Boxcutter 719 – Seax Release Log

Boxcutter has been through quite an adventure and while the new feature list is short, I felt a moment of reflection was needed to get everyone up to speed on Boxcutter as it is now.

Boxcutter, like Hard Ops has many nestled threads and interconnected paths of tasking to dictate the next level and provide adequate functionality for every step. One of the paths is the “Classic” path which encompasses the legacy feature of old boxcutter that still has not been remade in the 2.8 era.

This release is kicked off by the return of a fan favorite legacy feature finally up for remake in this generation. With formalities aside I am happy to announce the release of Boxcutter 719 “Saex”.

A release log was prepared to kick off this event.

Installation is the same as always.

Boxhelper Default

The Boxhelper is now default. To those unfamiliar a video was prepared.

Ngon Points V1

Ngon points was one of the most popular classic features of the past that is now brought back into the current time. Anytime during ngon pause or tab will show points allowing for translation.

Translation was the focus of this V1 of ngon dots.

Lasso point were also omitted from this round due to unique rules.

Bevelling points will come at a later time. It was just too much to crunch on for this round.

In the video above it can be observed that last point is supported but it also supports grid both dynamic and static.

Deleting points is also on the list of things todo. For the goals envisioned ngon will need a special edit mode. But for now the goal of translation is the purpose of this release.

Bevel Management

Bevel management refers to how we behave with multiple bevel mods in boxcutter in this case. Previously the segments would be rather random and not able to be respected between uses. This drove me nuts and I am happy to say it is much more logical.

It’s small but I just needed a little sanity with bevel and multi use to reduce keypress overhead.

Multi-Scene Improvements

Collections required a degree of improvement to work better with multi scene workflows. With this update it is now possible all around to work with multiple scenes without issue.

Sort Overrides

If I were asked what is sort, I’d reply it is the nanny state for modifier management. As with any system of automation it can turn against it’s human masters. For that reason we wanted to add overrides to sort.

Overrides in this context apply to the modifier name and prefixing it with a character.

Space – Ignore (will not be moved by sort)

Underscore ‘_’ – Stop (will not affect any modifiers past that point)

This is an advanced topic however is essential to all who work with modifiers. Sometimes when working you want to freeze or lock a stack from edit and this is that.

Sort depth also plays a role in overriding sort.

The goal of sort is to have something powerful, effective, and behind the scenes assisting with modifier management. Eventually it won’t even require awareness due to just doing what is needed but sort is there for you if you need it and can be disabled with ease.

Ortho View Align

This option allows for view align to be predominant in orthographic.

Autosmooth Adjustments

Make, Knife and Extract will no longer adjust autosmooth on the target.

This makes boxcutter a little more reasonable in cases where it is not needed like subdivision conversion.

It became apparent through casual use that having auto-smooth set by knife operations is not only illogical its not what Blender would do for sure. Extraction is a non-cut operation and thus should not affect the target at all at any time and make is just a make based on the surface of the target so adjusting it’s autosmooth was unnecessary.

I probably should have realized it then.

Now autosmooth never has to be off for me.

In Closing P1

And with that the Boxcutter 719 event kicks off. However before closing I’d like to recap some of the buildup to this moment worthy of the release log so will be included now.

I hope everyone enjoys the latest update. We continue to put our all into it. I am forever grateful to the team for the continued efforts despite life, despite setbacks. It is in adversity that the true us arises.

Boxhelper Default (continued)

The initial pie was made on the inception of Boxcutter. Over time our needs have grown as have our need to present additional items to the user for a fluid workflow. The boxhelper was made to facillitate those needs and is now default in Boxcutter.

For users attached to the pie an option exists to go back to the classic style as well.

Static Grid – Shift + K

Static grid is the alternative of the dynamic grid in boxcutter. It also has a few extras that the classic grid does not. For example, shift + K will knife project the grid into the mesh allowing for quick grid cutting if needed. As of 718_12 it has the ability to cut individual faces.

Custom Auto-Proportion 1:1 Mode

Custom once played by the rules of box which I had issues with. Box requires 2 maneuvers before extrude while I felt custom should be 1 gesture period. Including extrude / lazorcut (cut through).

Auto proportions can be enabled in the Boxhelper or in the behavior panel.

If desired one can still draw with box behaviors and flexibilities.

The goal is to ensure that when a custom cutter is used, the proper proportions can be had without hotkeys and depth be provided automatically. Resulting in a 1:1:1 cut.

Even Ngon supports 1:1 behavior.

Autoflip X/Y

If a shape is pulled over itself, it should flip. That is all there is to it.

Easier said than done but now it is a thing.

Dimensional Recall

1:1:1 recall. Just like with custom I need to recall shapes in the same form they were made.

Reverse Bevel Recall

Reverse bevels are easy to make but not so easy to recall. A long road was walked to get to this moment but my eyes remained on the prize. To recall a reverse bevel shape without flipping, unintended normal correction or deviated from the initial shape.

Ctrl + R – Rotate By 90°

Shift + ~ will rotate a shape inside which is useful when keeping the bounds but sometimes you need to flat out rotate the entire shape. That is where ctrl + R comes in.

Inset RECUT Return

I am well aware of the difficulty with inset. For that reason a playlist was made.

Recut is a way to base an inset off of the initial unmodified mesh. This expands the usability quite a bit and is needed for the success of Inset. I am happy to announce it is back greater than ever.

Box Grid (cut) Backface

I want grid to align. However I also wanted grid to cut. With our grid cutter is became apparent without backface the separations wouldn’t behave properly.

A small thing but essential to Boxcutters grid cut.

Someday I wanna cut grids.

Perfect Wedge

When it comes to wedge it needed a method to make perfect wedges. By holding ctrl on extrude it will jump to the proper wedge amount to remove the guesswork.

Wedge is just handy when needing to make surface differentials. Any shape can be wedged from circle to lasso. Just press W.

BC_transformer (Improved Clone)

The bc_transformer is now capable of duplicating more shapes than ever including radial arrays!

Circle (P)

To reverse bevel a circle a new circle had to be made.

There is much to this circle compared to the previous which explains why it is the new default circle.

Sound Effects Forward / Back Buttons

Sound effects can now be forwarded or reversed to previous sfx allowing for user to try and experience them more fluidly.

Extraction Fade

Extraction needed a force feedback to indicate the action used. Extraction fade aims to fill that hole.

Dynamic Grid V3

“Don’t get me started on grid”

The dynamic grid remake was quite the undertaking. In retrospect, It was an adventure but repairing a central pillar is never an easy task. I applaud the work of proxe and loof towards getting this to come out in the form desired. For those requiring something more classic there is static grid.

In closing P2

Alot has happened with Boxcutter to this point and we are nowhere near done. There sits a couple of things that await deployment but the question is how to fit it together cohesively leaving the most minimal of holes. I hope everyone enjoys this latest version and if you are interested in the progress up to now, a playlist has been prepared on the topic.

Boxcutter 718 Release Log

Usually these releases start with a bang and a formal launch. This release was done differently allowing for permeation in a pre-launch state while final refinements were concluded. As a result we can more optimally ensure this update improves upon the previous and also gets refined to a proper conclusion.

It is without further ado that I announce the launch of:

Boxcutter 718 – Kukuri

This release aims to start small and familiar and get more interesting as it continues.

Shoutout to the tireless work of Loof, Proxe, AR and everyone else involved.

A video was prepared for this update as well.

Release logs are also broken up into chapters on the 2nd channel.

Compatibility

Hard Ops / Boxcutter currently supports:

  • 2.83
  • 2.90
  • 2.91
  • 2.92
  • 2.93

Backwards compatible is as far as API changes will allow. But no matter the version of blender chosen ensure it is the up to date version.

System Speedup

We are always aiming to speed up custom cutter and our drawing systems in general. Due to the changes to the systems underneath Boxcutter should now perform faster than previous with certain operations. Boolean slowdown is still subject to the computer used and the constraints with the user’s system but in ideal conditions the speedup can definitely be felt.

Performance vs Prev Version

View Extrude Adjustments

View extrude was an alternative system of extrude I refer to as “Extrude System B”. The goal was to allow for extrusion to more easily be adjustable from head on matrix viewing of shapes (ie: front view). While the initial solution solved the issue to a reasonable extent it was deemed to be too overbearing and forceful with users. For that reason it has been dialed back to make it easier to interact with.

Extrude System B in action with view and also with surface.
When it comes to view system B shines brightly allowing for an easier extrude experience.
View based extrude w/ infinite grid

In the event this system is affecting you and you need to toggle:

Tapping alt during extrude will toggle between system A and B on the fly if needed.

In the above example the cursor movement is read differently on system A and B. This will be further refined as time goes on to feel more natural but awareness is also useful for getting the most out of it. With the tap of alt the system is reverted back to classic for the rare occasions it might be required to revert.

Alternative extrude can be toggled off outright to have a feeling similar to classic and allowing view extrude to be opted out of if needed.

View extrude can allow for a different type of working when used in those rare cases where you just don’t want to adjust your view but also adjust the depth of the extrude without rotation.

Smart World Grid

When using grid without selection it defaults to world. To see the grid on the floor a setting called World: Z is used. This is a fallback so users shouldn’t have to toggle any settings for it.

While grid works great for the floor in this fashion it does not work in side view or front view. Instead it shows up as a line due to being flat and oriented with a different axis. This has always driven me crazy and in this update we sought to make the world setting smarter.

Last on Boxcutter with world orientation and needing to change it constantly

Having the users adjust the world parameter on the fly was inorganic and we sought to change that.

