Boxcutter 719 – Seax Release Log

Boxcutter has been through quite an adventure and while the new feature list is short, I felt a moment of reflection was needed to get everyone up to speed on Boxcutter as it is now.

Boxcutter, like Hard Ops has many nestled threads and interconnected paths of tasking to dictate the next level and provide adequate functionality for every step. One of the paths is the “Classic” path which encompasses the legacy feature of old boxcutter that still has not been remade in the 2.8 era.

This release is kicked off by the return of a fan favorite legacy feature finally up for remake in this generation. With formalities aside I am happy to announce the release of Boxcutter 719 “Saex”.

A release log was prepared to kick off this event.

Installation is the same as always.

Boxhelper Default

The Boxhelper is now default. To those unfamiliar a video was prepared.

Ngon Points V1

Ngon points was one of the most popular classic features of the past that is now brought back into the current time. Anytime during ngon pause or tab will show points allowing for translation.

Translation was the focus of this V1 of ngon dots.

Lasso point were also omitted from this round due to unique rules.

Bevelling points will come at a later time. It was just too much to crunch on for this round.

In the video above it can be observed that last point is supported but it also supports grid both dynamic and static.

Deleting points is also on the list of things todo. For the goals envisioned ngon will need a special edit mode. But for now the goal of translation is the purpose of this release.

Bevel Management

Bevel management refers to how we behave with multiple bevel mods in boxcutter in this case. Previously the segments would be rather random and not able to be respected between uses. This drove me nuts and I am happy to say it is much more logical.

It’s small but I just needed a little sanity with bevel and multi use to reduce keypress overhead.

Multi-Scene Improvements

Collections required a degree of improvement to work better with multi scene workflows. With this update it is now possible all around to work with multiple scenes without issue.

Sort Overrides

If I were asked what is sort, I’d reply it is the nanny state for modifier management. As with any system of automation it can turn against it’s human masters. For that reason we wanted to add overrides to sort.

Overrides in this context apply to the modifier name and prefixing it with a character.

Space – Ignore (will not be moved by sort)

Underscore ‘_’ – Stop (will not affect any modifiers past that point)

This is an advanced topic however is essential to all who work with modifiers. Sometimes when working you want to freeze or lock a stack from edit and this is that.

Sort depth also plays a role in overriding sort.

The goal of sort is to have something powerful, effective, and behind the scenes assisting with modifier management. Eventually it won’t even require awareness due to just doing what is needed but sort is there for you if you need it and can be disabled with ease.

Ortho View Align

This option allows for view align to be predominant in orthographic.

Autosmooth Adjustments

Make, Knife and Extract will no longer adjust autosmooth on the target.

This makes boxcutter a little more reasonable in cases where it is not needed like subdivision conversion.

It became apparent through casual use that having auto-smooth set by knife operations is not only illogical its not what Blender would do for sure. Extraction is a non-cut operation and thus should not affect the target at all at any time and make is just a make based on the surface of the target so adjusting it’s autosmooth was unnecessary.

I probably should have realized it then.

Now autosmooth never has to be off for me.

In Closing P1

And with that the Boxcutter 719 event kicks off. However before closing I’d like to recap some of the buildup to this moment worthy of the release log so will be included now.

I hope everyone enjoys the latest update. We continue to put our all into it. I am forever grateful to the team for the continued efforts despite life, despite setbacks. It is in adversity that the true us arises.

Boxhelper Default (continued)

The initial pie was made on the inception of Boxcutter. Over time our needs have grown as have our need to present additional items to the user for a fluid workflow. The boxhelper was made to facillitate those needs and is now default in Boxcutter.

For users attached to the pie an option exists to go back to the classic style as well.

Static Grid – Shift + K

Static grid is the alternative of the dynamic grid in boxcutter. It also has a few extras that the classic grid does not. For example, shift + K will knife project the grid into the mesh allowing for quick grid cutting if needed. As of 718_12 it has the ability to cut individual faces.

Custom Auto-Proportion 1:1 Mode

Custom once played by the rules of box which I had issues with. Box requires 2 maneuvers before extrude while I felt custom should be 1 gesture period. Including extrude / lazorcut (cut through).

Auto proportions can be enabled in the Boxhelper or in the behavior panel.

If desired one can still draw with box behaviors and flexibilities.

The goal is to ensure that when a custom cutter is used, the proper proportions can be had without hotkeys and depth be provided automatically. Resulting in a 1:1:1 cut.

Even Ngon supports 1:1 behavior.

Autoflip X/Y

If a shape is pulled over itself, it should flip. That is all there is to it.

Easier said than done but now it is a thing.

Dimensional Recall

1:1:1 recall. Just like with custom I need to recall shapes in the same form they were made.

Reverse Bevel Recall

Reverse bevels are easy to make but not so easy to recall. A long road was walked to get to this moment but my eyes remained on the prize. To recall a reverse bevel shape without flipping, unintended normal correction or deviated from the initial shape.

Ctrl + R – Rotate By 90°

Shift + ~ will rotate a shape inside which is useful when keeping the bounds but sometimes you need to flat out rotate the entire shape. That is where ctrl + R comes in.

Inset RECUT Return

I am well aware of the difficulty with inset. For that reason a playlist was made.

Recut is a way to base an inset off of the initial unmodified mesh. This expands the usability quite a bit and is needed for the success of Inset. I am happy to announce it is back greater than ever.

Box Grid (cut) Backface

I want grid to align. However I also wanted grid to cut. With our grid cutter is became apparent without backface the separations wouldn’t behave properly.

A small thing but essential to Boxcutters grid cut.

Someday I wanna cut grids.

Perfect Wedge

When it comes to wedge it needed a method to make perfect wedges. By holding ctrl on extrude it will jump to the proper wedge amount to remove the guesswork.

Wedge is just handy when needing to make surface differentials. Any shape can be wedged from circle to lasso. Just press W.

BC_transformer (Improved Clone)

The bc_transformer is now capable of duplicating more shapes than ever including radial arrays!

Circle (P)

To reverse bevel a circle a new circle had to be made.

There is much to this circle compared to the previous which explains why it is the new default circle.

Sound Effects Forward / Back Buttons

Sound effects can now be forwarded or reversed to previous sfx allowing for user to try and experience them more fluidly.

Extraction Fade

Extraction needed a force feedback to indicate the action used. Extraction fade aims to fill that hole.

Dynamic Grid V3

“Don’t get me started on grid”

The dynamic grid remake was quite the undertaking. In retrospect, It was an adventure but repairing a central pillar is never an easy task. I applaud the work of proxe and loof towards getting this to come out in the form desired. For those requiring something more classic there is static grid.

In closing P2

Alot has happened with Boxcutter to this point and we are nowhere near done. There sits a couple of things that await deployment but the question is how to fit it together cohesively leaving the most minimal of holes. I hope everyone enjoys this latest version and if you are interested in the progress up to now, a playlist has been prepared on the topic.

Boxcutter 718 Release Log

Usually these releases start with a bang and a formal launch. This release was done differently allowing for permeation in a pre-launch state while final refinements were concluded. As a result we can more optimally ensure this update improves upon the previous and also gets refined to a proper conclusion.

It is without further ado that I announce the launch of:

Boxcutter 718 – Kukuri

This release aims to start small and familiar and get more interesting as it continues.

Shoutout to the tireless work of Loof, Proxe, AR and everyone else involved.

A video was prepared for this update as well.

Release logs are also broken up into chapters on the 2nd channel.

Compatibility

Hard Ops / Boxcutter currently supports:

  • 2.83
  • 2.90
  • 2.91
  • 2.92
  • 2.93

Backwards compatible is as far as API changes will allow. But no matter the version of blender chosen ensure it is the up to date version.

System Speedup

We are always aiming to speed up custom cutter and our drawing systems in general. Due to the changes to the systems underneath Boxcutter should now perform faster than previous with certain operations. Boolean slowdown is still subject to the computer used and the constraints with the user’s system but in ideal conditions the speedup can definitely be felt.

Performance vs Prev Version

View Extrude Adjustments

View extrude was an alternative system of extrude I refer to as “Extrude System B”. The goal was to allow for extrusion to more easily be adjustable from head on matrix viewing of shapes (ie: front view). While the initial solution solved the issue to a reasonable extent it was deemed to be too overbearing and forceful with users. For that reason it has been dialed back to make it easier to interact with.

Extrude System B in action with view and also with surface.
When it comes to view system B shines brightly allowing for an easier extrude experience.
View based extrude w/ infinite grid

In the event this system is affecting you and you need to toggle:

Tapping alt during extrude will toggle between system A and B on the fly if needed.

In the above example the cursor movement is read differently on system A and B. This will be further refined as time goes on to feel more natural but awareness is also useful for getting the most out of it. With the tap of alt the system is reverted back to classic for the rare occasions it might be required to revert.

