Hard Ops 0096: Proxium

2.79 has been an era. This release was pretty planned out. Just adding a few boolean tools and call it a day. So I asked AR if he had something to add, expecting him to say no. He was like nah I got something major to add. After much tweaking I am proud to announce the final-ish HOps for 2.79.

It is recommended to update to the latest build via the buildbot. Users have reported issues with 2.79B. If you are having issues with 3d box crashing please try updating Blender. This has been found to resolve most of the issues.

The next update will be for 2.8.


Boolean Scrolling

When AMD was planning to have me test a Threadripper 2 I wanted to have some tools that could push a processor to the max with booleans stacked on booleans. In the end I was getting to 70+ booleans on a model and then found I could isolate things and tweak them to make endless variants. So in a way AMD was the cause of this shift of workflow.

Scroll Booleans / Additive Scroll / Object Scroll

Scroll Booleans – allows user to cycle through all booleans active on a model. Meshes are made visible to quickly identifying and tweaking a boolshape in an isolated state.

2018-09-24_17-48-28.gif

Additive Scroll – allows user to scroll through a series of booleans in order to rebuild a shape selectively or shape by shape.

2018-09-24_17-47-13.gif

Object Scroll – helps users locate and enable a particular boolshape or series of boolshapes. (I also use this to select a single boolshape while hiding all other then LMB and hide the shape selected)

2018-09-24_17-50-27.gif

Toggle Boolean Visibility

Allows user to toggle all booleans off. This will allow users to move parts around then re-enable for performance efficient working.

2018-09-24_17-53-16.gif

These options are part of the Q >> Operations >> BoolScroll

We plan to make them more prominent and possibly merge into 1 in future versions.


QArray

Qarray has been updated to now support multiple objects. Also the default array is now constant instead of relative. This allows users to array multiple objects and press S (applies scale during modal) to ensure they array evenly and equally.

2018-09-24_17-58-45.gif

In the above example I also parented with ctrl + P >> Curve Deform following the array to deform and continue to tweak.

Tthick

Tthick now supports multiple objects.

2018-09-24_18-00-47.gif


Reset Axis +

Reset axis was formerly a series of options but now it has been merged into 1 tool.

2018-09-24_18-03-19.gif

When 1 object is selected you can reset the axis globally.

When 2 objects are selected it will reset the origin according to the 2nd object.

I use reset axis quite a bit and I hope you are able to find a use out of its evolution.


Now for the highlight of this release. We originally had this planned for 2.8, however AR bought it over to 2.79 HOPS for this release and expanded it.

Destructive / Non Destructive Mode

In the ctrl + ~ >> HOPS Helper >> Misc tab there is an option at the top for destructive / non destructive modes.

2018-09-24_18-09-00.gif

Destructive

Destructive offers the same classic behavior users have come to expect.

2018-09-24_18-10-07.gif

Modifier order is determined by user behavior. This is the way things have always been. Even in destructive ctrl + numpad minus cuts are still handled the same. And as always Q >> Csharpen will make this cut real.

2018-09-24_18-11-32.gif

Non Destructive

Non destructive is similar to an extent.

2018-09-24_18-12-47.gif

Notice that the live cut also inherited the bevel. This is what non-destructive will offer users. However it goes farther. At the moment of the gif above the bevel mod is set to angle and the boolean is first in the stack.

2018-09-24_18-14-49.gif

The shift of bevel mod from angle to weight is done by csharp as the boolean is applied allowing users to continue in a csharp state.

We plan to furter expand on these workflows and behaviors but consider this us sticking our flag in the task.


Slice

Slice has once again received an upgrade.

There is a destructive and non destructive variant.

Destructive – behaves as before. Slices one and done.

2018-09-24_18-24-10.gif

Non Destructive –  everything is kept live. Csharp to apply.

2018-09-24_18-22-49.gif


In closing. I am working on a robot for AMD using 2.79. I hope you check it out!

Part 2 coming soon.threadox1_3.png


 

Special thanks to: AR, proxe, redfrost. Teamwork is the secret. I am thankful everytime we come together for another release. Let’s keep goin!

 

We hope you continue to enjoy HardOps and report any support issues to my email (masterxeon1001@gmail.com).

26 thoughts on “Hard Ops 0096: Proxium

  1. I bought Hard Ops 94 Plutonium long ago. I don’t remember where I bought it. There is an original purchase file and 3 emails through which I could buy. Emails removed. There is information in Paypal. How to upgrade?

  2. I do not remember. I have 3 of them.
    #komnik39@gmail.com
    #konarovnikolay39@yandex.ru
    #dosobi39@mail.ru
    there is access to all
    after reading please delete the message to avoid spam.

  3. Hi,
    having problems with 0097 version for blender 2.8, is there a support email where I can forward a snapshot of the error message,
    Cheers,

    Jon

  4. I purchased through gumroad. I believe my email address used was allyngriffin@gmail OR allyn.griffin@gmail. Can I get an upgrade link?

  5. I purchased both HardOps and Boxcutter at the same time, the current versions I have don’t work with Blender 2.80. The e-mail i had at the time was either mlmolyneaux@verizon.net or mlmolyneaux@brighthouse.(net or org), my both addresses were lost to a windows glitch. My current address is mlmolyneaux8@gmail.com. Would appreciate the the latest version compatible with Blender 2.80. Thank you in advance for your help.

  6. Hi I bought НardOps yesterday. and it does not work kitops it is simply not in the q panel and when I load it I get an error. I looked through everything and tell me what to do. tree my mail katerinamray@gmail.com

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