2.79 has been an era. This release was pretty planned out. Just adding a few boolean tools and call it a day. So I asked AR if he had something to add, expecting him to say no. He was like nah I got something major to add. After much tweaking I am proud to announce the final-ish HOps for 2.79.
It is recommended to update to the latest build via the buildbot. Users have reported issues with 2.79B. If you are having issues with 3d box crashing please try updating Blender. This has been found to resolve most of the issues.
The next update will be for 2.8.
When AMD was planning to have me test a Threadripper 2 I wanted to have some tools that could push a processor to the max with booleans stacked on booleans. In the end I was getting to 70+ booleans on a model and then found I could isolate things and tweak them to make endless variants. So in a way AMD was the cause of this shift of workflow.
Scroll Booleans / Additive Scroll / Object Scroll
Scroll Booleans – allows user to cycle through all booleans active on a model. Meshes are made visible to quickly identifying and tweaking a boolshape in an isolated state.
Additive Scroll – allows user to scroll through a series of booleans in order to rebuild a shape selectively or shape by shape.
Object Scroll – helps users locate and enable a particular boolshape or series of boolshapes. (I also use this to select a single boolshape while hiding all other then LMB and hide the shape selected)
Toggle Boolean Visibility
Allows user to toggle all booleans off. This will allow users to move parts around then re-enable for performance efficient working.
These options are part of the Q >> Operations >> BoolScroll
We plan to make them more prominent and possibly merge into 1 in future versions.
Qarray has been updated to now support multiple objects. Also the default array is now constant instead of relative. This allows users to array multiple objects and press S (applies scale during modal) to ensure they array evenly and equally.
In the above example I also parented with ctrl + P >> Curve Deform following the array to deform and continue to tweak.
Tthick now supports multiple objects.
Reset Axis +
Reset axis was formerly a series of options but now it has been merged into 1 tool.
When 1 object is selected you can reset the axis globally.
When 2 objects are selected it will reset the origin according to the 2nd object.
I use reset axis quite a bit and I hope you are able to find a use out of its evolution.
Now for the highlight of this release. We originally had this planned for 2.8, however AR bought it over to 2.79 HOPS for this release and expanded it.
Destructive / Non Destructive Mode
In the ctrl + ~ >> HOPS Helper >> Misc tab there is an option at the top for destructive / non destructive modes.
Destructive offers the same classic behavior users have come to expect.
Modifier order is determined by user behavior. This is the way things have always been. Even in destructive ctrl + numpad minus cuts are still handled the same. And as always Q >> Csharpen will make this cut real.
Non destructive is similar to an extent.
Notice that the live cut also inherited the bevel. This is what non-destructive will offer users. However it goes farther. At the moment of the gif above the bevel mod is set to angle and the boolean is first in the stack.
The shift of bevel mod from angle to weight is done by csharp as the boolean is applied allowing users to continue in a csharp state.
We plan to furter expand on these workflows and behaviors but consider this us sticking our flag in the task.
Slice has once again received an upgrade.
There is a destructive and non destructive variant.
Destructive – behaves as before. Slices one and done.
Non Destructive – everything is kept live. Csharp to apply.
In closing. I am working on a robot for AMD using 2.79. I hope you check it out!
We hope you continue to enjoy HardOps and report any support issues to my email (email@example.com).