Alternative extrude can be toggled off outright to have a feeling similar to classic and allowing view extrude to be opted out of if needed.

View extrude can allow for a different type of working when used in those rare cases where you just don’t want to adjust your view but also adjust the depth of the extrude without rotation.

Smart World Grid

When using grid without selection it defaults to world. To see the grid on the floor a setting called World: Z is used. This is a fallback so users shouldn’t have to toggle any settings for it.

While grid works great for the floor in this fashion it does not work in side view or front view. Instead it shows up as a line due to being flat and oriented with a different axis. This has always driven me crazy and in this update we sought to make the world setting smarter.

Last on Boxcutter with world orientation and needing to change it constantly

Having the users adjust the world parameter on the fly was inorganic and we sought to change that.

Users shouldn’t have to even change their orientation mode. It’s recommended to leave set to Object always.

Notice above how now the grid will reposition to face the correct view even if the view is set to Z under world and toggled back to object. Users shouldn’t even have to familiarize themselves with this panel and should make working with the grid much easier.

Static Grid

Shoutout to Loof. He’s an integral part of the team. He was lead behind this alternative grid we call static. Proxe was final approval and integration. First and foremost this grid is primed towards speed and increased performance.

Up till now the grid used in Boxcutter is referred to as infinite. It was designed to be used without limit or boundaries. It also is intended to show a grid only near the cursor and to avoid distracting with grid in areas not needed. Users over time requested something more “contemporary” from us so this grid “static” is born. The base controls are similar to classic but expand in a few major departures.

Classic grid in action.

Activating grid is as easy as toggling grid in the topbar then holding ctrl while hovering over the mesh or off. Click and dragging over a point will snap via grid making it as effortless as possible.

Activating static grid via the drop-down under snapping.

After activating static a new grid is activated which will play by different rules than those known up to now with our previous grid.

Ctrl – Spawn Grid

Tab / Space – Lock / Unlock Grid

When the border is black the grid is locked. Escape will remove the grid if needed.

Ctrl + RMB / E – Extend

Ctrl + Shift + RMB – Free Extend

General transformation controls are supported as well.

  • G – Grab
  • S – Scale
  • R – Rotation
  • E – Extend
  • Shift + G – Drop Grid as Mesh

Dropping the grid as a mesh is an odd one for the moment but will make more sense as time goes on.

Additional Static Grid Settings

Static grid deviates just a little from infinite as you can see and as a result some special options for the new grid are also available.

Dot Preview

Dot Preview – Allows for dots to be rolled via MMB into a grid. Dots also will turn to squares to show alignment if that dot is used. This can be handy for pre-positioning grids utilizing dots. This is more useful with the alignment method nearest or non-local.

Toggle Grid Overlay

Toggle Grid Overlay – Hides the blender grid during the boxcutter grid. This can help focus and reduce the confusion with seeing Blender’s grid on the grid from boxcutter.

Always in front

Always In Front – keeps grid in front of mesh. Toggled off allows for solid geometry to obscure the grid which can help with gathering awareness and bearings. During testing having always in front off showed to be more useful but cases can occur where seeing the grid is more important.

Auto Transparency

Auto Transparency – reduces transparency of the grid when drawing is active. This prevents the grid from getting in the way of the operation at hand.

Grid mode color is also supported. A boxcutter classic.

Repeat (Vgroup) Improvements

Repeat has been a focal point of the last few releases and it continues to improve this version. Previously undo would fail when vertex groups were involved. This breaks repeat for bevel as shown below.

In the above example we can see the subsequent repeats fail to show correctly. This was not an acceptable resolution so this update seeks to rectify that.

This makes repeat just a little bit more predictable and much more reliable.

Face Fit – Alignment Mode

Boxcutter supports 4 different alignment systems.

  • Local (default)
  • Nearest Edge (locates nearest edge for alignment)
  • Longest Edge (utilizes longest edge to align)
  • Face Fit (utilizes face under ray for orientation)

The added benefit of Face Fit is with static the grid will attempt to fit the face which is an interesting new behavior of static grid. Of course alignment modes remain integral to the pre-positioning of the shape prior to draw or even cut.

Static Grid can also be affected by flipped normals so be cautious when its unable to be seen.

Static grid is new to 718 but will grow into something irreplacable as time goes on. I am proud of all the work that has been put into this new addition.

Simple Pie

In the behavior panel under input is simple pie.

This pie is the foundation of a new pie we will be experimenting with. The options should be more static making it more applicable to users who need a particular behavior to memorize.

Small Stuff

With every release there is fine print.

2.92 / 2.93

If using 2.92 w/ mac “static” grid might be more stable than infinite as a grid at this time. Use infinite with caution.

Grid dropdown for Static or Infinite

We managed to resolve it in 718_3b but for 2.92 it persists due to being an older build. We’re still checking into the issue but the issue is resolved in 2.93 for now which is an improvement.

2.93 appears to play sound effects once and cease. This is exclusive to 2.93 and we’ll have to see how it plays out.

293 might be more unstable at this time but its something we are aware of and are keeping an eye on.

Blender will be Blender.

Dots “Infinite vs Static”

Dots behave differently in static vs infinte. For example dots can be paused across subsequent cuts if needed in static.

In this update dots went from a 2d system to a 3d system unlocking possibilities that will be unleashed over subsequent updates.

Active Only Improvements

Active only is a classic and at this point a relic. However that doesn’t mean we don’t want it at its best. Improvements were made this release to get it to play nicer with dots and the alignment systems.

Ngon Cyclic Bevel

Bevel and ngon cyclic was getting messy and this was also addressed in this update. Now bevel should behave properly when it comes to ngon and cyclic / non-cyclic behavior.

Ngon Help Updated

The N panel contains all the help for boxcutter at this time. When it comes to remembering hotkeys that is why the N panel is made the way it is. When it comes to ngon the hotkey of backspace was missing as was alt toggling the extrude method. This has been updated for this release as well.

w/ Backspace Added

It was important to somehow mention backspace and while small it was needed. Otherwise it was understandable for users to now know about it. Now that has been solved for users to read when it comes to getting used to Boxcutter.

Small stuff and fine print. But its important to me. Our work must go on.

In Closing

Boxcutter starts the 718 era at _3 but rest assured there is so much more in the pipe to be processed and added. Our work with Boxcutter continues. I remain grateful for all who continue to use our product and am pleased to see Boxcutter continue unto 2021. There is still so much planned and I can’t wait to come back with what comes next.

When it comes to learning Boxcutter playlists are added to often to assist with user understanding. While 718 is new at this moment, a playlist will be created for it as well. There is more than enough content to get users acquainted with what Boxcutter has to offer.

Boxcutter 717 Update Log

Previously we released 717 initial and a release overview video. But without the update log is a release truly a release?

No

Let’s try it again.

AR, Proxe and Loof have been hard at work on this latest release and I cannot be more proud of getting to this moment. Life collapses around but the dedication of the team is a constant in a chaotic maelstrom. I am truly thankful for the work done by the team and am forever Boxcutter’s #1 fan.

It is with great pleasure that I announce the release of Boxcutter 717.3 – Claymore.

Let’s dive into what to expect.

Boxcutter also received a series of videos going over this release.

Compatibility

Hard Ops / Boxcutter currently supports:

  • 2.83.7
  • 2.90.1
  • 2.91.0

Backwards compatible is as far as API changes will allow. But no matter the version of blender chosen ensure it is the up to date version.

2.91.0 is where I spend the most of my time. It is also the most unstable at this moment but I am very into the “showing booleans in edit mode” and “fast / exact boolean system”. 2.90.1 is probably the next best bet for blender ATM since the newest bugfix made it usable and no longer crashing. 2.83 is a classic and the latest 2.83.7 updates shows they intend to maintain their LTS plans. It is probably the most stable and is a gem. It’s a meme by now to ask us if we support XXX version. It’s probably easier to try and let us know if it doesn’t. Chances are we do.

Tooltip Adjustment

Like Hops the tooltip for the active tool icon now displays the version information making error reporting easier to convey.

Version info in tooltip

The topbar also has the version info up top. Should have dont that much sooner.

Version info up top

Optimization

Boxcutter was sent through quite a bit of testing and refinements were made from top to bottom to ensure Boxcutter is as fast as possible.

  • Raycast Improvements
    • Larger Scene Support
    • Less slowdown in complicated scenes
  • Collection Optimization
    • Collection Destruction is no longer a thing
    • Ensures collection integrity
  • Orphan Creation
    • Improved RAM usage for edit mode
    • Edit mode BC should be much better than before
  • Loop Reduction
    • Speed Improvements
  • Weld Reduction
    • Speedup for modifier based cutting
    • Removal of weld from inapplicable situations
  • Parse Optimizations
    • Lookup call reductions offering speedups

Internally we decided that only when Boxcutter performs as desired can we re-enable fade.

