is now possible with all cutters. Holding shift to keep it live in edit mode is also possible now.

i1vlSH8Kof.gif

It’s best to show this in action. Even the new inset (purple) is in edit mode.

rCMLnYlVIG.gif

 

Fun Things to Try

Model out a curved shape and try purple box on it! Its fun for making spaceships! Of course with Hard Ops (alt + X) mirror do not use bisect (creates a hole) use modifier.

KuFyT457qZ.gif

Inset is perfect for curved surfaces due to how it works. Even though it’s the most unused / unloved box we intend to to make it better than ever.

2opaCmOx8c.gif

Circle with bevel is also legendary and this is before we revisit the circle to really show you something you never expected.

nYwGjOWL9u.gif

mi62ojtS7l.gif

Its fun to get crazy with however we do see a growing need for pre-emptive snapping and face locking shapes and also the ability to relocate them.

Using Hard Ops is is possible to get circles to be more controllable. Our goal is to of course make Boxcutter fully capable of solving all of it’s own problems.

J2bAHDsMp7.gif

Press H during draw for wire view!

aPthQxNRsk.gif

In this image using mirroring was in optimal due to the shape so using the 2 mirror tool in Hard Ops was the optimal solution.

 

Boxcutter UI In Detail

Topbar

The topbar is one way to access the many options of Boxcutter and customizing the behavior to your liking.

ERd7bKwo7U.gif

Photoshop_wx1XZPug1v.png

Initial Cut Mode

  • Cut – Red
  • Slice – Yellow
  • Inset – Purple
  • Join – Green
  • Knife – Blue
  • Grey – Make

Shape Types

  •  Box
  • Circle
  •  Ngon

Modifier Types

  • Array
  • Bevel
  • Solidify

Orientation Modes

  • Object
  • Surface (default)
  • World

Destructive / Non Destructive Toggle w/ Apply Modifier Checkbox

Behavior Panel w/Pause Play button for instant cut or delayed feedback

 

Workspace

The workspace area has been reworked into a temporary help of sorts. This is intended to help new users get acquainted quicker with boxcutter in the meantime until a proper internal help system is implemented.

To show how the workspace looks in action.

MKInFX8gWb.gif

Behavior Panel

The first time you access the behavior panel it will be noticeably thinner.

blender_EE6MK58WyS.png

However, expanded we can see the actual scope of the types of behaviors that matter to us and how custom the experience of boxcutter can be.

blender_L2HUc4O30t.png

The first new to 711 feature listed is wires only. Which reduces the opacity of shaped drawn and will draw only wires which can be useful for colorless situations.

xL9pJ7yRdN.gif

Behavior Panel

  • Active Only (cuts only the active mesh in a multi mesh selection situation)
  • Quick Execute (uses lazercut for every cut removing the extrude process from drawing)
  • Apply Slices (when using yellow box slices will have the intersect modifier applied making them easier to deal with)
  • Auto Smooth (sets auto-smooth on the mesh and the cutter to ensure proper shading result)
  • Preserve Non-D (allows for edit mode cutting with automatic toggle to non destructive for edit mode)
  • Shift to active (when shift is used to keep the shape after a cut the shape will be selected for quick placement or adjustment)
  • Simple Trace (recommended for high poly unmodified cutting. Allows for speed but doesnt take modifiers into account so surface draw can be inaccurate)
  • Sort Modifiers (sorts modifiers automatically to ensure stack remains stable and mesh is optimal)

Shape

  • Offset (determines offset from surface before draw)
  • Lazorcut Limit (determines minimal extrusion for lazorcut to be activated)
  • Circle Verts
  • Inset Thickness (initial thickness for the purple inset box)
  • Array Count
  • Solidify Thickness (initial thickness for solidify modifier)
  • Bevel Width (initial bevel amount for bevel modifier)
  • Bevel Segments (initial bevel segments for bevel modifier)
  • Quad Bevel (bevels using alternate system that reduces poles and gives cleaner result with bevel)
  • Straight Corner Flow (straitens out the edges for bevel corners to prevent distortion)