Users shouldn’t have to even change their orientation mode. It’s recommended to leave set to Object always.

Notice above how now the grid will reposition to face the correct view even if the view is set to Z under world and toggled back to object. Users shouldn’t even have to familiarize themselves with this panel and should make working with the grid much easier.

Static Grid

Shoutout to Loof. He’s an integral part of the team. He was lead behind this alternative grid we call static. Proxe was final approval and integration. First and foremost this grid is primed towards speed and increased performance.

Up till now the grid used in Boxcutter is referred to as infinite. It was designed to be used without limit or boundaries. It also is intended to show a grid only near the cursor and to avoid distracting with grid in areas not needed. Users over time requested something more “contemporary” from us so this grid “static” is born. The base controls are similar to classic but expand in a few major departures.

Classic grid in action.

Activating grid is as easy as toggling grid in the topbar then holding ctrl while hovering over the mesh or off. Click and dragging over a point will snap via grid making it as effortless as possible.

Activating static grid via the drop-down under snapping.

After activating static a new grid is activated which will play by different rules than those known up to now with our previous grid.

Ctrl – Spawn Grid

Tab / Space – Lock / Unlock Grid

When the border is black the grid is locked. Escape will remove the grid if needed.

Ctrl + RMB / E – Extend

Ctrl + Shift + RMB – Free Extend

General transformation controls are supported as well.

  • G – Grab
  • S – Scale
  • R – Rotation
  • E – Extend
  • Shift + G – Drop Grid as Mesh

Dropping the grid as a mesh is an odd one for the moment but will make more sense as time goes on.

Additional Static Grid Settings

Static grid deviates just a little from infinite as you can see and as a result some special options for the new grid are also available.

Dot Preview

Dot Preview – Allows for dots to be rolled via MMB into a grid. Dots also will turn to squares to show alignment if that dot is used. This can be handy for pre-positioning grids utilizing dots. This is more useful with the alignment method nearest or non-local.

Toggle Grid Overlay

Toggle Grid Overlay – Hides the blender grid during the boxcutter grid. This can help focus and reduce the confusion with seeing Blender’s grid on the grid from boxcutter.

Always in front

Always In Front – keeps grid in front of mesh. Toggled off allows for solid geometry to obscure the grid which can help with gathering awareness and bearings. During testing having always in front off showed to be more useful but cases can occur where seeing the grid is more important.

Auto Transparency

Auto Transparency – reduces transparency of the grid when drawing is active. This prevents the grid from getting in the way of the operation at hand.

Grid mode color is also supported. A boxcutter classic.

Repeat (Vgroup) Improvements

Repeat has been a focal point of the last few releases and it continues to improve this version. Previously undo would fail when vertex groups were involved. This breaks repeat for bevel as shown below.

In the above example we can see the subsequent repeats fail to show correctly. This was not an acceptable resolution so this update seeks to rectify that.

This makes repeat just a little bit more predictable and much more reliable.

Face Fit – Alignment Mode

Boxcutter supports 4 different alignment systems.

  • Local (default)
  • Nearest Edge (locates nearest edge for alignment)
  • Longest Edge (utilizes longest edge to align)
  • Face Fit (utilizes face under ray for orientation)

The added benefit of Face Fit is with static the grid will attempt to fit the face which is an interesting new behavior of static grid. Of course alignment modes remain integral to the pre-positioning of the shape prior to draw or even cut.

Static Grid can also be affected by flipped normals so be cautious when its unable to be seen.

Static grid is new to 718 but will grow into something irreplacable as time goes on. I am proud of all the work that has been put into this new addition.

Simple Pie

In the behavior panel under input is simple pie.

This pie is the foundation of a new pie we will be experimenting with. The options should be more static making it more applicable to users who need a particular behavior to memorize.

Small Stuff

With every release there is fine print.

2.92 / 2.93

If using 2.92 w/ mac “static” grid might be more stable than infinite as a grid at this time. Use infinite with caution.

Grid dropdown for Static or Infinite

We managed to resolve it in 718_3b but for 2.92 it persists due to being an older build. We’re still checking into the issue but the issue is resolved in 2.93 for now which is an improvement.

2.93 appears to play sound effects once and cease. This is exclusive to 2.93 and we’ll have to see how it plays out.

293 might be more unstable at this time but its something we are aware of and are keeping an eye on.

Blender will be Blender.

Dots “Infinite vs Static”

Dots behave differently in static vs infinte. For example dots can be paused across subsequent cuts if needed in static.

In this update dots went from a 2d system to a 3d system unlocking possibilities that will be unleashed over subsequent updates.

Active Only Improvements

Active only is a classic and at this point a relic. However that doesn’t mean we don’t want it at its best. Improvements were made this release to get it to play nicer with dots and the alignment systems.

Ngon Cyclic Bevel

Bevel and ngon cyclic was getting messy and this was also addressed in this update. Now bevel should behave properly when it comes to ngon and cyclic / non-cyclic behavior.

Ngon Help Updated

The N panel contains all the help for boxcutter at this time. When it comes to remembering hotkeys that is why the N panel is made the way it is. When it comes to ngon the hotkey of backspace was missing as was alt toggling the extrude method. This has been updated for this release as well.

w/ Backspace Added

It was important to somehow mention backspace and while small it was needed. Otherwise it was understandable for users to now know about it. Now that has been solved for users to read when it comes to getting used to Boxcutter.

Small stuff and fine print. But its important to me. Our work must go on.

In Closing

Boxcutter starts the 718 era at _3 but rest assured there is so much more in the pipe to be processed and added. Our work with Boxcutter continues. I remain grateful for all who continue to use our product and am pleased to see Boxcutter continue unto 2021. There is still so much planned and I can’t wait to come back with what comes next.

When it comes to learning Boxcutter playlists are added to often to assist with user understanding. While 718 is new at this moment, a playlist will be created for it as well. There is more than enough content to get users acquainted with what Boxcutter has to offer.

Boxcutter 717 Update Log

Previously we released 717 initial and a release overview video. But without the update log is a release truly a release?

No

Let’s try it again.

AR, Proxe and Loof have been hard at work on this latest release and I cannot be more proud of getting to this moment. Life collapses around but the dedication of the team is a constant in a chaotic maelstrom. I am truly thankful for the work done by the team and am forever Boxcutter’s #1 fan.

It is with great pleasure that I announce the release of Boxcutter 717.3 – Claymore.

Let’s dive into what to expect.

Boxcutter also received a series of videos going over this release.

Compatibility

Hard Ops / Boxcutter currently supports:

  • 2.83.7
  • 2.90.1
  • 2.91.0

Backwards compatible is as far as API changes will allow. But no matter the version of blender chosen ensure it is the up to date version.

2.91.0 is where I spend the most of my time. It is also the most unstable at this moment but I am very into the “showing booleans in edit mode” and “fast / exact boolean system”. 2.90.1 is probably the next best bet for blender ATM since the newest bugfix made it usable and no longer crashing. 2.83 is a classic and the latest 2.83.7 updates shows they intend to maintain their LTS plans. It is probably the most stable and is a gem. It’s a meme by now to ask us if we support XXX version. It’s probably easier to try and let us know if it doesn’t. Chances are we do.

Tooltip Adjustment

Like Hops the tooltip for the active tool icon now displays the version information making error reporting easier to convey.

Version info in tooltip

The topbar also has the version info up top. Should have dont that much sooner.

Version info up top

Optimization

Boxcutter was sent through quite a bit of testing and refinements were made from top to bottom to ensure Boxcutter is as fast as possible.

  • Raycast Improvements
    • Larger Scene Support
    • Less slowdown in complicated scenes
  • Collection Optimization
    • Collection Destruction is no longer a thing
    • Ensures collection integrity
  • Orphan Creation
    • Improved RAM usage for edit mode
    • Edit mode BC should be much better than before
  • Loop Reduction
    • Speed Improvements
  • Weld Reduction
    • Speedup for modifier based cutting
    • Removal of weld from inapplicable situations
  • Parse Optimizations
    • Lookup call reductions offering speedups

Internally we decided that only when Boxcutter performs as desired can we re-enable fade.

I won’t brag it’s faster in fear of jinxing and contrasting bug reports but we’ll leave it up to the test of time.

Fade Return

Fade was absent from the previous last releases of Boxcutter and was missed dearly. I am happy to announce fade is not only back but is more optimized and performant than ever.

Fade In Action

Fade is our pride and joy and was missed dearly. The re-addition of fade also returns sound effects. Nothing like a nice little slap to entertain the cat while using some Boxcutter.

New Shape : Lasso

Lasso / Freehand was a popular request and was one of the shapes needed on the path to curve. Lasso has an spacing parameter to ensure overlap doesn’t occur and points are equally distanced apart.

Lasso In Action

Lasso is new and over time we expect it to become quite integral to workflow as we continue to improve and refine it. Also it might confuse to have lasso be a subshape of ngon but alternative approaches to list presentation are being experimented with so 718 might wear a new mask to accomodate the expanding shape library.

Lasso – Adaptive Size

Adaptive size was a last minute addition to tie off this release but was definitely essential.

When using the lasso it might be noticed that zooming in and out doesn’t affect the dot distance which limits the utility. What will work for you in one zoom level might be more bumpy depending on closeness. Adaptive size aims to make it easier.

Below is general lasso behaving as expected at various zooms.

Lasso without Adaptive

With adaptive the zoom level is less of a concern however the numerical differential is on a different system so adjustment may be needed.

