THIS VERSION IS COMPATIBLE WITH VERSION 2.79 and UP!
Boxcutter continues to grow and this version holds up to the tradition of incremental evolution. I am pleased to announce the release of Boxcutter 6.6: Polyslash.
If it first doesn’t work close and reopen Blender. This tends to resolve issues with enabling or smaller issues. Also with our tools please remove the previous folder and replace it with the new one provided.
The latest update has forced us to update a little sooner than planned but we have much more planned for the little cutter we know as Boxcutter.
This one is classic but it’s Alt + W.
The border is how I tend to know it is operational.
It can be closed with escape.
When the border is gone. I know it is closed.
To get familiar with the basics of boxcutter I recommend the getting started video.
With that aside lets get started with what’s new.
This is a feature that is part of the Hard Ops connection.
If you are drawing a box and press Z it will turn purple and will behave as a solidification. This is best shown in action.
This feature is still in development and can have issues with unapplied scaling. Modifiers and other otherworldly circumstances that visit operatives in the night.
After the initial draw I am using the Q menu option tThick to add thickness.
Edit Mode Boxcut
This is a personal favorite of mine and hope it can be expanded even more for more versatility but the initial implementation offers quite a bit for edit mode that was not available previously.
With the blue border up just tab into edit mode to project cut.
Currently this does not work to depth with alt as edit mode would work.
D opens a pie menu with options for cut through projection. In edit mode.
This does not support slice or any of the more advanced object level functions.
Boxcutter has additional features and hotkeys added to make it more functional than ever.
Lets first go over some changes to Boxcutter Pie menu for object mode.
The mirror area is especially worth going over.
You can now mirror based off of
- origin – of the object (this is how mirror traditionally behaved)
- cursor – NEW – this will allow you to mirror across the cursor to allow for more unique designs
The mirror has also been rebuilt to handle mirroring on a 2d system instead of 3d making things simpler for users. This way X will always be X.
The cursor mirroring is worth testing for yourselves.
Also notice how I use apply boolean to give the boxes a chance to be modifier before the booleans are applied via HOPS|Csharp.
While drawing you can press
1 – X mirror
2 – Y mirror
That is shown in the following example. It is worth noting that to disable it in the pie menu you must hold shift depending on setup.
R – rotate
S – scale
This one is available if you use the tab to edit behavior.
Hold shift while moving points in BC edit mode will snap to the x or y axis and w will swap which 2d axis it is snapping to.
As usual I am sure I am missing other features new to this version but also as usual I leave this to you the users to find as well. There are numerous fixes and other small adjustments for stability and flexibility.
2.79 was a harder transition than the last few updates of Blender. With 2.8 around the corner we are expecting even more API changes. Any support issues can be sent to my email or wherever you choose to notify me.
I am grateful to all who have used and support us and our experiments.