Input

  • Drag Threshold (pixels of movement needed to begin draw) (connected to blender parameter)

Hard Ops optional (requires Hard Ops)

  • Material cut (allows for a specified material to be applied during slice)

Final Notes

AR and Proxe were legendary during this release fixing bugs and talking to me about Boxcutter 24/7. This update has been in the works since before 710 with many of the changes happening up until the period on this sentence. Even at 4:00AM we’re still up ranting about boxes and cutters and… doubles. Teamwork is the best part of collaboration and I look forward to many more box adventures with the team.

Shoutout to William Reynish for assistance on the icons. Also Campbell for sending us the much needed .blend file.

Anyone who emails me is a legend. I am grateful for any email and even the support issues are a pride in our ability to effectively resolve.

masterxeon1001@gmail.com if you have support issues.

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Boxcutter 7 (2.8): BetaScythe

Always use Boxcutter 7Series with the latest Blender 2.8!

  • preference errors are typically caused by older 2.8 versions. Update
  • register class already subclass are related. Ensure you have the latest Boxcutter.
  • close / reopening Blender resolves most issues with registration if the updates are current.
  • forward support issues via the usual channels.

Boxcutter 710 – Phase 9 (1-19-19)

  • Material Cut (with hops present)2019-01-19_11-35-06.gif
  • Material Cut – Toggle Material with M Key during slice (requires materials)
    2019-01-19_11-35-54.gif
    This means you must have viewport shaded materials for them to show as in the above gif. This is done via using the viewport shading area of the material stack or in the materials >> settings area of the HardOps helper  (ctrl + ~).
    blender_2019-02-01_11-10-09.png
  • Grid System
    2019-01-19_11-39-10.gif
    For cursor grid to orient properly on cursor you will need to access user prefs >> input >> search for “cursor” >> locate Set 3d Cursor and set orientation to Geometry.  Now save user prefs and cursor will orient to the surface.
    2019-01-19_12-29-15.gif
    These are my settings for surface orientation in Boxcutter
    blender_2019-01-19_12-30-50.png
    For resetting the rotation of the 3d cursor gizmo you are able to shift + ctrl click the gizmo to reset.
    2019-01-19_13-19-53.gif
    We are still working our way into the gizmo system to it can be finicky. For example when rotating on the gizmo you must press R after clicking and dragging it to rotate the 3d cursor.
    2019-01-19_13-22-05.gif
  • D Menu
    2019-01-19_11-41-40.gif
  • NGON
    2019-01-19_11-45-12.gif
    Begin ngon by selecting the tool and ctrl + click on the object to do a surface draw. Drawing off of the surface is possible once you set the starting points. Double clicking the final point will apply the shape.
    We plan to expand on the extrude / offset behavior in subsequent updates. Angle snapping is also present when ctrl is held.
  • Quick Execute / Auto Lazercut
    2019-01-19_11-47-25.gif
  • N Panel Update
    blender_2019-01-19_11-49-24.png
  • Object Gizmo w/ shift duplicate support
    2019-01-19_11-50-53.gif

Phase 8 (12:00pm 1-4-19) Boxcutter 708:

BC R6
– Circle now dissolves center point2019-01-04_14-24-08.gif
– Pause / Play
○ Pause play now works better.
○ Built for working on denser meshes and is faster
○ Creates and does cuts after draw.
○ Alternative to instant cut / draw

2019-01-04_14-25-28.gif

  • Hotkey is showing before usage / no longer displays panel before use

2019-01-04_14-26-04.gif
– Center draw box is back.

2019-01-04_14-26-37.gif
– Active cut mode now supports all box types.

