Hard Ops 986 Mercury Release

It was just 2 months ago we released 985. Release time is always an exciting time for us and this release is no exception. I am happy to announce the release of Hard Ops 986_1 Mercury. This release aims to expand on our last endeavors while also bringing back a few forgotten classics.

Shoutout to: AR, Bon7, Loof, Proxe, and ST3

Release Image : Nik Vili

Video Overview

Showtime

When using a modal the T an N panels could obscure the help which caused problems.

As of Mercury auto Hide N and T panels make it easier to see the FAS UI.

Update Notification System

HOPS now has an update notification system. I wanted to make it as unobtrusive as possible.

Green means up to date. Red means an update is available!

The button is the easiest way to find out if you are up to date. Clicking it displays about which will say in the bottom right.

Clicking about will display current version information
prefs are also there to let you know if you are up to date.

In the event of an update being needed or available additional icons for market links will be provided as well as a button explaining how to obtain updates. We hope this makes it easier to keep up what is going on with Hard Ops.

Hotkey Helper / Ctrl + K

With the enthusiasm shown for the button tutorial, AR wanted to expand on it even more. Now the button is capable of listing the default hotkeys of Hardops to make it even more intuitive for new users.

Ctrl + K will now bring up a hotkey manager for adjusting or changing hotkeys in Hardops. As with all prefs to keep them across sessions its important to save the preferences.

Boxcutter Notifications

Boxcutter received a very small micro update and HOPS has also been enhanced to display modal information for boxcutter.

This is something users can opt into via the opt in panel.

Sequential Q Menu

The Q menu is a never-ending quest to shrink while also expanding towards our dreams. In this update we wanted to add and opt-in to allow users to stack the Q menu in a different fashion making the options more accessible for smaller displays.

opt-in for sequential q menu
sequential alt+V

Wrap / Auto T and N Panel

Preferences

Modals now have a custom wrap and border that can be toggled in preferences to be corners or boxes. This was something I felt added a bit of serenity to modals by quieting the experience.

Borders, Corners and Auto T/N Panels

Edit Mesh Multi Tool (EM Macro)

Grate, Knurl, Panel in the basement

EM Macro aims to replace all 4 of these and combine them in one and bring them back front row. Grate, Knurl and Panel were some of the oldest tools in HOPS and now they have finally been remade for the new generation. Now all of them have interactive capabilities and go so much farther than their predecessors.

With EM Macro now users can knurl grate and panel to their heart’s content!

Curve Extract

Multi edit mode is something I am still getting used to. With the latest update multi curves can be extracted from multiple meshes in edit mode.

Array V2

ST3 Array was our first attempt at making an alternative approach to arraying. While it is the most entertaining array yet we didn’t want to stop attempting to make something even better. This update brings forth Array V2 which can be opted into and will replace the options in the menus and helpers for array.

Opt in to try ST3 V2

This array starts off feeling like 2d classic default.

Pressing V changes from 2d to 3d changing the experience. Even adding additional count is a different experience.

2d static classic array by request

This array is experimental so there is additional madness to opt into. Pressing G in 3d mode will activate both circle and tractor beam for users to experiment with. The goal is to make an array that allows for understanding of 3d positioning while arraying.

V for 3d / G for Graphics

Helper New Material

Helper adding new materials

New material in the helper has also been enhanced to work better. Now multiple indices are no longer being nuked and blank materials can be stacked and assigned properly.

Material List Count Pref

The material list was capable of getting long when there were tons of materials. A user kindly wrote about it and provided a solution and now I am happy to announce a better way to deal with out of control material lists.

Adjusting preferences for alt + M list
Alt + M Material List at 20

Blank Material Cut

I admit this one is a little random. But cutting a blank material per cut was a long time dream for reasons I can’t remember.

Modscroll Smart Apply

Smart Apply has come to modifier scroll.

When using modifier the following now applies.

  • Ctrl + LMB – applies current modifiers and reactivates deactivated modifiers.
  • Shift + LMB – applies current modifiers and duplicates the mesh while removing deactivated modifiers
Modscroll smart apply

Viewport To_Render

Viewport adjust is done by pressing Alt + V >> V or selecing (v)Lookdev +.

During lookdev pressing T will set the flag for the operation to exit to blank light allowing for users to adjust lighting post lookdev. Now there is support for rotation.

Blank Light also has a tab for expanded mode. It is still in the process of being sorted but it does have an experimental world edit tab that can be used for adding various types of fog.

Quickly get your scooby doo fog with expanded mode

Post Release

Post release we generally aim to keep fixing things found by users. This release was no exception.

About Boxcutter

Boxcutter also received a small service update “716_6” to ensure things worked well with 2.9 as well. We remain grateful for those who report issues and keep on keeping on with HardOps.

4 thoughts on “Hard Ops 986 Mercury Release

  1. Thanks for a great product 🙂
    I am suffering from a lack of icons which is a small issue.
    I’m on Xubuntu 18.04 with Blender 2.82 LTS and a brand new copy of HOps + BoxCutter.
    Here’s a couple of screenshots:


    I’ve started Blender from the terminal and no “Missing Icon” message is appearing on the command line. The icons are all in the HOps/icons folder OK as far as I can tell so I suspect some name changes to the icons that haven’t been updated in the code?? I tried ripgrepping through the plugin folder to trace the icon references but my old brain started to complain and I had to have a lie down.
    Thanks again for a very handy tool.

      • Yeah, that was it. Once again, the problem came down to my lackadaisical attitude to tidy working. My preferences folder had cobwebs and dust like a garden shed of rusty tools. Just removing — on Linux — the /home/ME/.config/blender/2.83/config folder to a temporary place, starting Blender then copying the …./config/scripts/addons folder back was enough. A day without icons has given me second vision. Cheers for the response and the scary-competent modelling videos.

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