I won’t brag it’s faster in fear of jinxing and contrasting bug reports but we’ll leave it up to the test of time.

Fade Return

Fade was absent from the previous last releases of Boxcutter and was missed dearly. I am happy to announce fade is not only back but is more optimized and performant than ever.

Fade In Action

Fade is our pride and joy and was missed dearly. The re-addition of fade also returns sound effects. Nothing like a nice little slap to entertain the cat while using some Boxcutter.

New Shape : Lasso

Lasso / Freehand was a popular request and was one of the shapes needed on the path to curve. Lasso has an spacing parameter to ensure overlap doesn’t occur and points are equally distanced apart.

Lasso In Action

Lasso is new and over time we expect it to become quite integral to workflow as we continue to improve and refine it. Also it might confuse to have lasso be a subshape of ngon but alternative approaches to list presentation are being experimented with so 718 might wear a new mask to accomodate the expanding shape library.

Lasso – Adaptive Size

Adaptive size was a last minute addition to tie off this release but was definitely essential.

When using the lasso it might be noticed that zooming in and out doesn’t affect the dot distance which limits the utility. What will work for you in one zoom level might be more bumpy depending on closeness. Adaptive size aims to make it easier.

Below is general lasso behaving as expected at various zooms.

Lasso without Adaptive

With adaptive the zoom level is less of a concern however the numerical differential is on a different system so adjustment may be needed.

Additional tweaks were made to make adaptive feel comparable to non-adaptive. The goal is to make lasso capable of all draw styles with less parameter adjustment.

On the cutting room floor remains lazy mouse but we’ll continue to expand on lasso and its utility. In fact, the initial internal lasso was more “hard surfacy” and as we smoothed things out and connected it in properly we lost some of the creative randomness that was there initially. I won’t forget.

1:1 Custom Cutter

Custom cutter was a welcome addition to the 7 series but the lack of x/y constraint always limited the usefulness of custom and getting cuts precisely proportioned to their derived location. As of 717 custom cutter will now properly scale on shift unlike previous versions with Z support coming down the road.

Custom cutter remains a gem and I am excited of what the future will have for custom. The only thing left is to get the orientation just right. Every time. We are so close to a world where we can draw line boxes and scroll through shapes to replace them with. Drawing out proportional cutters was also essential due to bevels and circles being the bane of an inaccurate cutter. This update aims to help that and make custom cutter work the way it was intended. I’ll be back for the butterflies.

RMB Config Support

For users fans of classic RMB dominant usage will find in 717 RMB support is now a thing and multiselect is capable without boxcutter exit.

RMB Support

We support RMB classic users, Industry Standard and even Heavypoly. While I don’t recommend messing up the defaults, I also understand it is a part of life and we have made every effort to ensure users of all disciplines can enjoy boxcutter as intended.

Alt + Scroll Change Shape Type

With the addition of new shapes and various methods for usage, we wanted to expand on the workflow of selecting the proper shape when needed. Alt Scroll will change the shape on the fly.

With HOPS notifications the name will also be displayed.

In this micro update 717.3 we also improved alt + scroll to avoid shape lock which was a suspected issue.

Alt Scroll can also be toggled off if it gets in your way.

Alt scrolling has become one of my favorite ways to get to the right shape needed when I need it. However I always am contemplating something more organic and with more foresight into what is next and before in scroll. We will have to see what the future holds but we are always seeking a faster and more intuitive method to help users get the most out of boxcutter.

Hook Support

Hook modifiers are now supported better than ever.

I never get to talk about hooks but they are classic and thus always work. It’s because of that I was sad we didn’t initially with boxcutter but now we do. Sometimes it can be fun to model and cut and adjust on the fly. Also performance is nice for it.

2.91 Boolean Algorithm Support

Blender 2.91.0 offers an alternative algorithm for testing with booleans. While there’s other issues that exist in this beta update, it is very fun to try and see what the future of #b3d is going to offer. Coplanar support caught us off guard but optimizations were made to ensure joins connect fluidly without offset.

To use the new boolean system you must be using 2.91.0 but do expect occasional bugs and graphics issues.

Optimizations

The theme of this release was optimization. We attempted several methods for making Boxcutter faster this release however rather than going into detail again I will conclude with saying we are optimistic of its performance compared to previous.

Now lets talk about what is new to this small update. 717.3.

Taper

I’ve always felt cutting was too linear and a more tapered path would be assistive to the normal map creation process. This update introduces taper which is more unique and intergal to Boxcutter than the previous mods supported.

During draw shift + T will allow for taper. Shift + R will reset.

Shift + T to taper.

The behavior panel on ctrl + D is also updated to support taper.

Adjusting taper via the ctrl + D behavior panel

Taper uniquely (at this time) has a parameter for persistence. This will allow for each subsequent cut to be tapered. even if the start mod is not taper.

Persistent Taper In Action

Taper supports box, circle, custom with ngon / lasso support coming in 718 more than likely.

Taper Box, Circle / Custom Support

Shift Behavior System

With the addition of taper we initially experimented with shift as a way to taper on the fly. The system showed promising results however it needed to be toggled off. In this update users will be able to map shift to be whatever behavior they want and use it during draw to make rapid adjustments.

Shift Behavior Under Modifiers
Either auto taper w/ persistent taper or use shift operation to adjust it on the fly
Multiple Shift Operations to choose from

Shift can be set to perform any of the above listed operations during draw. In use it has shown to be quite nimble and addictive. Solidify and Move are my favorites with Bevel and Array definitely showing limitations and a need for a special mode to support shift properly.

Shift Customization System

The shift behavior system goes a step further into a step I am excited to expand on in the future and this is in operation behavior shift filtering customization. I don’t expect this to get much use but shift can be filtered to which operations such expands to.

As the above picture shows by default we filter to Draw and Offset for shift to support. But depending on preference it could extend to the bevel / solidify modal or move. Having all of them on can affect shift to live however a nice filter should allow for easy dropping to live while also being flexible.

Orientation Expansion

One quick way to break orientation is to rotate a cube in edit mode. Due to difference in how our previous system worked this would introduce a limitation.

Usability and functionality offerings for those of alternative disciplines or disabilities is something we ponder often. While we want to offer customization options like traditional we also aim to try out the box things as well in hopes to find that next level.

Quickest way to get a failing orientation

With additional orientation choices there is now a greater probability the draw can be oriented properly.

Nearest Edge Orientation

As shown above, nearest edge orientation improves the angle immensely and allows the desired result.

But it gets even better.

Edit Mode Active Edge Orientation

In edit mode there is now an option for utilizing the active edge as the orientation point. This extends the usefulness of edit mode selection and makes Boxcutter more capable than ever to get the correct orientation in a pinch.

Active Edge Orientation
Active Edge Orientation Toggle
2.91 Edit Mode Orientation

This isn’t the last of orientation improvements, we have alot that didnt make it in due to time or additional refinement needed that takes it even further so as time goes on orientation should be better and better.

Active only isn’t being replaced, it’s a classic.

Bugfixes

Obligatory bugfixes are obligatory. Bugs are love and bugs are life.

  • Knife fix for 2.91.0
  • Pause Mode Knife Bugfixes
  • Quad Bevel Bug resolved
  • Viewlayer API change
  • Countless other bugs

In Closing

Boxcutter is on the verge of its next level. I feel like I always say that but many of the small nuances that drove me crazy will soon be a thing of the past. While I am discussing orientation and alignment when it comes to boxes the main goal is something definitely not a box.

Performance was something I never thought we’d be able to improve on but in a scene with 10k monkeys we saw a light at the end of the tunnel. I also must apologize for the bug that arose with disabling collections. We actually fixed it but it was missed on the way out the door. Also don’t disable collections when you plan to put things in them.

As blender gets more hectic we strive to keep users working. I look around and no one still cares more about buildbot support than us. We hope everyone enjoys this latest update. We put our all into it.

Apple

Boxcutter 71V Release Log

Boxcutter 71V is an update. As always docs are being updated.

First and foremost shoutout to AR and Proxe.

AR dropped the transformation system on us and Proxe was a major factor in it’s implementation. Also Proxe continued working tirelessly on things up to the final cut to ensure the result was of the highest level. As a result an astounding amount of bugs were resolved resulting in the most solid iteration of Boxcutter yet.

I wanted to lead this release with an overview first.

Shoutout to the users: they promote the tale. Keep on using #hardops and #boxcutter hashtags! It keeps us going!

Introduction

715 was rather major and we wanted 716 to be major too and on path as well. So for that reason I am pleased to announce 71..V.