2019-01-04_14-27-50.gif
– Skip keymapping in batch mode (kudos x123!)
– Fix for linked data removal (nondestructive only)

2019-01-04_14-28-40.gif
– Active only rotation fix
○ Now active only mode keeps rotation accurately

2019-01-04_14-29-54.gif
– Fix for (1-4) Blender API changes.

blender_2019-01-04_14-30-53.png

The Harden normals parameter was part of the 1-4-18 2.8 Update. The updates today were to prevent errors that happened because of it.


Boxcutter has been an adventure. And the journey is nowhere near over. Without further ado lets get into it!

TL_BC_beta_kittenClaw_wip001_1a.jpg

Blender 2.8 went Beta today which was our deadline for the next release. We always try to support the latest version of Blender. So many emails and messages about 2.8. and I hear ya “let’s boxcut in Eevee”!

Boxcutter 7: BetaScythe is only supported in Blender 2.8 and depending on changes stability can be variable. After the last Boxcutter release it was apparent that a rewrite would be needed for the end goal of being able to use all shapes in 3d and also allow for custom shapes to the level that we want.

We have plans to integrate widgets in the future to further connect these features with the systems we’d like to add. Our goal is to someday have a setup that can work with mouse, touch and even a pen.

What’s missing?

Like Hard Ops / Boxcutter had a few losses on the way into 2.8. We plan to add them back better than ever but everything required evaluation in this transition. To list the casualties:

  • NGON edit mode / curve behavior
  • Purple Box
  • Rotation
  • Scale
  • Dots / Widgets

We hope you find more than enough to enjoy what we have in store. Updates for this release will be more frequent until the previous level of excellence is achieved.

I know the things missing stick out. We know and miss them as well. But 2.8 caused us to have to rethink every system so rest assured most features will return stronger than ever.

How do I use Boxcutter?

After installation (placing the folder in your folder) and enabling the add-on.

blender_2018-11-29_19-23-25.png

As you can see the options have been simplified. This will get more complex over subsequent updates.

Auto Smooth – smooths the cutter object / turns on autosmooth on cut

Geometry Repeat – allows for hold ctrl and left clicking to repeat previous cuts.

Multi Edit – allows boxcutter to cut every object selected similar to how 2.8 is

Debug – not needed except for diagnosing issues via the terminal. This will slow down you experience if you leave it on.

About The UI

Boxcutter is our first. Active tool.

You can start it in the T panel.

blender_2018-11-29_19-29-39.pngAfter clicking the icon (pending) there will be an additional set of options up top in the 3d view.

This version works for now but we expect changes over the next couple of versions that could be a major departure of this current experience.

When Boxcutter is open the toolbar up top will contain options related to Boxcutter. We have great plans for the expansion of this but the tools shown is the current setup.

One of my most requested functions was the behavior panel which is at the end. I find it necessary that users be able to customize their boxcutter experience before, during and after the cut if need be.

blender_2018-11-29_19-32-58.png

To explain each icon there are tooltips but to break them down into sections.

Operation / Shape / Action / Mode / Draw Method / Behavior


Cut – cuts the shape via the shape selection upon draw

Slice – cuts a separation via the shape selection upon draw


Box – allows for box drawing of shapes 3d or 2d. Pressing X during draw

Circle – draws a shape using a circle


Lock Shape – this is part of our pen usage initiative. There is no need to click this as a mouse user and this behaves as an indicator.

hotkey: TAB

Draw Shape – another part of our pen usage initiative. This will allow for us to go back to draw mode and then behave when the pen is found. This is also an indicator.

hotkey: D

Extrude – allows user to expand the shape

hotkey: E

Move – allows for 2d movement.

hotkey: G

Array – allows for array (roll wheel to add more segments) press x y z for axial direction

hotkey: V

Bevel – allows for bevelling (roll wheel for segements). Still remembers the segments from last time. If the mouse is still it can also jump to the same width as the previous shape.

hotkey: B

Many of these are state indicators which currently work better via keyboard shortcuts until widgets are in. Unless you use a pen. Then you are in for a new adventure.


