Hard Times And Even Harder Surfaces – Chapter 6 Demo / Timelapse

Chapter6Title1

Double Post Day!

In this chapter I want to go over something that I was taught recently by a craftier modeller than myself. And that man is Adrian Rutkowski.

Vitalii “Fructdw” Vlasov recently pointed me at his gumroad collection of assorted kitbashing elements and after checking them out I was blown away. For that I thank them both for this knowledge keeps my gears moving and knowing that there is always a better way.

Free Kitbash Set

https://gumroad.com/adrianrutkowski

The alternate ways that artists manage to make the tools work for them versus my ways and habits is always a welcome thing to see. Concept artists in particular are what I call “dangerous”. They enter 3d with a multitude of skills and an artistic eye that can’t be beat with pure 3d studying (or at least for me). I see so many concept guys open the door walk in and immediately begin killing it. I must admit I was nervous when I first saw how finely crafted and modelled each piece was. My first thoughts was that cad software was used and that these parts were not possible to make with precision and care to the edges and normals in Blender.

Now before we continue I also want to add. Forget topology for a moment. I know you’re gonna say, “What about UVs?” “What about deformation?” “What about sub-d?”. Lets leave all that alone for a moment and focus on just the shape and the form. In the end that’s what viewers see. Only us 3d folk see the topology and mapping. So if you want to clean up non subdivision parts be my guest but a concepter would craftily figure out a way to make it through the project without the nuances of technical holdup.

This is a timelapse demonstrating the techniques discussed in Chapter 6 of “Hard Times and Even Harder Surfaces” which is a patreon exclusive during development. Subscribe for this chapter and upcoming ones over at Patreon!

http://www.patreon.com/masterxeon1001

Also I wrote a blog post about freebies in the community worth picking up.

https://masterxeon1001.wordpress.com/2015/09/03/free-stuff-worth-checking-out/

All of them have freebies so go check it out!

Even I do! So pick up Blending Away The Pain if you haven’t already!
https://gumroad.com/masterxeon1001

Also I have been working on making finer and finer hard surface assets and if you get the asset collection you can check them out!

https://gumroad.com/l/assetcol

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Free Stuff worth checking out

I wanted to make a post just linking some of the artists who are giving away fantastic things worth checking out.

Free Kitbash Set
https://gumroad.com/adrianrutkowski#

Painting
https://gumroad.com/grazeart#
https://gumroad.com/marceldomke#
https://gumroad.com/maciejkuciara#

HDRI Enviros
https://gumroad.com/mroz#

Labels And Stickers
https://gumroad.com/kharactar#

How To Texture
https://gumroad.com/tvidotto#

Reference Images
https://gumroad.com/prorefs#

Other Freebies
https://gumroad.com/tonikoro#

I’m sure there’s many many more missing here I could be listing but those were the ones I liked and was most grateful for. Feel free to make a donation and support them. They are all free so there’s no reason to not download them all!

edit: i forgot to add myself! I got some freebies too!

https://gumroad.com/masterxeon1001

EDIT: Moar freebies!

https://gumroad.com/claudiosetti#

https://gumroad.com/l/3d-female-posed-free#

https://gumroad.com/l/josieHead#

https://gumroad.com/l/cnupb

https://gumroad.com/jeffreyianwilson#

 

Black Ops 3 Beta – Fun Times

I have has the pleasure recently of being able to play the COD BO3 Beta for the Playstation 4! It has been a hell of an experience. I absolutely love it! Now issues aside this has been a good chance to get a taste of the gameplay and I for one look forward to the future. The more aerial we get, the better. You can now run on walls use special abilities specific to your character in addition to all the expected revamps. This demo is faster and more furious than previous iterations and that’s a good thing. If I had any complaints at all they would be.

-One Shot – you know I love it. Where is it?

-Customization for characters – nuff said.

-Reverse trigger functions compared to Advanced Warfare.

The last one really irks me I mean, Cmon whats up with that? I hate it when I can’t use the same controls. The controls I call the COD controls! Its not that big of a deal but its my only complaints.

When you’re running and gunning while running on walls with the ability to rewind time. It’s an experience that is unreal. I have played all of the COD titles and the farther we move from WW2 the better. The environments look amazing and diving into the water to swim and lurk is great. I cannot wait to this to come out. But enough ranting! Heres a clip from me playing earlier!

Add me on PS4: finaleX

It also goes without saying. Gun porn. These guns look amazing. Sometimes I die because I’m looking for facets in the modelling.

Edit: https://youtu.be/m23CB4L43iQ

Jibble Update And Free Kiosk!

So recently I did another iteration of model Jibble. He’s a nice test to use when it comes to refining techniques. I like the way he came out and plan to continue on him.

JibbleA(3) JibbleA(5) JibbleA(4) JibbleA(3) JibbleA(1)

The rendering is just 3 mesh lights and a black environment. I was pleased with the result. Now to make him talk. There’s also a timelapse!

https://www.youtube.com/watch?v=4IHmdp3tQ3k

For those wanting the files they are part of this gumroad.
https://gum.co/assetcol

Also Patrons get it as well!
https://www.patreon.com/posts/2842382

The hoodies, the iris and even the model and inserts! I hope you all enjoy. Deux coming soon!
Also I did a kiosk as a test of Blender/nDo and Substance Painter. Gave away all the files for that too, and for free might I add.

https://www.patreon.com/posts/2843314

Check it out!

KioskV2(1)KioskV2(2)  KioskV2MapShowcase(3)

Update. Kiosk… sketchfabulous…
https://skfb.ly/F7xO
http://www.blendswap.com/blends/view/80072

The kiosks have an artstation!
https://www.artstation.com/artwork/kiosk-v2-and-v3-mania

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Final Update Before Drop

HPrompt1

So for this post I wanted to share a sneak peek of the near final upper body before final refinements and then texturing.