I was hoping it would be interpreted as a transformative but also familiar since V is roman for 5. But also Vs look cool.

 

Shift + V – Viewport Menu

Shift + V will bring up the alignment submenu allowing for changing view system.

blender_Wxr8nkSHF6.png

Object is typically used for surface but view is more like traditional boxcutter. Now users can change this on the fly.

shift_V.gif

Re-Origin System

blender_WaSh9QWTsB.png

Next to shape on the top-bar are options for changing the origin that shapes (boxes) receive during cut.

Corner : default corner as origin.

oqKw0mN5p8.gif

Face center: Utilizes the face center. My new favorite. I love having this as my new default.

Ocg9joI7Cn.gif

Bounding box center: Utilizes the origin center of the shape. Almost as useful as the above.

origin-boundingboxcenter.gif

Active element origin: utilizes the origin of the object being cut into as the origin. This one is unusual but also useful and essential in the right situation.

origin-objectCenter.gif

The d-pie also contains options for rapid use when it comes to changing cutter origins on the fly.

origin-dpie.gif

Internally we discuss alternative approaches to the D pie but for now origin options are located here.

 

dpie.png

The n panel also contains options for origin but the D pie is where it is at.

NVIDIA_Share_8JeEEKLmh7.png

Transformation

I should have led with this. But I like theatrics. Translate, Scale and rotate are readded to Boxcutter as of 71V.  That is what I meant by 715 being “transformative”.

i5gDnjXLrb.gif

During draw tab will pause the shape.

Translation (G)

draw_to_pause.gif

Pressing G will allow for translation.

grab_1.gif

X / Y / Z to constrain to axis during translate

grab_2.gif

Shift click dragging the offset dot will also translate the shape.

grab_3shift.gif

Rotation (R)

During draw or pause pressing R will allow for rotation.

This changes things like reset array which is now shift R.

shift_r_reset.gif

During rotate X / Y / Z will affect axis which will also affect translation. We aim to improve support down the road and have an advanced support system to supplement.

rotation_1.gif

Rotation will also utilize the same axis as before last operation.

rotation_3.gif

The mini helper (ctrl + D) allows for angle rotation amount adjustment.

rotation_4.gif

Scale (S)

Scale will be based on the origin chosen and can also be constrained to a particular axis. All 3 in conjunction can be quite useful for getting shapes in line.

scale_1.gif

Alt + D : Toggle Dots

Alt + D during pause will toggle dots off. Also dots will hide when ctrl is held.

alt_d_dots.gif

 

Viewport Hotkey Unlock and View Pie

View pie will allow tilda ~ to change the viewport inside of boxcutter to position the view. This also unlocks numpad 1, 3 and 7 for reuse in addition.

blender_VdsMr44L02.png

Numpad period to focus will also work in pause mode making Boxcutter feel much more natural.

viewport_unlock.gif

Release… Lock

Release lock is intended to be a more stepped approach to drawing with boxcutter.

This behavior adds lazorcut lock which is related and is also connected to quick execute.

This is a typical draw. I draw the shape and jump to extrude and release LMB to cancel. While this is optimal for mouse use it is not as optimal for tablet or touch use.

draw_1.gif

This is release lock by itself in action. Notice how it pauses after the first draw. Before extrude.

SrytURVPJg.gif

Release lock is located in the topbar for rapid behavioral toggling.

blender_A7iGWbFTwI.png

Notice that ctrl and shift clicking also toggles adjacent options related to this parameter. This can get confusing but as long as you know about the connected options it will make more sense.

 

Lazorcut Lock

Lazorcut lock is located in behaviors and is capable of pausing lazorcut automatically so the user can view and adjust the result prior to apply.

release_3.gif

The process of pausing lazorcut (cut through) allowed us to examine how well lazorcut worked and improve it for good resulting in a stronger release.

 

Quick Execute + Lazorcut Lock

Quick execute + Lazorcut lock results in a cut that goes through the form but pauses short of applying. This can make boxcutter behave quite interestingly and has become one of my favorite ways to cut.

release_4.gif

With lazorcut lock off Quick Execute behaves normally. This is due to the fact that with quick execute every cut jumps to lazorcut.

release_5.gif

Smart Apply / Apply Slices

Behaviorally I like to test behaviors in hardops prior to adding it to boxcutter. One workflow I was experimenting with was apply.

Apply slices will now apply all mods except for the last bevel and weighted normal. Similar to smart apply. This makes slices capable of being destructively managed while also speeding up performance by consolidating useless modifiers on slices.

Apply slices was supposed to do this but with the unique combinations of mods in use we needed a more streamlined solution.

smart_slice.gif

Recut (mod behavior)

Recut is a mod behavior for slice that gets back the mesh that was taken away via boolean activity.

recut1.png

recut1.gif

Knife Mark (mod behavior)

requires hardops

Quadremesher is able to utilize marked edges for retopo calculation. That gave me an idea. What if we could cut in edges for that retopo.

knife1.png

knife_mark.gif

I hope to show more on this in the future but surely there are other uses for cutting in “marked edges”.

Knife mark is locked to be single use for now. We find that new behaviors trick new comers.

Knife Material Fix

Knife has nuked materials for so long it was part of the tooltip. I am pleased to announce this is no longer an issue. Cut and no longer lose materials.

Blue box is meant to be silent but effective. Like a scythe.

knife_material.gif

 

Autohide to Omit Solids

Custom cutter used to hide shapes in the marked collection with autohide. Not just cutters. This behavior was a nuisance and has now been resolved.

Qcmh6QHde2.gif

Now users can use meshes as custom cutters without the other meshes that are solid being hidden. This should make custom feel much more natural for general use.

Hook Support

I can be a bit obsessive. I was obsessed with having hook support back. I love nothing more than cutting and adjusting (when blender is fast) on the fly. Special care was taken to make sure hook modifiers function as intended.

hook_support.gif

Ngon Backspace Fix

The thing about me and bugs is I never ever let them go. To me a single bug can hold off a release because I care about the experience put forth.

Ngon had a bug where when backspace to undo a point was used. The shape would cease draw and be in paused state.

This bug was the worst. And it made ngon much more hard to use and undo on the fly. 

I am happy to say it has been resolved.

ngonbackspace.gif

Additional / Misc

Weld fix for small scale

Inset shift to live

Circle Scale Improvements

Mirror Improvements

Shape Options

Tool Test

 

In closing

AR set the stage for this release with transformation but Proxe was vigilant with the bugfixes and integration. I am always proud of seeing the team work together and grow over the course of an update. Proxe is one of my favorite people to work with and get coding advice from.

I don’t like to talk about the things that I can’t show but there is much to look forward to.

Someday everything will change. And I mean everything.

Your greatest complaints are kept close to my chest with best intentions on fixing them.

I can’t wait to help you.

So much is happening beneath the core but it will be coming out soon. I want everyone glad they are using our tools. While it seems like we “add and add” we also aim to slim and refine to keep things quick and accessible.

I remain grateful for the support of everyone using / recommend / loving our products. We truly aim to change the way cutting and hard surface is done and we can’t wait to show you what’s next…

#hopscutter also has a long playlist for those who need to learn.

87245831_578041549470002_1294506634822811648_n.png

Boxcutter 715 Update Log

Update image by Ryuurui.

Ad by Nick Sho Ito / Audio by RemoteHorst

Every release is an adventure. This one was no exception. I am proud to announce the release of Boxcutter 715: Utility Knife

This release was a doozy. Things were being perfected even unto the final minute but this update has been in the works since the last time we met. With this update we wanted to tackle the number one request ever.

Snapping.

Again.

This time we come back with a grid. The grid people wanted. So without further ado lets jump into it.

Starting with the topbar things have changed slightly. For this demo I am using the latest Blender 2.82. Boxcutter works with 2.80, 2.81 and 2.82.

blender_YKUKHHoiZN.png

GitHubDesktop_wOEs8x70KL.png
Proxe

 

Gridfinite Grid

Proxe has once again outdone himself on this release. The released version of grid is the 3rd iteration with the first 2 not being adequate enough for release. AR also remains integral and made the initial prototype.

This grid is infinite. Users can press ctrl during boxcutter to grab a face vector and go to work. There is even a fade and color change system to make it visually pleasing.

9tXQ5K1xUU.gif
Infinite Grid

The previous system utilizing dots would only go so far.

vVD4CDkCfs.gif
Older Dot system

Also the previous dot system wasn’t made for snapping. Just initial orientation. dEnY8Ux9ig.gif

Thanks to this drawing with precision is faster and more capable than ever.

JIP6HbFRkg.gif

And without limits.

The new grid system will be taking over all alignment systems in the future going forward as it is further refined. Our initial release isn’t perfect but serves as a demo of what we are aiming to go for. As with as systems as it gets perfected it will be right at home and an integral part of the boxcutter workflow.