Additional tweaks were made to make adaptive feel comparable to non-adaptive. The goal is to make lasso capable of all draw styles with less parameter adjustment.

On the cutting room floor remains lazy mouse but we’ll continue to expand on lasso and its utility. In fact, the initial internal lasso was more “hard surfacy” and as we smoothed things out and connected it in properly we lost some of the creative randomness that was there initially. I won’t forget.

1:1 Custom Cutter

Custom cutter was a welcome addition to the 7 series but the lack of x/y constraint always limited the usefulness of custom and getting cuts precisely proportioned to their derived location. As of 717 custom cutter will now properly scale on shift unlike previous versions with Z support coming down the road.

Custom cutter remains a gem and I am excited of what the future will have for custom. The only thing left is to get the orientation just right. Every time. We are so close to a world where we can draw line boxes and scroll through shapes to replace them with. Drawing out proportional cutters was also essential due to bevels and circles being the bane of an inaccurate cutter. This update aims to help that and make custom cutter work the way it was intended. I’ll be back for the butterflies.

RMB Config Support

For users fans of classic RMB dominant usage will find in 717 RMB support is now a thing and multiselect is capable without boxcutter exit.

RMB Support

We support RMB classic users, Industry Standard and even Heavypoly. While I don’t recommend messing up the defaults, I also understand it is a part of life and we have made every effort to ensure users of all disciplines can enjoy boxcutter as intended.

Alt + Scroll Change Shape Type

With the addition of new shapes and various methods for usage, we wanted to expand on the workflow of selecting the proper shape when needed. Alt Scroll will change the shape on the fly.

With HOPS notifications the name will also be displayed.

In this micro update 717.3 we also improved alt + scroll to avoid shape lock which was a suspected issue.

Alt Scroll can also be toggled off if it gets in your way.

Alt scrolling has become one of my favorite ways to get to the right shape needed when I need it. However I always am contemplating something more organic and with more foresight into what is next and before in scroll. We will have to see what the future holds but we are always seeking a faster and more intuitive method to help users get the most out of boxcutter.

Hook Support

Hook modifiers are now supported better than ever.

I never get to talk about hooks but they are classic and thus always work. It’s because of that I was sad we didn’t initially with boxcutter but now we do. Sometimes it can be fun to model and cut and adjust on the fly. Also performance is nice for it.

2.91 Boolean Algorithm Support

Blender 2.91.0 offers an alternative algorithm for testing with booleans. While there’s other issues that exist in this beta update, it is very fun to try and see what the future of #b3d is going to offer. Coplanar support caught us off guard but optimizations were made to ensure joins connect fluidly without offset.

To use the new boolean system you must be using 2.91.0 but do expect occasional bugs and graphics issues.

Optimizations

The theme of this release was optimization. We attempted several methods for making Boxcutter faster this release however rather than going into detail again I will conclude with saying we are optimistic of its performance compared to previous.

Now lets talk about what is new to this small update. 717.3.

Taper

I’ve always felt cutting was too linear and a more tapered path would be assistive to the normal map creation process. This update introduces taper which is more unique and intergal to Boxcutter than the previous mods supported.

During draw shift + T will allow for taper. Shift + R will reset.

Shift + T to taper.

The behavior panel on ctrl + D is also updated to support taper.

Adjusting taper via the ctrl + D behavior panel

Taper uniquely (at this time) has a parameter for persistence. This will allow for each subsequent cut to be tapered. even if the start mod is not taper.

Persistent Taper In Action

Taper supports box, circle, custom with ngon / lasso support coming in 718 more than likely.

Taper Box, Circle / Custom Support

Shift Behavior System

With the addition of taper we initially experimented with shift as a way to taper on the fly. The system showed promising results however it needed to be toggled off. In this update users will be able to map shift to be whatever behavior they want and use it during draw to make rapid adjustments.

Shift Behavior Under Modifiers
Either auto taper w/ persistent taper or use shift operation to adjust it on the fly
Multiple Shift Operations to choose from

Shift can be set to perform any of the above listed operations during draw. In use it has shown to be quite nimble and addictive. Solidify and Move are my favorites with Bevel and Array definitely showing limitations and a need for a special mode to support shift properly.

Shift Customization System

The shift behavior system goes a step further into a step I am excited to expand on in the future and this is in operation behavior shift filtering customization. I don’t expect this to get much use but shift can be filtered to which operations such expands to.

As the above picture shows by default we filter to Draw and Offset for shift to support. But depending on preference it could extend to the bevel / solidify modal or move. Having all of them on can affect shift to live however a nice filter should allow for easy dropping to live while also being flexible.

Orientation Expansion

One quick way to break orientation is to rotate a cube in edit mode. Due to difference in how our previous system worked this would introduce a limitation.

Usability and functionality offerings for those of alternative disciplines or disabilities is something we ponder often. While we want to offer customization options like traditional we also aim to try out the box things as well in hopes to find that next level.

Quickest way to get a failing orientation

With additional orientation choices there is now a greater probability the draw can be oriented properly.

Nearest Edge Orientation

As shown above, nearest edge orientation improves the angle immensely and allows the desired result.

But it gets even better.

Edit Mode Active Edge Orientation

In edit mode there is now an option for utilizing the active edge as the orientation point. This extends the usefulness of edit mode selection and makes Boxcutter more capable than ever to get the correct orientation in a pinch.

Active Edge Orientation
Active Edge Orientation Toggle
2.91 Edit Mode Orientation

This isn’t the last of orientation improvements, we have alot that didnt make it in due to time or additional refinement needed that takes it even further so as time goes on orientation should be better and better.

Active only isn’t being replaced, it’s a classic.

Bugfixes

Obligatory bugfixes are obligatory. Bugs are love and bugs are life.

  • Knife fix for 2.91.0
  • Pause Mode Knife Bugfixes
  • Quad Bevel Bug resolved
  • Viewlayer API change
  • Countless other bugs

In Closing

Boxcutter is on the verge of its next level. I feel like I always say that but many of the small nuances that drove me crazy will soon be a thing of the past. While I am discussing orientation and alignment when it comes to boxes the main goal is something definitely not a box.

Performance was something I never thought we’d be able to improve on but in a scene with 10k monkeys we saw a light at the end of the tunnel. I also must apologize for the bug that arose with disabling collections. We actually fixed it but it was missed on the way out the door. Also don’t disable collections when you plan to put things in them.

As blender gets more hectic we strive to keep users working. I look around and no one still cares more about buildbot support than us. We hope everyone enjoys this latest update. We put our all into it.

Apple

Boxcutter 716 Release Log

Release banner: Chosen x Tonikoro

Boxcutter 716 could easily go down as the most difficult release to date. The initial release plan was for 2 months ago. While much has been done I’ll keep it cursory for simplicity.

I am happy to announce the release of Boxcutter 716 : Catlin.

 

Active Tool Icon Info

blender_6UL7J6ued2.png

The active tool of Boxcutter now has information on version.

 

Top-Bar Quick Options

blender_aR0sh2lc0V.png

As we go on the top-bar must continue to evolve. This release was no exception.

Next to certain categories in certain modes users can now toggle various modes and behaviors. This aims to make it more accessible to certain things when needed

topbar options.png

This aims to make BC able to be used more swiftly for certain actions. View align as a toggle button was sorely missed by myself.

Mini helper for ctrl + D is also now able to be accessed via the cut drop down.

blender_044EnBJE9L.png

 

Line – Box (shape mod states)

In this version we introduce the concept of mod states. These are special versions of a shape with different goals in mind.

Line box was a request formerly under LineBox Extrude. With line box the alignment of a box can be better perfected prior to extrusion.

QDfjiZTYrM.gif

As of now, linebox is still experiential. This means due to how it works some oddities can occur but we aim to make it feel at home as time goes on.

This whole release is a welcome to Linebox as well as modshapes.

 

Rigid Body Support

Boxcutter is now able to cut rigid bodies. Of course rigid body rules apply. Cutting in the middle of a simulation is problematic for obvious reasons.

pKyQX2pykr.gif

 

 

SwitchKnife

OZFkW17jix.gif

A quickswitch for knife from cut is also now present in the topbar.

 

Release Lock Mini Panel

JpkEaAeJdM.gif

Shift + click the release lock button will now display a mini helper for configuring the release lock to the desired result.

Auto Wire

In addition to some organization with the behavior panel. Auto wire was also added.

blender_GwgJbWwBMa.png

 

Tab Support

blender_UebOyMaLhh.png

Custom tabs can be specified and used.

Help Revamp

blender_EldRCNqIoX.png

blender_kRDVth7b4U.png

Both the N panel and the status area now contains more detailed hotkeys on usage.

 

Edit Mode Revamp

Edit mode now supports all cutter types.

blender_Hh2db5TkFJ.png

puhZqsvL5M.gif

 

Mirror toggle during Knife

Knife would have issues with mirrored meshes so knife is equipped to toggle mirror during operation.

Pt2k62N5Fg.gif

 

Cyclic Line Improvements

Cyclic Ngon was conceptual before and hard to understand. Improvements have been made to make it more useful for users.

During cyclic thickness can be adjusted with T.

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Dots : Multiple Viewport Support

Dots and multiple viewports were a focus for us and while the issue isn’t solved perfectly. Users can now adjust dots in their original viewport of origin.

V36nNLtgHu.gif

X – Hotkey improvements

The button K and I are rather far and difficult to hit at times.

Ctrl + X will toggle to knife when needed.