Destructive – cuts destructively

Non-Destructive – cuts non destructively


Corner Draw – typical way boxes should be drawn

Center Draw – how circles should be drawn


Align shape to view – force 2d cutter. If you want to force cuts to be only 2d use this option. Alternatively you can draw in 3d via on the surface or 2d via starting from 3d space.

2d Expand Cut – when using 2d in 2.8 when you cut the mesh is eliminated. By clicking this the shape isn’t seen being eliminated until application. This option comes in handy when attempting to see what is being cut out.

Display cuts during modal – This pause play option will pause instant feedback during cuts. This is more like 2.79 in behavior but with play enabled the cuts will be shown live.


Adv options – allows for fine tuned adjusments related to the tool. (still in progress)


Getting Started

I start Boxcutter using the alt + W hotkey personally but the T panel option is also nice.

At the bottom of the 3d view it will say “Activated Boxcutter” in the notification area.

LMB for drawing a box.2018-11-29_20-21-15.gifIf the mouse is on the surface it will be a 3d surface box. If the mouse is in 3d space or not on the active shape it will be 2d.

You can force 2d using the options up top.

2018-11-29_20-25-21.gif

Notice how when you cut using 2d expand it has a more visual experience than with the dynamic cut but it’s worth experimenting with.

All the cuts so far have been dynamic. Now for a few destructive ones.

2018-11-29_20-28-56.gif

Now for an interesting new addition.

2018-11-29_20-34-05.gif

If you bevel and then draw starting using the bevel tool the shape will be pre-bevelled. This has been a long requested feature by myself.

Array is also present. And now works with 2d. One of the benefits of a rewrite is the hope we will unify 2d and 3d and have them all contain the same features.

2018-11-29_21-24-33.gif

Array can also be remembered for next time via using it as the draw object.

2018-11-29_21-27-41.gif

I know I forget some things with these notes but there’s always an easter egg or two to explore.

Now for circle.

Circle is best used with center draw. One day it may default to that but the war over ovals continues internally.

2018-11-29_20-36-17.gif

Also if you draw a 3d circle and use ctrl + LMB it will repeat the shape. Another long awaited feature.

Now for slice.

Pressing X during a draw will create a slice. This can be useful for mesh separations and is the beloved rebool come to life.

2018-11-29_20-39-41.gif

All these cuts are non destructive meaning I can edit them adjust them and even Csharp them.

2018-11-29_20-43-01.gif

Circle can also have it’s segments set via the behavior drop down up top.

2018-11-29_20-51-57.gif

You can also Tab into pause and adjust segments then as well.

2018-11-29_20-54-39.gif

Circle also arrays. (wip)

2018-11-29_22-54-08.gif


Multicut

When multiple objects are selected cuts will affect them.

2018-11-30_22-12-43.gif


And with that I believe we have covered the initial experience for Boxcutter 7.

Proxe has went above and beyond in his rewrite for 2.8. We aspire to make it much more than it’s 2.79 counterpart and that required rewriting it from the ground up. As always I must thank AR, proxe, and Redfrost for their work on the release. Tony Leonard for his diligence in learning 2.8/HOPS and Boxcutter at the same time and being an all around great user for us to test ideas using a fresh perspective. Also Tony is my sensei.

We hope you enjoy this release and continue to hang in there with us as we strive to bring you the best in cutting for Blender 2.8 and beyond.

Proxe was working on this until the last minute. Be sure to tweet him if you love his work!

2018-11-29_21-03-26.gif

And he kept working after that. Go to bed Proxe.

TL_BC_beta_kittenClaw_wip001_1a.jpg

Boxcut image by Tony.

Known issues

Boxcutter F6 box –

Is just for show. If you adjust it errors will result. This is due to differences in the way Blender works now. We hope to find a way around this. However the top bar is recommended for changing things.

 

Extended Notes (these are post release fixes)

Phase 1 (8:07pm 11-30):

Fix for array when kept live.

2018-11-30_20-09-58.gif

Array count in top bar for users without scroll

2018-11-30_20-10-50.gif

More options exposed up top.

blender_2018-11-30_20-11-44.png

Vertices refers to circle segment count. It only shows if circle is selected.