64tVq5ZJBM.gif

Sr6K0oA767.gif
Try grabbing a face vector and doing an offset cut!

laGfusfVQI.gif
Grid works great with repeat shape.

ASufSMaGgn.gif

(2.8)Boxcutter715_5 adds grid scale

 

Surface Align

Surface align is a work in progress. When object is active the grid will attempt to orient to the surface for snapping via the grid. In the event of directional inaccuracy simply drawing without grid is more optimal.

wlTgLACEKX.gif

KLKjZfNkOe.gif

View Align

View align uses the classic systems from previous releases. Grid has not been integrated yet but will in the future. View align works in perspective and orthographic.

i2PSMEayLB.gif

Cursor

I am excited to say cursor has been improved dramatically. In this update the cursor can be used for grid positioning and orientation however I hope to create support tools for assisting with getting the perfect cursor alignment.

dEnY8Ux9ig.gif

When it comes to using grid with cursor. Aligning the 3d cursor to an edge can be useful.

5NcbpiA3DB.gif

Then use cursor as alignment. This can come in handy for hard to reach areas.

vurXT40jJS.gif

World

Last but not least the fallback of fallbacks received the same updates. Now with grid the world is better positioned for level design and make box work.

wYjP1ZDUpW.gif

Grid Performance

Having a grid that is infinite means that a larger grid size is not needed due to the grid generating as you move. However adding more units than 10 can result in some heavy performance and is not recommended for slower PCs.

Even I don’t go past 10.

FkWjF334Al.gif

Some of the lower configs look quite interesting.

2 gives us an idea for a future tool. And 0 is no grid at all and can be interesting to use as well. We may add a preset panel in a future release.

eFE5P6Tdqf.gif

Grid Color

Grid is typically grey but in the examples I have grid color checked which makes the grid the same color as the cutter in use. This should be more useful for helping visually know what is about to happen.

This can be turned off under display in the behavior panel.

ydmI1GSyTy.gif

ShareX_uHbUakYk7J.png

The whole focus of this release was grid and we hope users enjoy it. I received requests for it in every language and more times than anything else. We hope to expand on this in the future and maybe do a whole release catered towards precision working. So as always we welcome any ideas you throw out there. Along with requests, complains and support issues. I am truly grateful to all who have supported us and we endeavor to continue to provide a AAA experience.

But this isn’t over yet.

This is 715.

Sort V3

Sort was one of the first big changes we attempted in 2.8 and with this release I am proud to announce sort V2. This time latest sort behavior extends to all sorted modifiers and is even on by default!

The new sort should only sort the final iteration of a modifier solving many of the holdups that would come with non destructive cutting.

uJ8JfX5h3w.gif

Sort V1 – sorted mods but didn’t discriminate on bevels and sorted them all

Sort V2 – sorted mods but had support for only moving the last bevel

Sort V3 – allows final sorting on all listed modifiers

blender_8NmW1UBrg2.png

A rough overview on sort.

The main buttons determine where the boolean is placed in the stack. Checking these boxes ensures the boolean is placed before / after depending on context.

ShareX_0iRGUL03qI.png

The sub-buttons are about “last sort”. Enabling one will ensure we only sort the last version of the modifier in the modifier stack. This keeps things fluid when working right.

blender_5ctED3TTUo.png

Bevel is the main sort focus. And mirror.

When bevel is enabled there are options for ignoring only v-group bevels and  vertex bevels. This is because these mods have been deemed to never be worth moving around in the stack and must be omitted. The goal of sort is to be streamlined and allow for consistent working without interruption.

Dt6A3SUNf9.gif
Vgroup sorting and why solidify sort is worth disabling.

The drop-down on the end is for determining final sort or single instance sort. For example when working on a non destructive model with multiple bevels and mirrors, users now are able to choose which mods only sort on the last iteration. This ensures the above stack remains solid and unchanged.

Sorting options should only be on relative to your project.

Having them all on by default will cause serious workflow issues with mods being shifted in an unwanted manor. Even something like solidify is best used sparingly deepening on the result.

cFcZnQJd4O.gif
Solidify sort

Read the tooltips to understand more about sort. In fact a little basic testing will show what we are going for with it.

blender_6mDIeemT0M.png

Sort V3 will be coming to hardOps / kitops at a later time.

 

Keep Modifiers

Keep modifiers determines what modifiers are kept live on cutters. This is below sort in the modifier panel.

blender_yMy5KSpW0x.png

If keep spin is on. Circle cutters remain non-destructive.

B56egFS1f2.gif

Quick Execute Improvements

Quick execute simply bypasses the extrude operation after draw.

In conjunction with depth and snapping quick execute can be used to quickly block things out with precision.

ICtUTrZ7xW.gif

Delete Cutters On Apply

At the top of boxcutter is the apply button.

blender_5fLmjU64Sd.png

When applying booleans the associated cutters are also now deleted.

1fuOPJQJNb.gif

In destructive mode cutters will no longer be created.

If you select a cutter and click apply only that one will be applied on the main mesh and cutter deleted.

ux5BTesYys.gif

Error Improvements

This one is strange to explain but in short we deal with errors differently now. This should result in a more stable experience and less issues with dots being stuck on screen or grid overlap.

Also this resolves the issue with blue box in local mode. We hope. However local can be quite unusual at this time.

VBFfLevr9v.gif

g5RsG657PV.gif

In Closing

With any big systems change we expect bugs and issues. In the event you are having install issues contact us.

Welcome to all new users who get in on this Black Friday / Cyber Monday event. I hope to do an updated boxcutter crash course in the near future. Before that, I have to update the docs. 715 is intended to be an extended release meaning that much of the content planned for this term will have to be dropped in stages. But I am excited for what comes next.

Grid opens so many more possibilities than just a grid.

Proxeis a legend. He was working on this until the final ad on this page. I work for him. Since joining us he continues to keep us moving without stopping. AR has been a part since the beginning and without him there is no HOPScutter. I am honored by the chance to team with such brilliance and doubly honored by the work operatives continue to put out! I am the weakest link of the chain but I am held up by those who has helped me. In our community we hope to help others find their way as well. Thank you all for your support.

  • jerry / masterxeon1001

PS. post release proxeis still working. I already said to call it a day. He’s a machine.

Black Friday / Cyber Monday Specials!

Boxcutter 713 Release Notes

It is with great pleasure I announce the release of Boxcutter 713. This version brings a new mode to the table and a slew of new improvements.

 

Shoutout to the following,

AR – even away he’s a part of the team.

Proxe – legend.

Ford / Grumble – Unity creator – Final Mix on Ad1

Feral / Tom – Ads for 713  Saw this tweet and sent him a message.

Holderr – musician for official ad

 

Support

First things first make sure Blender 2.8 is up to date.

Assistance with install can be found here.   How to update was detailed here.

Topbar

 

What’s New?

 

N Panel

Boxcutter can be started with clicking activate Boxcutter.

gWXGkokaVN.gif

There was also some cleanup to make it more presentable and remove duplicate options.

In addition the help is also here so it is more accessible than before.

 

Slim Topbar

The topbar now has an option for a slimmer version. This can be more useful for mice users versus pens.

8V9uHEVbFj.gif

Extraction V1

Extraction has been added to Boxcutter however at this time it only takes boolean cut areas. This means if the area does not have a live boolean it will not be taken.

Here I cut a few circles in using dots to center subsequent circles in the face center.

bool_setup.gif

Extractor can be switched to with Y during draw.

9D5KnvIE3K.gif

After an extraction the custom shape is then the extracted mesh. This allows for rapid use after extraction.

flip shape vertical – shift + F

rotate shape – R or ~ during draw

LIuswHKAN5.gif

Ngon Cyclic

NOTE: Ngon cyclic does not support bevel yet. A special system will have to be made expanding on it.

Pressing C during Ngons toggles cyclic which can be used for creating imprint lines.

UGNmTQst7a.gif

To best explain how to use cyclic.

When in (C)cyclic mode you can double click the last point which will make the line darker. From here lazercut is active and the user can press T to add thickness to the shape.We hope to expand on its uses in the future.

sEAAFnXafN.gif

XV8tggwQDi.gif

 

Classic Blue Box

If you draw the blue box in 2d which means not starting on the mesh you are able to use classic blue box from 79′. Classic blue box will cut into a surface and never create an interior face. The 3d version of blue box is still showing occasional issues that will be fixed in a  future release.

WCFDjBCRXm.gif

Blue box also has received an additional capability. Since knife project works with any type of edgework, with custom shape Blue box can cut custom geometry into other forms!

I have long wanted to cut grids into forms for deformation and now with Boxcutter it is easier than ever.

MjOlDQ3Lpp.gif

Array Improvements

When users complain about array we take it to heart. Too long has users pressed V and lost their arrays.