X will toggle between cut, slice, inset

fA9pXY8IqQ.gif

The hotkeys of K for transition to knife and I for transition to inset still exists. We just wanted to make the keys easier to use.

 

View Align Toggle

A toggle for view align cutting has also been added to topbar to make utilizing view and object much easier.

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View align is still automatically utilized by drawing off of the surface

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View align allows for permanent view aligned cutting even on the surface.

 

2d Shape Support

2d shapes are now supported in BC.

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Self.cut via custom as well.

 

Font Cutter

Font cutter was also added to this latest update. Setting a text shape as the cutter will allow for text cutting when utilizing custom.

lmeYtoGoa5.gif

 

In Closing

Like I said at the beginning. I’ll keep it cursory to show the most relevant things that should be noticed. I apologize for the lack of momentum in the verbiage and delivery.

We are aware fade is missing. It will be returned. We just want it as fast as possible.

Boxcutter 71V Release Log

Boxcutter 71V is an update. As always docs are being updated.

First and foremost shoutout to AR and Proxe.

AR dropped the transformation system on us and Proxe was a major factor in it’s implementation. Also Proxe continued working tirelessly on things up to the final cut to ensure the result was of the highest level. As a result an astounding amount of bugs were resolved resulting in the most solid iteration of Boxcutter yet.

I wanted to lead this release with an overview first.

Shoutout to the users: they promote the tale. Keep on using #hardops and #boxcutter hashtags! It keeps us going!

Introduction

715 was rather major and we wanted 716 to be major too and on path as well. So for that reason I am pleased to announce 71..V.

I was hoping it would be interpreted as a transformative but also familiar since V is roman for 5. But also Vs look cool.

 

Shift + V – Viewport Menu

Shift + V will bring up the alignment submenu allowing for changing view system.

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Object is typically used for surface but view is more like traditional boxcutter. Now users can change this on the fly.

shift_V.gif

Re-Origin System

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Next to shape on the top-bar are options for changing the origin that shapes (boxes) receive during cut.

Corner : default corner as origin.

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Face center: Utilizes the face center. My new favorite. I love having this as my new default.

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Bounding box center: Utilizes the origin center of the shape. Almost as useful as the above.

origin-boundingboxcenter.gif

Active element origin: utilizes the origin of the object being cut into as the origin. This one is unusual but also useful and essential in the right situation.

origin-objectCenter.gif

The d-pie also contains options for rapid use when it comes to changing cutter origins on the fly.

origin-dpie.gif

Internally we discuss alternative approaches to the D pie but for now origin options are located here.

 

dpie.png

The n panel also contains options for origin but the D pie is where it is at.

NVIDIA_Share_8JeEEKLmh7.png

Transformation

I should have led with this. But I like theatrics. Translate, Scale and rotate are readded to Boxcutter as of 71V.  That is what I meant by 715 being “transformative”.

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During draw tab will pause the shape.

Translation (G)

draw_to_pause.gif

Pressing G will allow for translation.

grab_1.gif

X / Y / Z to constrain to axis during translate

grab_2.gif

Shift click dragging the offset dot will also translate the shape.

grab_3shift.gif

Rotation (R)

During draw or pause pressing R will allow for rotation.

This changes things like reset array which is now shift R.

shift_r_reset.gif

During rotate X / Y / Z will affect axis which will also affect translation. We aim to improve support down the road and have an advanced support system to supplement.

rotation_1.gif

Rotation will also utilize the same axis as before last operation.

rotation_3.gif

The mini helper (ctrl + D) allows for angle rotation amount adjustment.

rotation_4.gif

Scale (S)

Scale will be based on the origin chosen and can also be constrained to a particular axis. All 3 in conjunction can be quite useful for getting shapes in line.

scale_1.gif

Alt + D : Toggle Dots

Alt + D during pause will toggle dots off. Also dots will hide when ctrl is held.

alt_d_dots.gif

 

Viewport Hotkey Unlock and View Pie

View pie will allow tilda ~ to change the viewport inside of boxcutter to position the view. This also unlocks numpad 1, 3 and 7 for reuse in addition.

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Numpad period to focus will also work in pause mode making Boxcutter feel much more natural.

viewport_unlock.gif

Release… Lock

Release lock is intended to be a more stepped approach to drawing with boxcutter.

This behavior adds lazorcut lock which is related and is also connected to quick execute.

This is a typical draw. I draw the shape and jump to extrude and release LMB to cancel. While this is optimal for mouse use it is not as optimal for tablet or touch use.

draw_1.gif

This is release lock by itself in action. Notice how it pauses after the first draw. Before extrude.

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Release lock is located in the topbar for rapid behavioral toggling.

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Notice that ctrl and shift clicking also toggles adjacent options related to this parameter. This can get confusing but as long as you know about the connected options it will make more sense.

 

Lazorcut Lock

Lazorcut lock is located in behaviors and is capable of pausing lazorcut automatically so the user can view and adjust the result prior to apply.

release_3.gif

The process of pausing lazorcut (cut through) allowed us to examine how well lazorcut worked and improve it for good resulting in a stronger release.

 

Quick Execute + Lazorcut Lock

Quick execute + Lazorcut lock results in a cut that goes through the form but pauses short of applying. This can make boxcutter behave quite interestingly and has become one of my favorite ways to cut.

release_4.gif

With lazorcut lock off Quick Execute behaves normally. This is due to the fact that with quick execute every cut jumps to lazorcut.

release_5.gif

Smart Apply / Apply Slices

Behaviorally I like to test behaviors in hardops prior to adding it to boxcutter. One workflow I was experimenting with was apply.

Apply slices will now apply all mods except for the last bevel and weighted normal. Similar to smart apply. This makes slices capable of being destructively managed while also speeding up performance by consolidating useless modifiers on slices.

Apply slices was supposed to do this but with the unique combinations of mods in use we needed a more streamlined solution.

smart_slice.gif

Recut (mod behavior)

Recut is a mod behavior for slice that gets back the mesh that was taken away via boolean activity.

recut1.png

recut1.gif

Knife Mark (mod behavior)

requires hardops

Quadremesher is able to utilize marked edges for retopo calculation. That gave me an idea. What if we could cut in edges for that retopo.

knife1.png

knife_mark.gif

I hope to show more on this in the future but surely there are other uses for cutting in “marked edges”.

Knife mark is locked to be single use for now. We find that new behaviors trick new comers.

Knife Material Fix

Knife has nuked materials for so long it was part of the tooltip. I am pleased to announce this is no longer an issue. Cut and no longer lose materials.

Blue box is meant to be silent but effective. Like a scythe.

knife_material.gif

 

Autohide to Omit Solids

Custom cutter used to hide shapes in the marked collection with autohide. Not just cutters. This behavior was a nuisance and has now been resolved.

Qcmh6QHde2.gif

Now users can use meshes as custom cutters without the other meshes that are solid being hidden. This should make custom feel much more natural for general use.

Hook Support

I can be a bit obsessive. I was obsessed with having hook support back. I love nothing more than cutting and adjusting (when blender is fast) on the fly. Special care was taken to make sure hook modifiers function as intended.

hook_support.gif

Ngon Backspace Fix

The thing about me and bugs is I never ever let them go. To me a single bug can hold off a release because I care about the experience put forth.

Ngon had a bug where when backspace to undo a point was used. The shape would cease draw and be in paused state.

This bug was the worst. And it made ngon much more hard to use and undo on the fly. 

I am happy to say it has been resolved.

ngonbackspace.gif

Additional / Misc

Weld fix for small scale

Inset shift to live

Circle Scale Improvements

Mirror Improvements

Shape Options

Tool Test

 

In closing

AR set the stage for this release with transformation but Proxe was vigilant with the bugfixes and integration. I am always proud of seeing the team work together and grow over the course of an update. Proxe is one of my favorite people to work with and get coding advice from.

I don’t like to talk about the things that I can’t show but there is much to look forward to.

Someday everything will change. And I mean everything.

Your greatest complaints are kept close to my chest with best intentions on fixing them.

I can’t wait to help you.

So much is happening beneath the core but it will be coming out soon. I want everyone glad they are using our tools. While it seems like we “add and add” we also aim to slim and refine to keep things quick and accessible.

I remain grateful for the support of everyone using / recommend / loving our products. We truly aim to change the way cutting and hard surface is done and we can’t wait to show you what’s next…

#hopscutter also has a long playlist for those who need to learn.

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Boxcutter 715 Update Log

Update image by Ryuurui.

Ad by Nick Sho Ito / Audio by RemoteHorst

Every release is an adventure. This one was no exception. I am proud to announce the release of Boxcutter 715: Utility Knife

This release was a doozy. Things were being perfected even unto the final minute but this update has been in the works since the last time we met. With this update we wanted to tackle the number one request ever.

Snapping.

Again.

This time we come back with a grid. The grid people wanted. So without further ado lets jump into it.

Starting with the topbar things have changed slightly. For this demo I am using the latest Blender 2.82. Boxcutter works with 2.80, 2.81 and 2.82.

blender_YKUKHHoiZN.png

GitHubDesktop_wOEs8x70KL.png
Proxe

 

Gridfinite Grid

Proxe has once again outdone himself on this release. The released version of grid is the 3rd iteration with the first 2 not being adequate enough for release. AR also remains integral and made the initial prototype.

This grid is infinite. Users can press ctrl during boxcutter to grab a face vector and go to work. There is even a fade and color change system to make it visually pleasing.

9tXQ5K1xUU.gif
Infinite Grid

The previous system utilizing dots would only go so far.