It is for the film I was so lucky as to be given an opportunity to be a part of.
https://www.facebook.com/HiraethTheFilm
HiraethWIP3
And the previous sneak…
https://youtu.be/a-KldgdmYJM

Of course the final versions will be narrated.

I did a unique type of UVing that worked around the materials that I set up during modelling. I found this to be slightly easier but we will know during the UVing and texturing phase. Also for UVing I have a tutorial that explains my workflow in depth.

I am going to be releasing the full course soon to gumroad which is a direct sequel to my last tutorial course for DPS on using Zbrush/Substance Painter/Blender. This course hopefully will expand on that knowledge and demonstrate my workflow in creating a character that in my opinion is superior to the first in both modelling and execution. I have also been honored to get advice from professionals on design aspect and how to effectively showcase the character even under all of that armor.

LateNightPainting

So recently I discovered this software called Paintstorm that is just amazing. The behavior of paint style behavior on each and every pixel that the brush touches is inspiring and intuitive. I am not a concept artist by any means but the acquisition of this fine program is just the kick I needed to move forward. I definitely recommend going to their site and picking it up!

http://www.paintstormstudio.com/

AJren12

In other news. I have been so lucky as to get mentoring from Anthony Jones on design and art in general. He has taught me so much in a limited time that its staggering so I’ve been hard at work on refining and pushing my style to the next level. At this same time I have also expanded my software collection even more and am even becoming more familiar with fusion 360. It’s definitely a learning adventure finding out how real parts are made. I did this helmet as a test to get better at overlap and making more unique designs. I plan to release the timelapse soon on YouTube after narration but I am already digging the look before refinement.

AJren1

So while I’m yammering on I am also giving away stuff over at my Patreon if you’re interested in supporting me more closely on my journey as an artist. But for the people that are in support I am working night and day to give them inside access, materials, clothes, mech parts, models, etc. So also check that out if you’re interested.

http://www.patreon.com/masterxeon1001

I would like to thank everyone for their continued support. It’s the people that keep me going with this endeavor even as working day and night makes my body hurt haha. But seriously I’ve been hitting the PC extra hard this month so I’ve been quiet these last couple of days but I can’t wait to drop gold on my patrons and silver on my community.

I have also been doing some studies in Substance Designer to get more acquainted and fast but something I have been enjoying lately is Unreal Engine and sbar support.

By installing this plugin for substance support in Unreal you can import just sbars and deal with textures without linearzationi ssues or graph tomfoolery. I have just fallen in love with this since it just goes to show how important substance designer is in one’s pipeline. For another reason to use substance designer let this man explain it.

Really I think this is the future. Having 4-8 maps per asset and multiplied across characters can be a tedius thing to deal with and manage and this workflow is the future in my opinion and is worth a look. Allegorithmic is even having a sale right now for 40% off! So at least try the demo. Its complicated because its awesome.

Also for my patrons I am working on some sbars to throw up as well based off of stylized textures I have been admiring. One of my pastimes is taking classic textures and converting them to full PBR. So patrons, expect this little sbar soon to test in UE, Maya, Marmoset, and Unity! Still getting the grasp on making that epic mold that substance designer is known for making but that’s all for tonight!
substanceTest1

Ugh… I’m still here. Hahah just kidding! The fabulous Skin Vibes has come up with the most marvelous of theme songs for “The Servant” (details coming soon) but I am always impressed with this man’s work. He’s also a Blender user so thats always a plus too!

BlenderCookie – Modifier Stack Order Tutorial

I am very honored to be able to say that BlenderCookie was kind enough to allow me to make another tutorial for them! I personally feel it is an immense honor to have been able to make a tutorial for the biggest Blender community effort in the USA. I still hold out hope on meeting the infamous folks who nurtured my development and taught me so much. Go check it out!

https://cgcookie.com/blender/2015/06/16/modifier-stack-order/

TirePromoImage

Secret Update #2

So before going to bed I wanted to sneak a small update of an upcoming Gumroad course I’ve been working on. The parts are coming together even though the more I look the more I wish I could change. The final version has to look killer but I am sure the next updates will be even more impressive.

HiraethWIP3

I would say hes about 50% done just in the chest. But the renders were looking very nice even at this intermittent phase. That’s cycles for you. I hope to have more updates soon and thank you all for your continuous support!

I also am giving sneak chapters out on my Patreon page. So subscribing also gets you insider access and $10+ subscribers get the gumroad courses plus exclusive content like brushes and all sorts of ill shiznit. So join up!
http://www.patreon.com/masterxeon1001

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Also to leave for the night allow me to show you another fine render of Deux.
master xeon render_00000

Configured by Nick of the legendary 10. It touches my heart to see this guy coming to life and looking so awesome. Enough about play time to get back to work.

Nick also did the last ill comp of this guy. Just can’t get enough of him!
DeuxLogo

For those who don’t know of him his timelapse is here.

For coming allow me to drop one more brush for the night.
https://www.patreon.com/creation?hid=2685075&alert=1
BrushPromoHoseFreeEdition#3

Also this song… *tear* Tazz is a soul who translates well into his music which flows through my character’s veins. The servant… has a mother#(@*ing song! omg!

Also that E3 amirite?

Just seeing that video pushed my art another level. Seeing what they can do just shows me I gotta work harder! We have the same tools… right?

And maybe leave the night on a laugh.

EDIT: one more sneak peek.
https://youtu.be/a-KldgdmYJM