Press R during array to reset position and also to rotate the axis.

We have a more permanent solution planned but it will take a moment to execute.

E3lyoEaTwN.gif

Array getting out of hand? Just press R during array to get it back under control.

Multidirectional multi grid array coming soon.

Mirror Improvements

Mirror has also received an improvement.

To mirror on X press 1 during draw. To flip the mirror press 1 again. To remove mirror press 1 again.

HqYiQynr0n.gif

Bevel To Chamfer

If you bring the bevel in to 0 it will be changed to a chamfer and so forth.

3r8NZryo8Y.gif

Remesh sort

This one is odd but kinda fun.If you enable remesh under sort boxcutter will place bevels below. Now you can work in all quads… kinda. Multiple restrictions apply!

buVsIEYRiS.gif

HOPS Back Bevel for BC

Usually BC has something HOPS wants but this time HardOPS is prepared for Boxcutter.

As of (2.8) HOps 0098_1 Californium_33 if you select a face and use Bevel in object mode (ctrl + click) it will flip the normal allowing for a nice back bevel.

ff4io5mb4E.gif

In the future this will be inherent in Boxcutter for use on the fly.

In closing

There were also a few additional quality of life improvements and bugfixes not worth mentioning but we still have a road ahead. We are grateful to all who report bugs and post art to keep us motivated!

ES1th35CEK.gif

Boxcutter 712 Release Notes

It is with great pleasure that I announce the release of Boxcutter 712.

As Blender 2.8 evolves further. Daily breakage has become a thing and with that we strongly recommend updating 2.8 before installing Boxcutter 712. We work around the clock to keep the tools working while also working towards their enhancement.

Renders by Chipp (aka BigBoss) using the Definitely EEVEE Materials System for KitOps

Update Info

same applies to any add-on like HardOps or KitOps

First things first. Update Blender 2.8. Next download the latest Boxcutter / HOPScutter package with the latest zip which is already in the market.

  • 94% of support issues involve needing to update 2.8.
  • 3% involve installing the add-on via copying the folder in the zip to the addon folder. Make sure to delete the old folder before copying over.
    C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • 2% involves using an older version of Boxcutter with a new Blender which causes a ” no attribute ‘tool mode’ ” error. Update Boxcutter / HOPScutter via the market.
If you updated Blender and the tools stopped working, update the tools as well. Update Boxcutter / HOPScutter via the market.

Blendermarket

Logging into BlenderMarket using the top right dropdown and choosing orders will allow you to download the latest update.

firefox_S3XMGsSyoI.png

If orders aren’t showing up under your account it is recommended to write the admins using the chat bubble on the side. Only the admins are able to resolve this issue.

ApplicationFrameHost_uLPcqxyBYW.png
Chat Bubble

Gumroad

Logging in via the button in the top right and accessing the sales page will allow you to view the product and download the latest update.

firefox_JyNM35Yrjn.png

Boxcutter / HOPScutter

If logged into Gumroad you should see view product instead which will take you to the product download.

firefox_KEaUPnYtjD.pngfirefox_X8sDhNjFIt.png

Installation

Place the folder from the zip in the local add-on directory.

C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons

Also remove any previous boxcutter folder before replacing it with the new one.

INSTALL FROM FILE CAN HAVE ISSUES IF THE FOLDER IS THERE ALREADY. PLACE THE ZIP IN THE SPECIFIED FOLDER TO ENSURE IT WORKS WITHOUT ISSUE. OR ENSURE THE FOLDER ISNT THERE AND USE INSTALL FROM FILE.

EUUJ6Y2Dbb.gif
Placing the contents of the zip in the addon location

The next level of support involves deleting the /config which makes Blender open as new. If you have issues with the previous steps or are moving over custom configurations this can cause issues if the properties have existed for multiple itterations of 2.8. From time to time removing the config allows for clean installation and quick startup.

Email

For support issues you can email me at masterxeon1001@gmail.com

However, I will also have you update Blender 2.8.

Also the help icon in Boxcutter takes you to the discord which I recommend for all users looking for a community to connect to.

blender_FXU7NhdTtM.png

Previous documentation going more in depth with basics.

What’s New?

Shape Recollection V1

When drawing a box or circle you can recall previous cutters in the cutter collection with alt + MMB or the C key.

1nyYMpHy14.gif

wHEXSlFqVk.gif

Shape recall only works with Box, and circle. Ngon will have a special solution for recall.

Shape recall is still a work in progress and could possibly throw an error until it is further refined. This is still an experimental feature.

Rotate 90 during draw

Pressing R or ~ (tilda) will rotate the recalled shape (alt + scroll) 90 degrees.

jmwoBdyknw.gif

Snapping V1

Snapping has been a heavily requested feature. Now it is present in the topbar, D pie and the Ctrl + D (box-helper).

When snapping is active dots will appear when Ctrl is held.

blender_BEnVvf1xbu.png

There are 5 snapping systems to choose from with one additional being tied to an orientation system.

  • increment
  • vertex
  • edge midpoint
  • face center
  • viewport
  • grid floor (with world orientation)

LmTlw80v1Z.gif

Proxe also took great care to ensure the dots fade out into the distance. He’s a gem like that.

Snapping also works with active only. This is something I wanted personally however in the future we plan to add simple trace support as well.

pHOtiqjgg4.gif

The custom grid can even be snapped to.

dVH6AAn5hA.gif

In future updates we aim to expand the functionality and make it even more versatile.

Custom Cutter

Custom cutters is the biggest part of this release next to snapping. I am super excited to show what is next.

When no custom cutter is set the cutter will cut the Boxcutter logo. This can be useful for branding or just showing your Boxcutter spirit.

61KYvEomXk.gif

Any object can be a custom cutter.

9WIJTOTcMn.gif

This has made for some interesting cutters.

vuE7L8uSgK.gif

Users are also able to make a mesh a custom cutter by pressing C during custom cutter.

BcYc2iW8bt.gif

In the most recent update a parameter to flip the Join shape for custom has been added.

blender_a4MqIWLpYZ.png

Shift + F will also flip the shape vertical during draw.

f5ke613Kdj.gif

This is located in the ctrl + D helper at this time. (only when join is the active tool)

Self Cutting

If you mark the cube as the cutter and keep cutting it will exponentially change. This accident has led to some interesting results and is something I love trying daily.

ZT9ZoKx5g2.gif

Draw Changes

If you press and hold Alt during draw you can draw using center rectangle.

9N1FlIgKsS.gif

If you press and hold shift you will force it to constrain to a box shape.

Hy0PSZTjyX.gif

Pressing both alt and shift will force it into a center draw.

V2HsdbVvqa.gif

These behaviors might be a departure from previous releases so we had options to toggle these options as well. They can be found in the snap options.

blender_hhTiYd8y33.png

blender_XwO1EG0veV.png

Also at the bottom of the behavior panel.

Auto-hide cutter toggle

For users who do not want their boolshapes to be hidden on subsequent drawings can choose to have them remain.

P9sOeXfd69.gif

Ngon Backspace

We are well aware of the amount of work needed to get Ngon back to where it was but a classic feature has been re-added. Backspace points.

jn6yIeDGvq.gif

Mod Sort Level 2

Modifier sorting is our goal for the 2.8 era of tools. With modifier sort level 2 now the sorting will behave properly when multiple bevel modifiers are in place on objects.

Special care was taken to make sure it supports the bevel mod properly as well as added a few additional modifiers to sort.

eCEP5snFce.gif

This means that if you have deep levels of bevels you can work on the lowest level. In the future we hope to allow users to choose a level and even promote boolshapes up and down levels.

Cutter UVs

Cutters now have UVs for situations where uvs are needing to be transferred. This is still a wip and we hope to expand it in the future.

6Xv0JFHcfW.gif

Initial Custom Hotkey

The alt + W hotkey can be remapped. We plan to add full support for the keymap in the future as it becomes more concrete and the systems are more complete.

blender_2FiToaWvpF.png

Edge Data Preservation

A user reported a strange issue to us that showed us boxcutter contained an issue with edge marked data that HOPS did not.

Previously boxcutter removed edge data and now that has been fixed.

jgggmy4sqj.gif

Videos

Wrapping up a release always means… videos.

In Closing

DECAL MACHINE IS OUT FOR 2.8!!!!! *dies*

We hope you enjoy the latest update. We have more to come and even more to go back over with refinement and behavioral fine tuning. I look eager to user input of feature request improvements and to see what custom cutters you come up with for Boxcutter!

Hopscutter is a 24 hour operation but also we enjoy the work we do and the results users show! We hope to keep you cutting as long as possible!

Boxcutter 711 Release Notes

Before installing Boxcutter update Blender. Blender 2.8 must be current.