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Older Dot system

Also the previous dot system wasn’t made for snapping. Just initial orientation. dEnY8Ux9ig.gif

Thanks to this drawing with precision is faster and more capable than ever.

JIP6HbFRkg.gif

And without limits.

The new grid system will be taking over all alignment systems in the future going forward as it is further refined. Our initial release isn’t perfect but serves as a demo of what we are aiming to go for. As with as systems as it gets perfected it will be right at home and an integral part of the boxcutter workflow.

64tVq5ZJBM.gif

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Try grabbing a face vector and doing an offset cut!

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Grid works great with repeat shape.

ASufSMaGgn.gif

(2.8)Boxcutter715_5 adds grid scale

 

Surface Align

Surface align is a work in progress. When object is active the grid will attempt to orient to the surface for snapping via the grid. In the event of directional inaccuracy simply drawing without grid is more optimal.

wlTgLACEKX.gif

KLKjZfNkOe.gif

View Align

View align uses the classic systems from previous releases. Grid has not been integrated yet but will in the future. View align works in perspective and orthographic.

i2PSMEayLB.gif

Cursor

I am excited to say cursor has been improved dramatically. In this update the cursor can be used for grid positioning and orientation however I hope to create support tools for assisting with getting the perfect cursor alignment.

dEnY8Ux9ig.gif

When it comes to using grid with cursor. Aligning the 3d cursor to an edge can be useful.

5NcbpiA3DB.gif

Then use cursor as alignment. This can come in handy for hard to reach areas.

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World

Last but not least the fallback of fallbacks received the same updates. Now with grid the world is better positioned for level design and make box work.

wYjP1ZDUpW.gif

Grid Performance

Having a grid that is infinite means that a larger grid size is not needed due to the grid generating as you move. However adding more units than 10 can result in some heavy performance and is not recommended for slower PCs.

Even I don’t go past 10.

FkWjF334Al.gif

Some of the lower configs look quite interesting.

2 gives us an idea for a future tool. And 0 is no grid at all and can be interesting to use as well. We may add a preset panel in a future release.

eFE5P6Tdqf.gif

Grid Color

Grid is typically grey but in the examples I have grid color checked which makes the grid the same color as the cutter in use. This should be more useful for helping visually know what is about to happen.

This can be turned off under display in the behavior panel.

ydmI1GSyTy.gif

ShareX_uHbUakYk7J.png

The whole focus of this release was grid and we hope users enjoy it. I received requests for it in every language and more times than anything else. We hope to expand on this in the future and maybe do a whole release catered towards precision working. So as always we welcome any ideas you throw out there. Along with requests, complains and support issues. I am truly grateful to all who have supported us and we endeavor to continue to provide a AAA experience.

But this isn’t over yet.

This is 715.

Sort V3

Sort was one of the first big changes we attempted in 2.8 and with this release I am proud to announce sort V2. This time latest sort behavior extends to all sorted modifiers and is even on by default!

The new sort should only sort the final iteration of a modifier solving many of the holdups that would come with non destructive cutting.

uJ8JfX5h3w.gif

Sort V1 – sorted mods but didn’t discriminate on bevels and sorted them all

Sort V2 – sorted mods but had support for only moving the last bevel

Sort V3 – allows final sorting on all listed modifiers

blender_8NmW1UBrg2.png

A rough overview on sort.

The main buttons determine where the boolean is placed in the stack. Checking these boxes ensures the boolean is placed before / after depending on context.

ShareX_0iRGUL03qI.png

The sub-buttons are about “last sort”. Enabling one will ensure we only sort the last version of the modifier in the modifier stack. This keeps things fluid when working right.

blender_5ctED3TTUo.png

Bevel is the main sort focus. And mirror.

When bevel is enabled there are options for ignoring only v-group bevels and  vertex bevels. This is because these mods have been deemed to never be worth moving around in the stack and must be omitted. The goal of sort is to be streamlined and allow for consistent working without interruption.

Dt6A3SUNf9.gif
Vgroup sorting and why solidify sort is worth disabling.

The drop-down on the end is for determining final sort or single instance sort. For example when working on a non destructive model with multiple bevels and mirrors, users now are able to choose which mods only sort on the last iteration. This ensures the above stack remains solid and unchanged.

Sorting options should only be on relative to your project.

Having them all on by default will cause serious workflow issues with mods being shifted in an unwanted manor. Even something like solidify is best used sparingly deepening on the result.

cFcZnQJd4O.gif
Solidify sort

Read the tooltips to understand more about sort. In fact a little basic testing will show what we are going for with it.

blender_6mDIeemT0M.png

Sort V3 will be coming to hardOps / kitops at a later time.

 

Keep Modifiers

Keep modifiers determines what modifiers are kept live on cutters. This is below sort in the modifier panel.

blender_yMy5KSpW0x.png

If keep spin is on. Circle cutters remain non-destructive.

B56egFS1f2.gif

Quick Execute Improvements

Quick execute simply bypasses the extrude operation after draw.

In conjunction with depth and snapping quick execute can be used to quickly block things out with precision.

ICtUTrZ7xW.gif

Delete Cutters On Apply

At the top of boxcutter is the apply button.

blender_5fLmjU64Sd.png

When applying booleans the associated cutters are also now deleted.

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In destructive mode cutters will no longer be created.

If you select a cutter and click apply only that one will be applied on the main mesh and cutter deleted.

ux5BTesYys.gif

Error Improvements

This one is strange to explain but in short we deal with errors differently now. This should result in a more stable experience and less issues with dots being stuck on screen or grid overlap.

Also this resolves the issue with blue box in local mode. We hope. However local can be quite unusual at this time.

VBFfLevr9v.gif

g5RsG657PV.gif

In Closing

With any big systems change we expect bugs and issues. In the event you are having install issues contact us.

Welcome to all new users who get in on this Black Friday / Cyber Monday event. I hope to do an updated boxcutter crash course in the near future. Before that, I have to update the docs. 715 is intended to be an extended release meaning that much of the content planned for this term will have to be dropped in stages. But I am excited for what comes next.

Grid opens so many more possibilities than just a grid.

Proxeis a legend. He was working on this until the final ad on this page. I work for him. Since joining us he continues to keep us moving without stopping. AR has been a part since the beginning and without him there is no HOPScutter. I am honored by the chance to team with such brilliance and doubly honored by the work operatives continue to put out! I am the weakest link of the chain but I am held up by those who has helped me. In our community we hope to help others find their way as well. Thank you all for your support.

  • jerry / masterxeon1001

PS. post release proxeis still working. I already said to call it a day. He’s a machine.

Black Friday / Cyber Monday Specials!

Boxcutter 714: Fadeblade

It is with great pleasure that we release Boxcutter 714: Fadeblade. This brings a few changes to the way things work as well as additional functionality. Without further ado let’s go over what is new.

 

Docs have been updated.

Installation

 

Help icon in topbar

Now the help icon is in the topbar to make accessing the documentation easier. As users ask questions we hope to expand on it to automate the learning process of hopscutter.

help icon.gif

Fade V1

Shapes now have the ability to fade into view and fade out of view. This has resulted in a much more graceful experience. This was the most time consuming portion of 714. Great care was taken to improve stability in order to support this system.

Fade times are in milliseconds. Set to low numbers to disable.

fadev1.gif

Fade adds shape afterfade for lazorcut, greybox, and repeat.

YuRML1qrxI.gif

Fade can be adjusted via behavior panel or prefs.

Extraction Hide

Previously extractions would remain in user view. That has now been resolved making for a smoother experience. Also the shading of extractions have been improved making them better for use with kitops.

bUtucFOa5M.gif

Behavior Panel >> Display Additional Options

blender_c1dFUZGYl1.png

In the behavior panel fade options were added from prefs for changing fade options on the fly. Also simple topbar was added for simplifying the topbar while working if preferred.

 

Accucut

Accucut is a new system extending lazorcut’s accuracy.

When using lazorcut in the previous versions it always overshot.

old_lazorcut.gif

The new version makes it closer to the dimensions of the mesh.

new_lazorcut.gif

Dots Edit Mode

Dots are back in Boxcutter 714.

When drawing a shape users can tab to live. During live dots exist for Extrude, Offset, Draw and Bevel.

5bnvWc5rTF.gif

Click the shape to apply.

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The draw dot utilizes shift, ctrl and alt draw for fine adjustment of the draw being uniform, center, or corner.

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Dots extend to the other shapes in varying degrees.

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With circle the diameter and bevel can be changed.

Rounded Snap Dots

Dots for snapping are more rounded. Resulting in a nicer appearance.

7m9mUFhaHy.gif

 

Radial Array

Pressing V goes into array. Pressing V twice launches radial array.

The radial array can be shifted to live for movement and fine modification.

mHCX39NgEi.gif

Since radial array is live and uses modifiers it starts at 3 at this time. In the future we plan to extend on the functionality of this tool and give it a proper start operation.

Array supports all shapes and modes.

oNS78u4Tuf.gif

Knife Box Display

I am a big fan of knife box however without wire showing it’s potential is misunderstood.

Now wires will show when knife is in use. Allowing you to see what is being cut and how the underlying geometry is being affected.

On completion wires will be turned back off.

BHd4ZtReMl.gif

Edit Mode Circle No Tris

I am particular about circle not having interior points. Now in edit mode circle no longer leaves center points.

Keep in mind you can not only cut in edit mode but radial array in edit mode and not to mention being able to shift to live from edit mode to object mode and still modify the asset.

