Boxcutter 6.9.0 : Poly Dirk

This is the final-ish Boxcutter for Blender 2.79+.


It is recommended to update to the latest build via the buildbot. Users have reported issues with 2.79B. If you are having issues with 3d box crashing please try updating Blender. This has been found to resolve most of the issues.

The next update will be for 2.8.

Boxcutter has had a few small changes and improvements mainly bugfixes.

The D menu has been adjusted and a new workflow mode for Destructive and Non-Destructive is in the pie menu.

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Destructive

Behaves as classic in red box 2d/3d. Just cuts and is done.

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Yellow box is also connected to desctuctive / non destructive.

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Non-Destructive

Booleans are kept as modifiers if shift is not held.

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Yellow box also has a non-destructive counterpart.

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Grey Box Deselect

This one was requested by Jama.

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Grey box deselect will auto deselect the grey box allowing for rapid grey box creation.

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I can’t wait to see what is done with it.


Autosmooth

For those who use Boxcutter without Hard Ops >> SSharpen. Boxcutter now sets autosmooth for those who cut the greys. Just better shading.

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There are many additional bugfixes in addition to small enhancements.

  • NGON doubleclick error

  • HOPS not present error

  • dead boolean error resolved

  • boolean naming convention

  • low level boolean application

  • local mode fixes

  • 3d box improvements

  • hops integration matcut improvements

 

We hope you continue to enjoy Boxcutter and report any support issues to my email (masterxeon1001@gmail.com).

 

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Boxcutter 6.8.9 Interdimensional GhostScythe

Boxcutter continues…

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I know. We were just here talking about it.

This picture explains it all…

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So Proxe returned right after we finished the last update and wanted to try something we had on the wish list. 3d Shapes. I was like well sure why not.

So without further ado…

>Note: 3d is only supporting box at this moment. Circle and ngon will be next but we want to make their 3d counterparts different and more powerful so everything here is just phase 1.

>Obligatory: Update is the top file with the highest number.

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3d Box

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If you have issues with 3d box and want to revert to classic this option is available.

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How do I start 3d Boxcut!?

Ctrl + LMB Clicking and drawing on the surface will start 3d box.

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If you start drawing in 3d space 2d box will be drawn.

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Classic box has all the classics. Bevel and conversions. Right click the help for more info.

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Notice that the help updates dynamically showing information varying from 2d information to 3d information. In boxcutter there are many hotkeys for 3d which is still a work in progress.

Lets see what 3d boxcutter is like.

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3d Box In Depth Features

Local Mode 3d Box / Mirroring

In local mode you can take a shape for an adventure.

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3d box has it’s own mirroring mode. And as you see it will remember it as you work so it keeps the instances going.

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Edit Mode 3d Box (Tab)

If you press tab you can drop the shape. This is similar to 2d except for the addition of some dots.

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Edit mode goes much deeper so I recommend checking out the hotkeys in the help display since they explain all the functions. Right click to open it


Rotate 3d Box (R)

Rotate is connected to the D property angle. Also note the mirror persists if the user set it on a previous cut.

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Pressing X / Y or Z during rotate will make it rotate on another axis. This can sometimes have glitches so you have been warned.


Bevel / Solidify 3d Box (B) / (Q)

This feature was essential.

In 3d edit mode drag an edge to bevel. – and + keys to change segments.

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There is also a 2nd bevel (Q) that reaches all the way around.

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Array 3d Box (V)

Array is also present as an essential for 3d box.

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Lazer Surface Cut (name pending)

This is basically a 2d cut on a 3d surface. Without depth it is supposed to cut through the form.

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Lazer also cuts to depth with alt. It takes some practice but its there similar to 2d. The goal was to expand on the base.

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Shift to live (shift on release)

This one is underrated. If you hold shift when you click or double click to apply the cube the boolean is kept live and the mesh is left behind.

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This can allow me to prepare for what i want to do.

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Precut the area with edit mode classic blue box. And then modify the boolshape to be more interesting with thickness with HOPS and some edit mode work.

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The possibilities are endless.


Union Boxes (J)

Last minute addition. Pressing J will turn a box green making it a union box.

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In closing. There are probably things I am missing but as we progressed it became apparent we couldn’t let this wait. We had to have users cutting in 3d immediately. So prepare you minds for whats to follow but this is the beginning of something much bigger.

Other bugs were fixed and I’m sure if something essential is missed I’ll update the page.

Box was just the start. I hope everyone enjoys!


Credits to proxe and AR who gave up their whole summer to work with and talk about boxes. They are truly legends and the collaboration with them has changed every aspect of how I model.