Less than a month ago 710 was released. We’re back again with a slew of enhancements for those trips to boxCity. It is with great pride I announce the release of

Boxcutter BetaScythe : 711

 

Normally Boxcutter has a cool name to signify an era of developmental endeavors but this one is BetaScythe so it has no name. What I mean to say is we’re just getting started. The name will come.

Releasing this finally allows us to next add widgets, drawing, points, better edit mode, and all the visual flair that users need and I miss designing or trying to(with collaboration). The next goals after this are more ambitious than ever before and we aim only to be the best. Boxcutter 711 was a 24/7 endeavor and we cannot wait to impress you now and in the future. HOPS is already going slightly in that direction with it’s new active tools but we plan to enhance them both as we get better acquainted with 2.8s new systems.

 

 

 

Support

99% of support issues involve updating Blender.

  • the rest is putting the folder in the right location. C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • closing / reopening blender
  • loading factory defaults then enabling Boxcutter from a default install

Initially I wanted to add the new features to the previous log.

Introduction

However many things have changed so lets have a reintroduction to Boxcutter 711.

After installation and enabling the add-on it you will be ready to begin.

vXZp1UAXHN.gif

New Features Of 711

For returning customers lets cut to the chase with the new features!lts56MQH8Q.gif

  • Boolshape sstatus for Hard OPS connection
    Boolshapes will now have support for the Hard Ops Q menu. The link for Hard Ops is intended to be in the background so no checkbox needed.
    2hmEWodMaw.gif
  • Edit Mode Live Support
    jCYCvdbZhq.gif
    Edit mode live is still new to Boxcutter so boolean rules apply.
  • Live Blue Box w/selection support (F to flip selection)
    4rMYndHGx7.gif
  • Purple Box Initial Reimplementation (Z toggles to purple box / T adjusts thickness)
    bpPob541Kq.gif
    Also works in edit mode.
  • Icons
    blender_kKKZZFDFrH
  • Redesigned Topbar
    blender_mP61637mkr.png
  • Redesigned Behavior Panel
    blender_ky5gPv573C.png
  • Ctrl + D Shape Submenu Panel (only when boxcutter is active)
    blender_NF6sgEocVM.png
  • Speed Optimizations
    compare it to 710!
  • Bevel / Solidify / Array rememberance
    b9aexhdRKB.gif

    • Auto jump to last parameters when initialized.
  • Cutter Autohiding (cutters will be re-hidden on next cut)
    SyADZfBB3A.gif
  • Modifier removal with key double press during draw (ex b>>b or t>>t or v>>v)
    jng1FJhWZG.gif
  • Edit mode shift to Live
    2pM1M0tFkj.gif
  • Quad Corners Toggle For Bevel
    g1MPS3DnW2.gifBevel settings can be pre-configured using the behavior panel.
    There you should be able to see quad bevel listed.
    blender_DwwxLsB60l.png
  • Neutral Grey Box (allows for make box when nothing is selected and drawn on the ground floor)
    MlmJGLjaJK.gif
    It goes without saying that many bugs were also squashed.

 

Post Release Updates

Boxcutter has been updated 19 times since this announcement to ensure the most seamless experience.

Part of our live update process is following up on release to ensure minimal errors and squashing buts proactively and doing live silent updates for the first 72 hours.

Post release updates. Boxcutter has received updates since this update on (2-18). We are committed to ensuring all users can work without error.

  • Fix for ngon.
    dYynwc09UL.gif
  • Fallback orientation system implemented to ensure smooth experience
    RgwEO3fBZ6.gif
  • Toggle for Alt + W orientation toggling between cursor and surface
    blender_ntM6oN6U96.png
  • Presets for circle / ngon in Ctrl + D boxcutter helperZRJTF5jyjr.gif
    ezgif-5-bd0274a15c64.gif
  • Quick Execute (Auto Lazercut)
    CLd3eNKIFP.gif
  • Link to user discord / documentation via help button.
    blender_9hOdAXnOd7.png
    Ctrl + click to go to the documentation. (this page)

    Boxcutter 711.5 update (2/22)

  • Mirror (inherent) press 1 2 3 or use the button for mirror.
    jvgdCmKBwt.gif
  • BC gizmo resets multiple objects for axis clicked with ctrl + shift
    81BxtFIRul.gif
  • Auto parent checkbox
    blender_ZiFM9GnXYE.png
    T15ZMVQAm2.gif
  • Tthick red to purple transition fix.
    uNT8hgxVTt.gif

 

More Videos

 

 

 

 

 

For new users a proper introduction would be in order.

Getting Started

Boxcutter can be started 1 of 3 ways.

  • press Alt + W

  • click the Boxcutter icon in the T-Panel

blender_9maqhZhScD.png

 

 

 

Basic Usage

Once active Boxcutter can be used to draw on the mesh to cut using LMB by default.

n2Gr6pTj2g

Click drag to make a 2d shape then drag down to extrude depth. LMB to apply or TAB to drop the shape and use any of the other following options.

  • H – Hide Shape (wire display)
  • B – Bevel (scroll wheel for segments)
  • V – Array (x and y for axis with F to flip to – or + )
  • T – Solidify (add thickness to the shape during draw.
  • E – Extrude / O – Offset (fine adjustment of top or bottom of shape)

You are also able to press the following to change the shape outcome on the fly.

  • X – Slice
  • Z – Inset
  • J – Join
  • A – Make
  • K – Knife

During the shape drawing and locked state of a shape all the hotkeys are available for modifying and perfecting the shape during operation. The buttons up top, the D menu and the Ctrl + D are also at your disposal for fine adjustment / modification even during operation.

When the shape is paused or locked you are able to double click to apply or RMB to cancel.

Boxcutter can be used in object or edit mode.

There are 3 shapes to get started with.

  • Box
  • Circle
  • Ngon

JxAXPl6ctU.gif

These are able to be setup at the top of the screen before and during operation however this is also a D pie menu.

blender_wLC4GGUX0J.png

Also for faster adjustments and even parameters connected to the operation at hand there is the ctrl + D popup.

blender_T1u6060K0u.png

Advanced Usage

Alt + W starts Boxcutter however it should also be known alt +W also toggles orientation from cursor grid to surface.

When rotating the cursor grid it is important to note that to rotate the grid you can drag a rotate gizmo then press R to start the operation.

t3SKoFN9j3.gif

There is a checkbox next to NonDestructive/Destructive behavior toggle for applying modifiers.

blender_LxrggJeLnC.png

Edit mode is now possible with all cutters. Holding shift to keep it live in edit mode is also possible now.

i1vlSH8Kof.gif

It’s best to show this in action. Even the new inset (purple) is in edit mode.

rCMLnYlVIG.gif

 

Fun Things to Try

Model out a curved shape and try purple box on it! Its fun for making spaceships! Of course with Hard Ops (alt + X) mirror do not use bisect (creates a hole) use modifier.

KuFyT457qZ.gif

Inset is perfect for curved surfaces due to how it works. Even though it’s the most unused / unloved box we intend to to make it better than ever.

2opaCmOx8c.gif

Circle with bevel is also legendary and this is before we revisit the circle to really show you something you never expected.

nYwGjOWL9u.gif

mi62ojtS7l.gif

Its fun to get crazy with however we do see a growing need for pre-emptive snapping and face locking shapes and also the ability to relocate them.

Using Hard Ops is is possible to get circles to be more controllable. Our goal is to of course make Boxcutter fully capable of solving all of it’s own problems.

J2bAHDsMp7.gif

Press H during draw for wire view!

aPthQxNRsk.gif

In this image using mirroring was in optimal due to the shape so using the 2 mirror tool in Hard Ops was the optimal solution.

 

Boxcutter UI In Detail

Topbar

The topbar is one way to access the many options of Boxcutter and customizing the behavior to your liking.

ERd7bKwo7U.gif

Photoshop_wx1XZPug1v.png

Initial Cut Mode

  • Cut – Red
  • Slice – Yellow
  • Inset – Purple
  • Join – Green
  • Knife – Blue
  • Grey – Make

Shape Types

  •  Box
  • Circle
  •  Ngon

Modifier Types

  • Array
  • Bevel
  • Solidify

Orientation Modes

  • Object
  • Surface (default)
  • World

Destructive / Non Destructive Toggle w/ Apply Modifier Checkbox

Behavior Panel w/Pause Play button for instant cut or delayed feedback

 

Workspace

The workspace area has been reworked into a temporary help of sorts. This is intended to help new users get acquainted quicker with boxcutter in the meantime until a proper internal help system is implemented.

To show how the workspace looks in action.