2wB5BPLp73.gif

In closing

I am excited for the next horizon for Boxcutter. So much almost made it but had to be cut for time on this release. Alot of things planned for next time so don’t count us out just yet. We even wanna show you one last thing to try.

Set the fade out time to any of these numbers.

atom_n1S73evXGa.png

I hope everyone enjoys this latest release. We can’t wait to see you guys fading real slow.

Boxcutter 713 Release Notes

It is with great pleasure I announce the release of Boxcutter 713. This version brings a new mode to the table and a slew of new improvements.

 

Shoutout to the following,

AR – even away he’s a part of the team.

Proxe – legend.

Ford / Grumble – Unity creator – Final Mix on Ad1

Feral / Tom – Ads for 713  Saw this tweet and sent him a message.

Holderr – musician for official ad

 

Support

First things first make sure Blender 2.8 is up to date.

Assistance with install can be found here.   How to update was detailed here.

Topbar

 

What’s New?

 

N Panel

Boxcutter can be started with clicking activate Boxcutter.

gWXGkokaVN.gif

There was also some cleanup to make it more presentable and remove duplicate options.

In addition the help is also here so it is more accessible than before.

 

Slim Topbar

The topbar now has an option for a slimmer version. This can be more useful for mice users versus pens.

8V9uHEVbFj.gif

Extraction V1

Extraction has been added to Boxcutter however at this time it only takes boolean cut areas. This means if the area does not have a live boolean it will not be taken.

Here I cut a few circles in using dots to center subsequent circles in the face center.

bool_setup.gif

Extractor can be switched to with Y during draw.

9D5KnvIE3K.gif

After an extraction the custom shape is then the extracted mesh. This allows for rapid use after extraction.

flip shape vertical – shift + F

rotate shape – R or ~ during draw

LIuswHKAN5.gif

Ngon Cyclic

NOTE: Ngon cyclic does not support bevel yet. A special system will have to be made expanding on it.

Pressing C during Ngons toggles cyclic which can be used for creating imprint lines.

UGNmTQst7a.gif

To best explain how to use cyclic.

When in (C)cyclic mode you can double click the last point which will make the line darker. From here lazercut is active and the user can press T to add thickness to the shape.We hope to expand on its uses in the future.

sEAAFnXafN.gif

XV8tggwQDi.gif

 

Classic Blue Box

If you draw the blue box in 2d which means not starting on the mesh you are able to use classic blue box from 79′. Classic blue box will cut into a surface and never create an interior face. The 3d version of blue box is still showing occasional issues that will be fixed in a  future release.

WCFDjBCRXm.gif

Blue box also has received an additional capability. Since knife project works with any type of edgework, with custom shape Blue box can cut custom geometry into other forms!

I have long wanted to cut grids into forms for deformation and now with Boxcutter it is easier than ever.

MjOlDQ3Lpp.gif

Array Improvements

When users complain about array we take it to heart. Too long has users pressed V and lost their arrays.

Press R during array to reset position and also to rotate the axis.

We have a more permanent solution planned but it will take a moment to execute.

E3lyoEaTwN.gif

Array getting out of hand? Just press R during array to get it back under control.

Multidirectional multi grid array coming soon.

Mirror Improvements

Mirror has also received an improvement.

To mirror on X press 1 during draw. To flip the mirror press 1 again. To remove mirror press 1 again.

HqYiQynr0n.gif

Bevel To Chamfer

If you bring the bevel in to 0 it will be changed to a chamfer and so forth.

3r8NZryo8Y.gif

Remesh sort

This one is odd but kinda fun.If you enable remesh under sort boxcutter will place bevels below. Now you can work in all quads… kinda. Multiple restrictions apply!

buVsIEYRiS.gif

HOPS Back Bevel for BC

Usually BC has something HOPS wants but this time HardOPS is prepared for Boxcutter.

As of (2.8) HOps 0098_1 Californium_33 if you select a face and use Bevel in object mode (ctrl + click) it will flip the normal allowing for a nice back bevel.

ff4io5mb4E.gif

In the future this will be inherent in Boxcutter for use on the fly.

In closing

There were also a few additional quality of life improvements and bugfixes not worth mentioning but we still have a road ahead. We are grateful to all who report bugs and post art to keep us motivated!

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Boxcutter 711 Release Notes

Before installing Boxcutter update Blender. Blender 2.8 must be current.

Less than a month ago 710 was released. We’re back again with a slew of enhancements for those trips to boxCity. It is with great pride I announce the release of

Boxcutter BetaScythe : 711

 

Normally Boxcutter has a cool name to signify an era of developmental endeavors but this one is BetaScythe so it has no name. What I mean to say is we’re just getting started. The name will come.

Releasing this finally allows us to next add widgets, drawing, points, better edit mode, and all the visual flair that users need and I miss designing or trying to(with collaboration). The next goals after this are more ambitious than ever before and we aim only to be the best. Boxcutter 711 was a 24/7 endeavor and we cannot wait to impress you now and in the future. HOPS is already going slightly in that direction with it’s new active tools but we plan to enhance them both as we get better acquainted with 2.8s new systems.

 

 

 

Support

99% of support issues involve updating Blender.

  • the rest is putting the folder in the right location. C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • closing / reopening blender
  • loading factory defaults then enabling Boxcutter from a default install

Initially I wanted to add the new features to the previous log.

Introduction

However many things have changed so lets have a reintroduction to Boxcutter 711.

After installation and enabling the add-on it you will be ready to begin.

vXZp1UAXHN.gif

New Features Of 711

For returning customers lets cut to the chase with the new features!lts56MQH8Q.gif

  • Boolshape sstatus for Hard OPS connection
    Boolshapes will now have support for the Hard Ops Q menu. The link for Hard Ops is intended to be in the background so no checkbox needed.
    2hmEWodMaw.gif
  • Edit Mode Live Support
    jCYCvdbZhq.gif
    Edit mode live is still new to Boxcutter so boolean rules apply.
  • Live Blue Box w/selection support (F to flip selection)
    4rMYndHGx7.gif
  • Purple Box Initial Reimplementation (Z toggles to purple box / T adjusts thickness)
    bpPob541Kq.gif
    Also works in edit mode.
  • Icons
    blender_kKKZZFDFrH
  • Redesigned Topbar
    blender_mP61637mkr.png
  • Redesigned Behavior Panel
    blender_ky5gPv573C.png
  • Ctrl + D Shape Submenu Panel (only when boxcutter is active)
    blender_NF6sgEocVM.png
  • Speed Optimizations
    compare it to 710!
  • Bevel / Solidify / Array rememberance
    b9aexhdRKB.gif

    • Auto jump to last parameters when initialized.
  • Cutter Autohiding (cutters will be re-hidden on next cut)
    SyADZfBB3A.gif
  • Modifier removal with key double press during draw (ex b>>b or t>>t or v>>v)
    jng1FJhWZG.gif
  • Edit mode shift to Live
    2pM1M0tFkj.gif
  • Quad Corners Toggle For Bevel
    g1MPS3DnW2.gifBevel settings can be pre-configured using the behavior panel.
    There you should be able to see quad bevel listed.
    blender_DwwxLsB60l.png
  • Neutral Grey Box (allows for make box when nothing is selected and drawn on the ground floor)
    MlmJGLjaJK.gif
    It goes without saying that many bugs were also squashed.

 

Post Release Updates

Boxcutter has been updated 19 times since this announcement to ensure the most seamless experience.

Part of our live update process is following up on release to ensure minimal errors and squashing buts proactively and doing live silent updates for the first 72 hours.

Post release updates. Boxcutter has received updates since this update on (2-18). We are committed to ensuring all users can work without error.

  • Fix for ngon.
    dYynwc09UL.gif
  • Fallback orientation system implemented to ensure smooth experience
    RgwEO3fBZ6.gif
  • Toggle for Alt + W orientation toggling between cursor and surface
    blender_ntM6oN6U96.png
  • Presets for circle / ngon in Ctrl + D boxcutter helperZRJTF5jyjr.gif
    ezgif-5-bd0274a15c64.gif
  • Quick Execute (Auto Lazercut)
    CLd3eNKIFP.gif
  • Link to user discord / documentation via help button.
    blender_9hOdAXnOd7.png
    Ctrl + click to go to the documentation. (this page)

    Boxcutter 711.5 update (2/22)

  • Mirror (inherent) press 1 2 3 or use the button for mirror.
    jvgdCmKBwt.gif
  • BC gizmo resets multiple objects for axis clicked with ctrl + shift
    81BxtFIRul.gif
  • Auto parent checkbox
    blender_ZiFM9GnXYE.png
    T15ZMVQAm2.gif
  • Tthick red to purple transition fix.
    uNT8hgxVTt.gif

 

More Videos

 

 

 

 

 

For new users a proper introduction would be in order.

Getting Started

Boxcutter can be started 1 of 3 ways.

  • press Alt + W

  • click the Boxcutter icon in the T-Panel

blender_9maqhZhScD.png

 

 

 

Basic Usage

Once active Boxcutter can be used to draw on the mesh to cut using LMB by default.

n2Gr6pTj2g

Click drag to make a 2d shape then drag down to extrude depth. LMB to apply or TAB to drop the shape and use any of the other following options.

  • H – Hide Shape (wire display)
  • B – Bevel (scroll wheel for segments)
  • V – Array (x and y for axis with F to flip to – or + )
  • T – Solidify (add thickness to the shape during draw.
  • E – Extrude / O – Offset (fine adjustment of top or bottom of shape)

You are also able to press the following to change the shape outcome on the fly.