Array count is also present.

Bevel segments is also present.

Phase 2 (6:15pm 12-2):

Bevel clamp has been fixed for the repeat usage in the bevel.

2018-12-02_18-14-30.gif

Repeat Shape has been improved to retain bevel and array.

2018-12-02_18-17-42.gif

Bevel 2d has been fixed and should work better.

2018-12-02_18-18-39.gif

Array circle has been improved.

  • draws correctly
  • repeat shape
  • array repeat shape support

2018-12-02_18-19-50.gif

Bevel segment update.

2018-12-02_18-21-09.gif

The options are also context sensitive now.

Slice has been improved with management of choice changes.

2018-12-02_18-25-09.gif

2018-12-02_18-26-06.gif

Sort Modifiers is a new option we’re experimenting with.

It will keep your modifiers in order and place the boolean at the start.

If you are using a mirror >> bisect / bevel >> angle / weighted normal workflow this will assist while we work on a proper mirror.

Here is an example of me setting it up.

2018-12-02_18-28-13.gif

Notice the modifier stack as I cut with sort modifiers on.

2018-12-02_18-29-45.gif

The modifier order is kept. We plan to experiment and evolve this option / behavior over time.

Bevel Shrink Fix

If the bevel is too small for comfort it will be removed. This should alleviate issues with doubles.

2018-12-02_18-31-17.gif

Flip

I pushed for this for 24 hours. And finally Proxe added it. Took 10 minutes.

2018-12-02_18-32-42.gif

We hope you enjoy the latest update!

https://gumroad.com/l/hopscutter

Phase 3 (2:51pm 12-5):

Bugfixes.

Phase 4 (4:10pm 12-6):

Boxcutter 704

Sort modifiers has been expanded.

blender_2018-12-06_04-12-26.png

Now there are options for sort modifiers and options for choosing which modifiers get moved or ignored.

Show Wire – shows wires during draw. Support item.

2018-12-06_04-13-48.gif

Blue Box – press K during draw. Cuts in edges.

known issues: will remove weights. We hope this resolves itself as blender evolves.

2018-12-05_03-32-54.gif

2018-12-06_04-15-00.gif

Start mode tracking – sets mode back to starting tool at the end of tool after using it in a switched state.

2018-12-06_04-17-06.gif

Phase 7 (6:00pm 12-18):

Boxcutter 6.9.0 : Poly Dirk

This is the final-ish Boxcutter for Blender 2.79+.


It is recommended to update to the latest build via the buildbot. Users have reported issues with 2.79B. If you are having issues with 3d box crashing please try updating Blender. This has been found to resolve most of the issues.

The next update will be for 2.8.

Boxcutter has had a few small changes and improvements mainly bugfixes.

The D menu has been adjusted and a new workflow mode for Destructive and Non-Destructive is in the pie menu.

blender_2018-09-24_18-59-05.png


Destructive

Behaves as classic in red box 2d/3d. Just cuts and is done.

2018-09-24_17-18-16.gif

Yellow box is also connected to desctuctive / non destructive.

2018-09-24_17-19-27.gif

Non-Destructive

Booleans are kept as modifiers if shift is not held.

2018-09-24_17-21-54.gif

Yellow box also has a non-destructive counterpart.

2018-09-24_17-22-57.gif


Grey Box Deselect

This one was requested by Jama.

blender_2018-09-24_19-03-10.png

Grey box deselect will auto deselect the grey box allowing for rapid grey box creation.

2018-09-24_19-04-18.gif

I can’t wait to see what is done with it.


Autosmooth

For those who use Boxcutter without Hard Ops >> SSharpen. Boxcutter now sets autosmooth for those who cut the greys. Just better shading.

2018-09-24_19-19-09.gif


There are many additional bugfixes in addition to small enhancements.