MKInFX8gWb.gif

Behavior Panel

The first time you access the behavior panel it will be noticeably thinner.

blender_EE6MK58WyS.png

However, expanded we can see the actual scope of the types of behaviors that matter to us and how custom the experience of boxcutter can be.

blender_L2HUc4O30t.png

The first new to 711 feature listed is wires only. Which reduces the opacity of shaped drawn and will draw only wires which can be useful for colorless situations.

xL9pJ7yRdN.gif

Behavior Panel

  • Active Only (cuts only the active mesh in a multi mesh selection situation)
  • Quick Execute (uses lazercut for every cut removing the extrude process from drawing)
  • Apply Slices (when using yellow box slices will have the intersect modifier applied making them easier to deal with)
  • Auto Smooth (sets auto-smooth on the mesh and the cutter to ensure proper shading result)
  • Preserve Non-D (allows for edit mode cutting with automatic toggle to non destructive for edit mode)
  • Shift to active (when shift is used to keep the shape after a cut the shape will be selected for quick placement or adjustment)
  • Simple Trace (recommended for high poly unmodified cutting. Allows for speed but doesnt take modifiers into account so surface draw can be inaccurate)
  • Sort Modifiers (sorts modifiers automatically to ensure stack remains stable and mesh is optimal)

Shape

  • Offset (determines offset from surface before draw)
  • Lazorcut Limit (determines minimal extrusion for lazorcut to be activated)
  • Circle Verts
  • Inset Thickness (initial thickness for the purple inset box)
  • Array Count
  • Solidify Thickness (initial thickness for solidify modifier)
  • Bevel Width (initial bevel amount for bevel modifier)
  • Bevel Segments (initial bevel segments for bevel modifier)
  • Quad Bevel (bevels using alternate system that reduces poles and gives cleaner result with bevel)
  • Straight Corner Flow (straitens out the edges for bevel corners to prevent distortion)

Input

  • Drag Threshold (pixels of movement needed to begin draw) (connected to blender parameter)

Hard Ops optional (requires Hard Ops)

  • Material cut (allows for a specified material to be applied during slice)

Final Notes

AR and Proxe were legendary during this release fixing bugs and talking to me about Boxcutter 24/7. This update has been in the works since before 710 with many of the changes happening up until the period on this sentence. Even at 4:00AM we’re still up ranting about boxes and cutters and… doubles. Teamwork is the best part of collaboration and I look forward to many more box adventures with the team.

Shoutout to William Reynish for assistance on the icons. Also Campbell for sending us the much needed .blend file.

Anyone who emails me is a legend. I am grateful for any email and even the support issues are a pride in our ability to effectively resolve.

masterxeon1001@gmail.com if you have support issues.

Boxcutter 6.9.0 : Poly Dirk

This is the final-ish Boxcutter for Blender 2.79+.


It is recommended to update to the latest build via the buildbot. Users have reported issues with 2.79B. If you are having issues with 3d box crashing please try updating Blender. This has been found to resolve most of the issues.

The next update will be for 2.8.

Boxcutter has had a few small changes and improvements mainly bugfixes.

The D menu has been adjusted and a new workflow mode for Destructive and Non-Destructive is in the pie menu.

blender_2018-09-24_18-59-05.png


Destructive

Behaves as classic in red box 2d/3d. Just cuts and is done.

2018-09-24_17-18-16.gif

Yellow box is also connected to desctuctive / non destructive.

2018-09-24_17-19-27.gif

Non-Destructive

Booleans are kept as modifiers if shift is not held.

2018-09-24_17-21-54.gif

Yellow box also has a non-destructive counterpart.

2018-09-24_17-22-57.gif


Grey Box Deselect

This one was requested by Jama.

blender_2018-09-24_19-03-10.png

Grey box deselect will auto deselect the grey box allowing for rapid grey box creation.

2018-09-24_19-04-18.gif

I can’t wait to see what is done with it.


Autosmooth

For those who use Boxcutter without Hard Ops >> SSharpen. Boxcutter now sets autosmooth for those who cut the greys. Just better shading.

2018-09-24_19-19-09.gif


There are many additional bugfixes in addition to small enhancements.

  • NGON doubleclick error

  • HOPS not present error

  • dead boolean error resolved

  • boolean naming convention

  • low level boolean application

  • local mode fixes

  • 3d box improvements

  • hops integration matcut improvements

 

We hope you continue to enjoy Boxcutter and report any support issues to my email (masterxeon1001@gmail.com).

 

blender_2018-09-11_19-06-52

Boxcutter 6.8.9 Interdimensional GhostScythe

Boxcutter continues…

2018-06-22_04-28-18.gif

I know. We were just here talking about it.

This picture explains it all…

0826663181593_p0_v1_s550x406.jpg

So Proxe returned right after we finished the last update and wanted to try something we had on the wish list. 3d Shapes. I was like well sure why not.

So without further ado…

>Note: 3d is only supporting box at this moment. Circle and ngon will be next but we want to make their 3d counterparts different and more powerful so everything here is just phase 1.

>Obligatory: Update is the top file with the highest number.

____________________________________________________________________

3d Box

blender_2018-07-24_01-05-01.png

If you have issues with 3d box and want to revert to classic this option is available.

____________________________________________________________________

How do I start 3d Boxcut!?

Ctrl + LMB Clicking and drawing on the surface will start 3d box.

2018-07-24_01-09-52.gif

If you start drawing in 3d space 2d box will be drawn.

2018-07-24_01-12-13.gif

Classic box has all the classics. Bevel and conversions. Right click the help for more info.

2018-07-24_01-13-54.gif

Notice that the help updates dynamically showing information varying from 2d information to 3d information. In boxcutter there are many hotkeys for 3d which is still a work in progress.

Lets see what 3d boxcutter is like.

____________________________________________________________________

3d Box In Depth Features

Local Mode 3d Box / Mirroring

In local mode you can take a shape for an adventure.

2018-07-24_01-19-06.gif

3d box has it’s own mirroring mode. And as you see it will remember it as you work so it keeps the instances going.

____________________________________________________________________

Edit Mode 3d Box (Tab)

If you press tab you can drop the shape. This is similar to 2d except for the addition of some dots.

2018-07-24_01-21-51.gif

Edit mode goes much deeper so I recommend checking out the hotkeys in the help display since they explain all the functions. Right click to open it


Rotate 3d Box (R)

Rotate is connected to the D property angle. Also note the mirror persists if the user set it on a previous cut.

2018-07-24_01-26-29.gif

Pressing X / Y or Z during rotate will make it rotate on another axis. This can sometimes have glitches so you have been warned.


Bevel / Solidify 3d Box (B) / (Q)

This feature was essential.

In 3d edit mode drag an edge to bevel. – and + keys to change segments.

2018-07-24_01-31-42.gif

There is also a 2nd bevel (Q) that reaches all the way around.

2018-07-24_01-35-00.gif


Array 3d Box (V)

Array is also present as an essential for 3d box.

2018-07-24_01-33-17.gif


Lazer Surface Cut (name pending)

This is basically a 2d cut on a 3d surface. Without depth it is supposed to cut through the form.

2018-07-24_01-38-43.gif

Lazer also cuts to depth with alt. It takes some practice but its there similar to 2d. The goal was to expand on the base.

2018-07-24_01-40-22.gif


Shift to live (shift on release)

This one is underrated. If you hold shift when you click or double click to apply the cube the boolean is kept live and the mesh is left behind.

2018-07-24_01-42-10.gif

This can allow me to prepare for what i want to do.

2018-07-24_01-43-23.gif

Precut the area with edit mode classic blue box. And then modify the boolshape to be more interesting with thickness with HOPS and some edit mode work.

2018-07-24_01-45-05.gif

The possibilities are endless.


Union Boxes (J)

Last minute addition. Pressing J will turn a box green making it a union box.

2018-07-24_10-39-41.gif


In closing. There are probably things I am missing but as we progressed it became apparent we couldn’t let this wait. We had to have users cutting in 3d immediately. So prepare you minds for whats to follow but this is the beginning of something much bigger.

Other bugs were fixed and I’m sure if something essential is missed I’ll update the page.

Box was just the start. I hope everyone enjoys!


Credits to proxe and AR who gave up their whole summer to work with and talk about boxes. They are truly legends and the collaboration with them has changed every aspect of how I model.

Yes we know 2.8 is a thing. When it’s time we’ll pounce and it’ll be great.

blender_2018-06-26_03-09-24.png

blender_2018-06-01_23-38-31.png

blender_2018-05-03_00-51-05.png

As with all updates glitches are expected and bugs. We hope to resolve them and ease the experience to even greater heights as this goes on. I thank everyone who supported this product and continues to share it’s news and word of mouth. The users keep the tools alive and I cannot stress that enough. As long as Boxcutter has fans we have ambitions to improve the workflow.

A few gifs from AR.

AR_1.gif

AR2.gif

I was on CGC!