  • X – Slice
  • Z – Inset
  • J – Join
  • A – Make
  • K – Knife

During the shape drawing and locked state of a shape all the hotkeys are available for modifying and perfecting the shape during operation. The buttons up top, the D menu and the Ctrl + D are also at your disposal for fine adjustment / modification even during operation.

When the shape is paused or locked you are able to double click to apply or RMB to cancel.

Boxcutter can be used in object or edit mode.

There are 3 shapes to get started with.

  • Box
  • Circle
  • Ngon

JxAXPl6ctU.gif

These are able to be setup at the top of the screen before and during operation however this is also a D pie menu.

blender_wLC4GGUX0J.png

Also for faster adjustments and even parameters connected to the operation at hand there is the ctrl + D popup.

blender_T1u6060K0u.png

Advanced Usage

Alt + W starts Boxcutter however it should also be known alt +W also toggles orientation from cursor grid to surface.

When rotating the cursor grid it is important to note that to rotate the grid you can drag a rotate gizmo then press R to start the operation.

t3SKoFN9j3.gif

There is a checkbox next to NonDestructive/Destructive behavior toggle for applying modifiers.

blender_LxrggJeLnC.png

Edit mode is now possible with all cutters. Holding shift to keep it live in edit mode is also possible now.

i1vlSH8Kof.gif

It’s best to show this in action. Even the new inset (purple) is in edit mode.

rCMLnYlVIG.gif

 

Fun Things to Try

Model out a curved shape and try purple box on it! Its fun for making spaceships! Of course with Hard Ops (alt + X) mirror do not use bisect (creates a hole) use modifier.

KuFyT457qZ.gif

Inset is perfect for curved surfaces due to how it works. Even though it’s the most unused / unloved box we intend to to make it better than ever.

2opaCmOx8c.gif

Circle with bevel is also legendary and this is before we revisit the circle to really show you something you never expected.

nYwGjOWL9u.gif

mi62ojtS7l.gif

Its fun to get crazy with however we do see a growing need for pre-emptive snapping and face locking shapes and also the ability to relocate them.

Using Hard Ops is is possible to get circles to be more controllable. Our goal is to of course make Boxcutter fully capable of solving all of it’s own problems.

J2bAHDsMp7.gif

Press H during draw for wire view!

aPthQxNRsk.gif

In this image using mirroring was in optimal due to the shape so using the 2 mirror tool in Hard Ops was the optimal solution.

 

Boxcutter UI In Detail

Topbar

The topbar is one way to access the many options of Boxcutter and customizing the behavior to your liking.

ERd7bKwo7U.gif

Photoshop_wx1XZPug1v.png

Initial Cut Mode

  • Cut – Red
  • Slice – Yellow
  • Inset – Purple
  • Join – Green
  • Knife – Blue
  • Grey – Make

Shape Types

  •  Box
  • Circle
  •  Ngon

Modifier Types

  • Array
  • Bevel
  • Solidify

Orientation Modes

  • Object
  • Surface (default)
  • World

Destructive / Non Destructive Toggle w/ Apply Modifier Checkbox

Behavior Panel w/Pause Play button for instant cut or delayed feedback

 

Workspace

The workspace area has been reworked into a temporary help of sorts. This is intended to help new users get acquainted quicker with boxcutter in the meantime until a proper internal help system is implemented.

To show how the workspace looks in action.

MKInFX8gWb.gif

Behavior Panel

The first time you access the behavior panel it will be noticeably thinner.

blender_EE6MK58WyS.png

However, expanded we can see the actual scope of the types of behaviors that matter to us and how custom the experience of boxcutter can be.

blender_L2HUc4O30t.png

The first new to 711 feature listed is wires only. Which reduces the opacity of shaped drawn and will draw only wires which can be useful for colorless situations.

xL9pJ7yRdN.gif

Behavior Panel

  • Active Only (cuts only the active mesh in a multi mesh selection situation)
  • Quick Execute (uses lazercut for every cut removing the extrude process from drawing)
  • Apply Slices (when using yellow box slices will have the intersect modifier applied making them easier to deal with)
  • Auto Smooth (sets auto-smooth on the mesh and the cutter to ensure proper shading result)
  • Preserve Non-D (allows for edit mode cutting with automatic toggle to non destructive for edit mode)
  • Shift to active (when shift is used to keep the shape after a cut the shape will be selected for quick placement or adjustment)
  • Simple Trace (recommended for high poly unmodified cutting. Allows for speed but doesnt take modifiers into account so surface draw can be inaccurate)
  • Sort Modifiers (sorts modifiers automatically to ensure stack remains stable and mesh is optimal)

Shape

  • Offset (determines offset from surface before draw)
  • Lazorcut Limit (determines minimal extrusion for lazorcut to be activated)
  • Circle Verts
  • Inset Thickness (initial thickness for the purple inset box)
  • Array Count
  • Solidify Thickness (initial thickness for solidify modifier)
  • Bevel Width (initial bevel amount for bevel modifier)
  • Bevel Segments (initial bevel segments for bevel modifier)
  • Quad Bevel (bevels using alternate system that reduces poles and gives cleaner result with bevel)
  • Straight Corner Flow (straitens out the edges for bevel corners to prevent distortion)

Input

  • Drag Threshold (pixels of movement needed to begin draw) (connected to blender parameter)

Hard Ops optional (requires Hard Ops)

  • Material cut (allows for a specified material to be applied during slice)

Final Notes

AR and Proxe were legendary during this release fixing bugs and talking to me about Boxcutter 24/7. This update has been in the works since before 710 with many of the changes happening up until the period on this sentence. Even at 4:00AM we’re still up ranting about boxes and cutters and… doubles. Teamwork is the best part of collaboration and I look forward to many more box adventures with the team.

Shoutout to William Reynish for assistance on the icons. Also Campbell for sending us the much needed .blend file.

Anyone who emails me is a legend. I am grateful for any email and even the support issues are a pride in our ability to effectively resolve.

masterxeon1001@gmail.com if you have support issues.

Boxcutter 7 (2.8): BetaScythe

Always use Boxcutter 7Series with the latest Blender 2.8!

  • preference errors are typically caused by older 2.8 versions. Update
  • register class already subclass are related. Ensure you have the latest Boxcutter.
  • close / reopening Blender resolves most issues with registration if the updates are current.
  • forward support issues via the usual channels.

Boxcutter 710 – Phase 9 (1-19-19)

  • Material Cut (with hops present)2019-01-19_11-35-06.gif
  • Material Cut – Toggle Material with M Key during slice (requires materials)
    2019-01-19_11-35-54.gif
    This means you must have viewport shaded materials for them to show as in the above gif. This is done via using the viewport shading area of the material stack or in the materials >> settings area of the HardOps helper  (ctrl + ~).
    blender_2019-02-01_11-10-09.png
  • Grid System
    2019-01-19_11-39-10.gif
    For cursor grid to orient properly on cursor you will need to access user prefs >> input >> search for “cursor” >> locate Set 3d Cursor and set orientation to Geometry.  Now save user prefs and cursor will orient to the surface.
    2019-01-19_12-29-15.gif
    These are my settings for surface orientation in Boxcutter
    blender_2019-01-19_12-30-50.png
    For resetting the rotation of the 3d cursor gizmo you are able to shift + ctrl click the gizmo to reset.
    2019-01-19_13-19-53.gif
    We are still working our way into the gizmo system to it can be finicky. For example when rotating on the gizmo you must press R after clicking and dragging it to rotate the 3d cursor.
    2019-01-19_13-22-05.gif
  • D Menu
    2019-01-19_11-41-40.gif
  • NGON
    2019-01-19_11-45-12.gif
    Begin ngon by selecting the tool and ctrl + click on the object to do a surface draw. Drawing off of the surface is possible once you set the starting points. Double clicking the final point will apply the shape.
    We plan to expand on the extrude / offset behavior in subsequent updates. Angle snapping is also present when ctrl is held.
  • Quick Execute / Auto Lazercut
    2019-01-19_11-47-25.gif
  • N Panel Update
    blender_2019-01-19_11-49-24.png
  • Object Gizmo w/ shift duplicate support
    2019-01-19_11-50-53.gif

Phase 8 (12:00pm 1-4-19) Boxcutter 708:

BC R6
– Circle now dissolves center point2019-01-04_14-24-08.gif
– Pause / Play
○ Pause play now works better.
○ Built for working on denser meshes and is faster
○ Creates and does cuts after draw.
○ Alternative to instant cut / draw

2019-01-04_14-25-28.gif

  • Hotkey is showing before usage / no longer displays panel before use

2019-01-04_14-26-04.gif
– Center draw box is back.

2019-01-04_14-26-37.gif
– Active cut mode now supports all box types.

2019-01-04_14-27-50.gif
– Skip keymapping in batch mode (kudos x123!)
– Fix for linked data removal (nondestructive only)

2019-01-04_14-28-40.gif
– Active only rotation fix
○ Now active only mode keeps rotation accurately

2019-01-04_14-29-54.gif
– Fix for (1-4) Blender API changes.

blender_2019-01-04_14-30-53.png

The Harden normals parameter was part of the 1-4-18 2.8 Update. The updates today were to prevent errors that happened because of it.


Boxcutter has been an adventure. And the journey is nowhere near over. Without further ado lets get into it!

TL_BC_beta_kittenClaw_wip001_1a.jpg

Blender 2.8 went Beta today which was our deadline for the next release. We always try to support the latest version of Blender. So many emails and messages about 2.8. and I hear ya “let’s boxcut in Eevee”!