  • NGON doubleclick error

  • HOPS not present error

  • dead boolean error resolved

  • boolean naming convention

  • low level boolean application

  • local mode fixes

  • 3d box improvements

  • hops integration matcut improvements

 

We hope you continue to enjoy Boxcutter and report any support issues to my email (masterxeon1001@gmail.com).

 

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Boxcutter 6.8.9 Interdimensional GhostScythe

Boxcutter continues…

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I know. We were just here talking about it.

This picture explains it all…

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So Proxe returned right after we finished the last update and wanted to try something we had on the wish list. 3d Shapes. I was like well sure why not.

So without further ado…

>Note: 3d is only supporting box at this moment. Circle and ngon will be next but we want to make their 3d counterparts different and more powerful so everything here is just phase 1.

>Obligatory: Update is the top file with the highest number.

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3d Box

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If you have issues with 3d box and want to revert to classic this option is available.

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How do I start 3d Boxcut!?

Ctrl + LMB Clicking and drawing on the surface will start 3d box.

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If you start drawing in 3d space 2d box will be drawn.

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Classic box has all the classics. Bevel and conversions. Right click the help for more info.

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Notice that the help updates dynamically showing information varying from 2d information to 3d information. In boxcutter there are many hotkeys for 3d which is still a work in progress.

Lets see what 3d boxcutter is like.

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3d Box In Depth Features

Local Mode 3d Box / Mirroring

In local mode you can take a shape for an adventure.

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3d box has it’s own mirroring mode. And as you see it will remember it as you work so it keeps the instances going.

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Edit Mode 3d Box (Tab)

If you press tab you can drop the shape. This is similar to 2d except for the addition of some dots.

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Edit mode goes much deeper so I recommend checking out the hotkeys in the help display since they explain all the functions. Right click to open it


Rotate 3d Box (R)

Rotate is connected to the D property angle. Also note the mirror persists if the user set it on a previous cut.

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Pressing X / Y or Z during rotate will make it rotate on another axis. This can sometimes have glitches so you have been warned.


Bevel / Solidify 3d Box (B) / (Q)

This feature was essential.

In 3d edit mode drag an edge to bevel. – and + keys to change segments.

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There is also a 2nd bevel (Q) that reaches all the way around.

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Array 3d Box (V)

Array is also present as an essential for 3d box.

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Lazer Surface Cut (name pending)

This is basically a 2d cut on a 3d surface. Without depth it is supposed to cut through the form.

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Lazer also cuts to depth with alt. It takes some practice but its there similar to 2d. The goal was to expand on the base.

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Shift to live (shift on release)

This one is underrated. If you hold shift when you click or double click to apply the cube the boolean is kept live and the mesh is left behind.

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This can allow me to prepare for what i want to do.

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Precut the area with edit mode classic blue box. And then modify the boolshape to be more interesting with thickness with HOPS and some edit mode work.

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The possibilities are endless.


Union Boxes (J)

Last minute addition. Pressing J will turn a box green making it a union box.

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In closing. There are probably things I am missing but as we progressed it became apparent we couldn’t let this wait. We had to have users cutting in 3d immediately. So prepare you minds for whats to follow but this is the beginning of something much bigger.

Other bugs were fixed and I’m sure if something essential is missed I’ll update the page.

Box was just the start. I hope everyone enjoys!


Credits to proxe and AR who gave up their whole summer to work with and talk about boxes. They are truly legends and the collaboration with them has changed every aspect of how I model.

Yes we know 2.8 is a thing. When it’s time we’ll pounce and it’ll be great.

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As with all updates glitches are expected and bugs. We hope to resolve them and ease the experience to even greater heights as this goes on. I thank everyone who supported this product and continues to share it’s news and word of mouth. The users keep the tools alive and I cannot stress that enough. As long as Boxcutter has fans we have ambitions to improve the workflow.

A few gifs from AR.

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I was on CGC!

BoxCutter 6.8.8 GhostScythe

Boxcutter has received an update as part of our continuation of the 2.79 series.