Yes we know 2.8 is a thing. When it’s time we’ll pounce and it’ll be great.

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As with all updates glitches are expected and bugs. We hope to resolve them and ease the experience to even greater heights as this goes on. I thank everyone who supported this product and continues to share it’s news and word of mouth. The users keep the tools alive and I cannot stress that enough. As long as Boxcutter has fans we have ambitions to improve the workflow.

A few gifs from AR.

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I was on CGC!

BoxCutter 6.8.8 GhostScythe

Boxcutter has received an update as part of our continuation of the 2.79 series.

It is with great pleasure that I release Boxcutter 688: GhostScythe. There were quite a few new additions and refinements to classic ones.

Even with 2.8 on the horizon it is our goal to continue as normal until the future of Blender is ready and stable. With modifiers present we are on our way but there are still some missing items.

Without further ado let’s begin.

The top file on the market is the latest. The top file is always the latest. The files below are always legacy support going back a couple of versions.

It is also worth noting that Buildbot appears to no longer have Carve present as a boolean solution. As a result the hard mode Bmesh may be the only algorithm going forward. But Carve will be missed.

RedFrost has been a new member of the team this release. AR continues to be the shadow boxmaster enigma. RF is special because he does my ideas even if they make no sense. AR is special because he’ll make an idea make sense and take it so far I don’t even recognize the core. Hard Ops / Boxcutter is nothing without the team so rest assured they were compensated for their efforts and continued contributions.


Installation

same as always.

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Shift Mod Live

While drawing a box if you hold shift the box will be kept live. This is essential for situations where you want to cut but decide mid cut you want to keep it live.

Try it out! Hold shift while drawing a red box. It will remain live, allowing you to edit it after the fact.

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 Multi Object Cut

This was a big feature addition and one that really adds to the BC experience. With multiple objects selected you can now cut them with Boxcutter.

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Also slicing is supported.

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Now Boxcutter can live up to its name and Slice and Dice with multiple objects.


Edit Mode Cutting

Now edit mode supports all cutters instead of just blue.

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In edit mode if you press X , Z or A the type of box will be changed.

This is another feature I am very excited about and am happy to announce is a part of Boxcutter. So cut anytime… anyplace.

*some conditions apply

Circle: Center Cut

While drawing a circle the center can be toggled to spawn at the 3d cursor with D.

This is useful for times where the circle has to be in the perfect center with 3d cursor precision.

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This feature was a personal long time request of mine and am glad to finally have it in Boxcutter.


Custom Depth: V1

Too long have we been restrained by the 3d cursor when cutting to depth. How would you like a constant depth?

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Cut depth is in the D menu and will allow you to use the 3d cursor differently than before.

In the old version cutting to depth was done by using the cursor as the depth indication.

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The previous mode is still viable and usable however cut depth changes the approach a bit. The goal was constant cutting without realigning the 3d cursor.

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Help System Improvements

Thanks to CGcookie our help system has improved. As a fan of retopo I always had my eye on their help and wanted to try something dynamic with it in BC.

Right clicking the help box closes it. The help box is also a good indicator of BC being activated.

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RMB was used to prevent from accidentally moving the 3d cursor. This might be toggle-able in the next version.

You are also able to fine tune the corner and padding.

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*some users have been reporting issues with this so a bugfixed has been pushed as the file at the top Boxcutter 0688 (zip). So this should be resolved.

Right Click Logo Snapping

Being able to toggle snapping without the D menu was an objective for touchscreens.

Right clicking the BC logo will turn it red. When the logo is red snapping is enabled. Hopefully in the future it will expand to cycle between grid and custom snapping but this was a final touch that was requested.

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Orthographic Jump while Cutting

There is a pref that will make boxcutter jump into orthographic while cutting. This is useful for situations where numpads aren’t available and perspective cutting is not desired.

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Notice that for every cut the view is jumped into ortho. Making it much more predictable. This drove me crazy when using Boxcutter on a laptop.


Hotkey / Color Coding Tab

Boxcutter now has a hotkey tab. In addition to hotkeys there are also UI prefs for color coding your cutting workflow.

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This has become a common trend with our tools.

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Also you can set a color for any alternate shape.

The defaults are as follows.

Red – cut (normal)

Yellow – slice (X)

Gray – null box (no selection / can also be toggled with A)

Blue – Edit Mode Knife (edit mode)

Purple – thickness slice (Z)


Region Respect

Alt + W starts Boxcutter. However now it loads up in the correct 3d view.

alt + ctrl + Q – quad view.

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