Boxcutter 7: BetaScythe is only supported in Blender 2.8 and depending on changes stability can be variable. After the last Boxcutter release it was apparent that a rewrite would be needed for the end goal of being able to use all shapes in 3d and also allow for custom shapes to the level that we want.

We have plans to integrate widgets in the future to further connect these features with the systems we’d like to add. Our goal is to someday have a setup that can work with mouse, touch and even a pen.

What’s missing?

Like Hard Ops / Boxcutter had a few losses on the way into 2.8. We plan to add them back better than ever but everything required evaluation in this transition. To list the casualties:

  • NGON edit mode / curve behavior
  • Purple Box
  • Rotation
  • Scale
  • Dots / Widgets

We hope you find more than enough to enjoy what we have in store. Updates for this release will be more frequent until the previous level of excellence is achieved.

I know the things missing stick out. We know and miss them as well. But 2.8 caused us to have to rethink every system so rest assured most features will return stronger than ever.

How do I use Boxcutter?

After installation (placing the folder in your folder) and enabling the add-on.

blender_2018-11-29_19-23-25.png

As you can see the options have been simplified. This will get more complex over subsequent updates.

Auto Smooth – smooths the cutter object / turns on autosmooth on cut

Geometry Repeat – allows for hold ctrl and left clicking to repeat previous cuts.

Multi Edit – allows boxcutter to cut every object selected similar to how 2.8 is

Debug – not needed except for diagnosing issues via the terminal. This will slow down you experience if you leave it on.

About The UI

Boxcutter is our first. Active tool.

You can start it in the T panel.

blender_2018-11-29_19-29-39.pngAfter clicking the icon (pending) there will be an additional set of options up top in the 3d view.

This version works for now but we expect changes over the next couple of versions that could be a major departure of this current experience.

When Boxcutter is open the toolbar up top will contain options related to Boxcutter. We have great plans for the expansion of this but the tools shown is the current setup.

One of my most requested functions was the behavior panel which is at the end. I find it necessary that users be able to customize their boxcutter experience before, during and after the cut if need be.

blender_2018-11-29_19-32-58.png

To explain each icon there are tooltips but to break them down into sections.

Operation / Shape / Action / Mode / Draw Method / Behavior


Cut – cuts the shape via the shape selection upon draw

Slice – cuts a separation via the shape selection upon draw


Box – allows for box drawing of shapes 3d or 2d. Pressing X during draw

Circle – draws a shape using a circle


Lock Shape – this is part of our pen usage initiative. There is no need to click this as a mouse user and this behaves as an indicator.

hotkey: TAB

Draw Shape – another part of our pen usage initiative. This will allow for us to go back to draw mode and then behave when the pen is found. This is also an indicator.

hotkey: D

Extrude – allows user to expand the shape

hotkey: E

Move – allows for 2d movement.

hotkey: G

Array – allows for array (roll wheel to add more segments) press x y z for axial direction

hotkey: V

Bevel – allows for bevelling (roll wheel for segements). Still remembers the segments from last time. If the mouse is still it can also jump to the same width as the previous shape.

hotkey: B

Many of these are state indicators which currently work better via keyboard shortcuts until widgets are in. Unless you use a pen. Then you are in for a new adventure.


Destructive – cuts destructively

Non-Destructive – cuts non destructively


Corner Draw – typical way boxes should be drawn

Center Draw – how circles should be drawn


Align shape to view – force 2d cutter. If you want to force cuts to be only 2d use this option. Alternatively you can draw in 3d via on the surface or 2d via starting from 3d space.

2d Expand Cut – when using 2d in 2.8 when you cut the mesh is eliminated. By clicking this the shape isn’t seen being eliminated until application. This option comes in handy when attempting to see what is being cut out.

Display cuts during modal – This pause play option will pause instant feedback during cuts. This is more like 2.79 in behavior but with play enabled the cuts will be shown live.


Adv options – allows for fine tuned adjusments related to the tool. (still in progress)


Getting Started

I start Boxcutter using the alt + W hotkey personally but the T panel option is also nice.

At the bottom of the 3d view it will say “Activated Boxcutter” in the notification area.

LMB for drawing a box.2018-11-29_20-21-15.gifIf the mouse is on the surface it will be a 3d surface box. If the mouse is in 3d space or not on the active shape it will be 2d.

You can force 2d using the options up top.

2018-11-29_20-25-21.gif

Notice how when you cut using 2d expand it has a more visual experience than with the dynamic cut but it’s worth experimenting with.

All the cuts so far have been dynamic. Now for a few destructive ones.

2018-11-29_20-28-56.gif

Now for an interesting new addition.

2018-11-29_20-34-05.gif

If you bevel and then draw starting using the bevel tool the shape will be pre-bevelled. This has been a long requested feature by myself.

Array is also present. And now works with 2d. One of the benefits of a rewrite is the hope we will unify 2d and 3d and have them all contain the same features.

2018-11-29_21-24-33.gif

Array can also be remembered for next time via using it as the draw object.

2018-11-29_21-27-41.gif

I know I forget some things with these notes but there’s always an easter egg or two to explore.

Now for circle.

Circle is best used with center draw. One day it may default to that but the war over ovals continues internally.

2018-11-29_20-36-17.gif

Also if you draw a 3d circle and use ctrl + LMB it will repeat the shape. Another long awaited feature.

Now for slice.

Pressing X during a draw will create a slice. This can be useful for mesh separations and is the beloved rebool come to life.

2018-11-29_20-39-41.gif

All these cuts are non destructive meaning I can edit them adjust them and even Csharp them.

2018-11-29_20-43-01.gif

Circle can also have it’s segments set via the behavior drop down up top.

2018-11-29_20-51-57.gif

You can also Tab into pause and adjust segments then as well.

2018-11-29_20-54-39.gif

Circle also arrays. (wip)

2018-11-29_22-54-08.gif


Multicut

When multiple objects are selected cuts will affect them.

2018-11-30_22-12-43.gif


And with that I believe we have covered the initial experience for Boxcutter 7.

Proxe has went above and beyond in his rewrite for 2.8. We aspire to make it much more than it’s 2.79 counterpart and that required rewriting it from the ground up. As always I must thank AR, proxe, and Redfrost for their work on the release. Tony Leonard for his diligence in learning 2.8/HOPS and Boxcutter at the same time and being an all around great user for us to test ideas using a fresh perspective. Also Tony is my sensei.

We hope you enjoy this release and continue to hang in there with us as we strive to bring you the best in cutting for Blender 2.8 and beyond.

Proxe was working on this until the last minute. Be sure to tweet him if you love his work!

2018-11-29_21-03-26.gif

And he kept working after that. Go to bed Proxe.

TL_BC_beta_kittenClaw_wip001_1a.jpg

Boxcut image by Tony.

Known issues

Boxcutter F6 box –

Is just for show. If you adjust it errors will result. This is due to differences in the way Blender works now. We hope to find a way around this. However the top bar is recommended for changing things.

 

Extended Notes (these are post release fixes)

Phase 1 (8:07pm 11-30):

Fix for array when kept live.

2018-11-30_20-09-58.gif

Array count in top bar for users without scroll

2018-11-30_20-10-50.gif

More options exposed up top.

blender_2018-11-30_20-11-44.png

Vertices refers to circle segment count. It only shows if circle is selected.

Array count is also present.

Bevel segments is also present.

Phase 2 (6:15pm 12-2):

Bevel clamp has been fixed for the repeat usage in the bevel.

2018-12-02_18-14-30.gif

Repeat Shape has been improved to retain bevel and array.

2018-12-02_18-17-42.gif

Bevel 2d has been fixed and should work better.

2018-12-02_18-18-39.gif

Array circle has been improved.

  • draws correctly
  • repeat shape
  • array repeat shape support

2018-12-02_18-19-50.gif

Bevel segment update.

2018-12-02_18-21-09.gif

The options are also context sensitive now.

Slice has been improved with management of choice changes.

2018-12-02_18-25-09.gif

2018-12-02_18-26-06.gif

Sort Modifiers is a new option we’re experimenting with.

It will keep your modifiers in order and place the boolean at the start.

If you are using a mirror >> bisect / bevel >> angle / weighted normal workflow this will assist while we work on a proper mirror.

Here is an example of me setting it up.

2018-12-02_18-28-13.gif

Notice the modifier stack as I cut with sort modifiers on.

2018-12-02_18-29-45.gif

The modifier order is kept. We plan to experiment and evolve this option / behavior over time.

Bevel Shrink Fix

If the bevel is too small for comfort it will be removed. This should alleviate issues with doubles.

2018-12-02_18-31-17.gif

Flip

I pushed for this for 24 hours. And finally Proxe added it. Took 10 minutes.

2018-12-02_18-32-42.gif

We hope you enjoy the latest update!

https://gumroad.com/l/hopscutter

Phase 3 (2:51pm 12-5):

Bugfixes.

Phase 4 (4:10pm 12-6):

Boxcutter 704

Sort modifiers has been expanded.

blender_2018-12-06_04-12-26.png

Now there are options for sort modifiers and options for choosing which modifiers get moved or ignored.

Show Wire – shows wires during draw. Support item.

2018-12-06_04-13-48.gif

Blue Box – press K during draw. Cuts in edges.

known issues: will remove weights. We hope this resolves itself as blender evolves.

2018-12-05_03-32-54.gif

2018-12-06_04-15-00.gif

Start mode tracking – sets mode back to starting tool at the end of tool after using it in a switched state.

2018-12-06_04-17-06.gif

Phase 7 (6:00pm 12-18):