It is with great pleasure that I release Boxcutter 688: GhostScythe. There were quite a few new additions and refinements to classic ones.

Even with 2.8 on the horizon it is our goal to continue as normal until the future of Blender is ready and stable. With modifiers present we are on our way but there are still some missing items.

Without further ado let’s begin.

The top file on the market is the latest. The top file is always the latest. The files below are always legacy support going back a couple of versions.

It is also worth noting that Buildbot appears to no longer have Carve present as a boolean solution. As a result the hard mode Bmesh may be the only algorithm going forward. But Carve will be missed.

RedFrost has been a new member of the team this release. AR continues to be the shadow boxmaster enigma. RF is special because he does my ideas even if they make no sense. AR is special because he’ll make an idea make sense and take it so far I don’t even recognize the core. Hard Ops / Boxcutter is nothing without the team so rest assured they were compensated for their efforts and continued contributions.


Installation

same as always.

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Shift Mod Live

While drawing a box if you hold shift the box will be kept live. This is essential for situations where you want to cut but decide mid cut you want to keep it live.

Try it out! Hold shift while drawing a red box. It will remain live, allowing you to edit it after the fact.

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 Multi Object Cut

This was a big feature addition and one that really adds to the BC experience. With multiple objects selected you can now cut them with Boxcutter.

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Also slicing is supported.

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Now Boxcutter can live up to its name and Slice and Dice with multiple objects.


Edit Mode Cutting

Now edit mode supports all cutters instead of just blue.

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In edit mode if you press X , Z or A the type of box will be changed.

This is another feature I am very excited about and am happy to announce is a part of Boxcutter. So cut anytime… anyplace.

*some conditions apply

Circle: Center Cut

While drawing a circle the center can be toggled to spawn at the 3d cursor with D.

This is useful for times where the circle has to be in the perfect center with 3d cursor precision.

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This feature was a personal long time request of mine and am glad to finally have it in Boxcutter.


Custom Depth: V1

Too long have we been restrained by the 3d cursor when cutting to depth. How would you like a constant depth?

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Cut depth is in the D menu and will allow you to use the 3d cursor differently than before.

In the old version cutting to depth was done by using the cursor as the depth indication.

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The previous mode is still viable and usable however cut depth changes the approach a bit. The goal was constant cutting without realigning the 3d cursor.

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Help System Improvements

Thanks to CGcookie our help system has improved. As a fan of retopo I always had my eye on their help and wanted to try something dynamic with it in BC.

Right clicking the help box closes it. The help box is also a good indicator of BC being activated.

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RMB was used to prevent from accidentally moving the 3d cursor. This might be toggle-able in the next version.

You are also able to fine tune the corner and padding.

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*some users have been reporting issues with this so a bugfixed has been pushed as the file at the top Boxcutter 0688 (zip). So this should be resolved.

Right Click Logo Snapping

Being able to toggle snapping without the D menu was an objective for touchscreens.

Right clicking the BC logo will turn it red. When the logo is red snapping is enabled. Hopefully in the future it will expand to cycle between grid and custom snapping but this was a final touch that was requested.

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Orthographic Jump while Cutting

There is a pref that will make boxcutter jump into orthographic while cutting. This is useful for situations where numpads aren’t available and perspective cutting is not desired.

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Notice that for every cut the view is jumped into ortho. Making it much more predictable. This drove me crazy when using Boxcutter on a laptop.


Hotkey / Color Coding Tab

Boxcutter now has a hotkey tab. In addition to hotkeys there are also UI prefs for color coding your cutting workflow.

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This has become a common trend with our tools.

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Also you can set a color for any alternate shape.

The defaults are as follows.

Red – cut (normal)

Yellow – slice (X)

Gray – null box (no selection / can also be toggled with A)

Blue – Edit Mode Knife (edit mode)

Purple – thickness slice (Z)


Region Respect

Alt + W starts Boxcutter. However now it loads up in the correct 3d view.

alt + ctrl + Q – quad view.

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