Boxcutter 6.8.9 Interdimensional GhostScythe

Boxcutter continues…

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I know. We were just here talking about it.

This picture explains it all…

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So Proxe returned right after we finished the last update and wanted to try something we had on the wish list. 3d Shapes. I was like well sure why not.

So without further ado…

>Note: 3d is only supporting box at this moment. Circle and ngon will be next but we want to make their 3d counterparts different and more powerful so everything here is just phase 1.

>Obligatory: Update is the top file with the highest number.

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3d Box

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If you have issues with 3d box and want to revert to classic this option is available.

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How do I start 3d Boxcut!?

Ctrl + LMB Clicking and drawing on the surface will start 3d box.

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If you start drawing in 3d space 2d box will be drawn.

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Classic box has all the classics. Bevel and conversions. Right click the help for more info.

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Notice that the help updates dynamically showing information varying from 2d information to 3d information. In boxcutter there are many hotkeys for 3d which is still a work in progress.

Lets see what 3d boxcutter is like.

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3d Box In Depth Features

Local Mode 3d Box / Mirroring

In local mode you can take a shape for an adventure.

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3d box has it’s own mirroring mode. And as you see it will remember it as you work so it keeps the instances going.

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Edit Mode 3d Box (Tab)

If you press tab you can drop the shape. This is similar to 2d except for the addition of some dots.

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Edit mode goes much deeper so I recommend checking out the hotkeys in the help display since they explain all the functions. Right click to open it


Rotate 3d Box (R)

Rotate is connected to the D property angle. Also note the mirror persists if the user set it on a previous cut.

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Pressing X / Y or Z during rotate will make it rotate on another axis. This can sometimes have glitches so you have been warned.


Bevel / Solidify 3d Box (B) / (Q)

This feature was essential.

In 3d edit mode drag an edge to bevel. – and + keys to change segments.

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There is also a 2nd bevel (Q) that reaches all the way around.

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Array 3d Box (V)

Array is also present as an essential for 3d box.

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Lazer Surface Cut (name pending)

This is basically a 2d cut on a 3d surface. Without depth it is supposed to cut through the form.

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Lazer also cuts to depth with alt. It takes some practice but its there similar to 2d. The goal was to expand on the base.

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Shift to live (shift on release)

This one is underrated. If you hold shift when you click or double click to apply the cube the boolean is kept live and the mesh is left behind.

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This can allow me to prepare for what i want to do.

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Precut the area with edit mode classic blue box. And then modify the boolshape to be more interesting with thickness with HOPS and some edit mode work.

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The possibilities are endless.


Union Boxes (J)

Last minute addition. Pressing J will turn a box green making it a union box.

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In closing. There are probably things I am missing but as we progressed it became apparent we couldn’t let this wait. We had to have users cutting in 3d immediately. So prepare you minds for whats to follow but this is the beginning of something much bigger.

Other bugs were fixed and I’m sure if something essential is missed I’ll update the page.

Box was just the start. I hope everyone enjoys!


Credits to proxe and AR who gave up their whole summer to work with and talk about boxes. They are truly legends and the collaboration with them has changed every aspect of how I model.

Yes we know 2.8 is a thing. When it’s time we’ll pounce and it’ll be great.

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As with all updates glitches are expected and bugs. We hope to resolve them and ease the experience to even greater heights as this goes on. I thank everyone who supported this product and continues to share it’s news and word of mouth. The users keep the tools alive and I cannot stress that enough. As long as Boxcutter has fans we have ambitions to improve the workflow.

A few gifs from AR.

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I was on CGC!