Boxcutter 715 Update Log

Update image by Ryuurui.

Ad by Nick Sho Ito / Audio by RemoteHorst

Every release is an adventure. This one was no exception. I am proud to announce the release of Boxcutter 715: Utility Knife

This release was a doozy. Things were being perfected even unto the final minute but this update has been in the works since the last time we met. With this update we wanted to tackle the number one request ever.

Snapping.

Again.

This time we come back with a grid. The grid people wanted. So without further ado lets jump into it.

Starting with the topbar things have changed slightly. For this demo I am using the latest Blender 2.82. Boxcutter works with 2.80, 2.81 and 2.82.

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Proxe

 

Gridfinite Grid

Proxe has once again outdone himself on this release. The released version of grid is the 3rd iteration with the first 2 not being adequate enough for release. AR also remains integral and made the initial prototype.

This grid is infinite. Users can press ctrl during boxcutter to grab a face vector and go to work. There is even a fade and color change system to make it visually pleasing.

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Infinite Grid

The previous system utilizing dots would only go so far.

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Older Dot system

Also the previous dot system wasn’t made for snapping. Just initial orientation. dEnY8Ux9ig.gif

Thanks to this drawing with precision is faster and more capable than ever.

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And without limits.

The new grid system will be taking over all alignment systems in the future going forward as it is further refined. Our initial release isn’t perfect but serves as a demo of what we are aiming to go for. As with as systems as it gets perfected it will be right at home and an integral part of the boxcutter workflow.

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Try grabbing a face vector and doing an offset cut!
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Grid works great with repeat shape.
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(2.8)Boxcutter715_5 adds grid scale

 

Surface Align

Surface align is a work in progress. When object is active the grid will attempt to orient to the surface for snapping via the grid. In the event of directional inaccuracy simply drawing without grid is more optimal.

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View Align

View align uses the classic systems from previous releases. Grid has not been integrated yet but will in the future. View align works in perspective and orthographic.

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Cursor

I am excited to say cursor has been improved dramatically. In this update the cursor can be used for grid positioning and orientation however I hope to create support tools for assisting with getting the perfect cursor alignment.

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When it comes to using grid with cursor. Aligning the 3d cursor to an edge can be useful.

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Then use cursor as alignment. This can come in handy for hard to reach areas.

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World

Last but not least the fallback of fallbacks received the same updates. Now with grid the world is better positioned for level design and make box work.

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Grid Performance

Having a grid that is infinite means that a larger grid size is not needed due to the grid generating as you move. However adding more units than 10 can result in some heavy performance and is not recommended for slower PCs.

Even I don’t go past 10.

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Some of the lower configs look quite interesting.

2 gives us an idea for a future tool. And 0 is no grid at all and can be interesting to use as well. We may add a preset panel in a future release.

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Grid Color

Grid is typically grey but in the examples I have grid color checked which makes the grid the same color as the cutter in use. This should be more useful for helping visually know what is about to happen.

This can be turned off under display in the behavior panel.

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The whole focus of this release was grid and we hope users enjoy it. I received requests for it in every language and more times than anything else. We hope to expand on this in the future and maybe do a whole release catered towards precision working. So as always we welcome any ideas you throw out there. Along with requests, complains and support issues. I am truly grateful to all who have supported us and we endeavor to continue to provide a AAA experience.

But this isn’t over yet.

This is 715.

Sort V3

Sort was one of the first big changes we attempted in 2.8 and with this release I am proud to announce sort V2. This time latest sort behavior extends to all sorted modifiers and is even on by default!

The new sort should only sort the final iteration of a modifier solving many of the holdups that would come with non destructive cutting.

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Sort V1 – sorted mods but didn’t discriminate on bevels and sorted them all

Sort V2 – sorted mods but had support for only moving the last bevel

Sort V3 – allows final sorting on all listed modifiers

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A rough overview on sort.

The main buttons determine where the boolean is placed in the stack. Checking these boxes ensures the boolean is placed before / after depending on context.

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The sub-buttons are about “last sort”. Enabling one will ensure we only sort the last version of the modifier in the modifier stack. This keeps things fluid when working right.

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Bevel is the main sort focus. And mirror.

When bevel is enabled there are options for ignoring only v-group bevels and  vertex bevels. This is because these mods have been deemed to never be worth moving around in the stack and must be omitted. The goal of sort is to be streamlined and allow for consistent working without interruption.

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Vgroup sorting and why solidify sort is worth disabling.

The drop-down on the end is for determining final sort or single instance sort. For example when working on a non destructive model with multiple bevels and mirrors, users now are able to choose which mods only sort on the last iteration. This ensures the above stack remains solid and unchanged.

Sorting options should only be on relative to your project.

Having them all on by default will cause serious workflow issues with mods being shifted in an unwanted manor. Even something like solidify is best used sparingly deepening on the result.

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Solidify sort

Read the tooltips to understand more about sort. In fact a little basic testing will show what we are going for with it.

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Sort V3 will be coming to hardOps / kitops at a later time.

 

Keep Modifiers

Keep modifiers determines what modifiers are kept live on cutters. This is below sort in the modifier panel.

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If keep spin is on. Circle cutters remain non-destructive.

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Quick Execute Improvements

Quick execute simply bypasses the extrude operation after draw.

In conjunction with depth and snapping quick execute can be used to quickly block things out with precision.

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Delete Cutters On Apply

At the top of boxcutter is the apply button.

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When applying booleans the associated cutters are also now deleted.

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In destructive mode cutters will no longer be created.

If you select a cutter and click apply only that one will be applied on the main mesh and cutter deleted.

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Error Improvements

This one is strange to explain but in short we deal with errors differently now. This should result in a more stable experience and less issues with dots being stuck on screen or grid overlap.

Also this resolves the issue with blue box in local mode. We hope. However local can be quite unusual at this time.

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In Closing

With any big systems change we expect bugs and issues. In the event you are having install issues contact us.

Welcome to all new users who get in on this Black Friday / Cyber Monday event. I hope to do an updated boxcutter crash course in the near future. Before that, I have to update the docs. 715 is intended to be an extended release meaning that much of the content planned for this term will have to be dropped in stages. But I am excited for what comes next.

Grid opens so many more possibilities than just a grid.

Proxeis a legend. He was working on this until the final ad on this page. I work for him. Since joining us he continues to keep us moving without stopping. AR has been a part since the beginning and without him there is no HOPScutter. I am honored by the chance to team with such brilliance and doubly honored by the work operatives continue to put out! I am the weakest link of the chain but I am held up by those who has helped me. In our community we hope to help others find their way as well. Thank you all for your support.

  • jerry / masterxeon1001

PS. post release proxeis still working. I already said to call it a day. He’s a machine.

Black Friday / Cyber Monday Specials!

Boxcutter 714: Fadeblade

It is with great pleasure that we release Boxcutter 714: Fadeblade. This brings a few changes to the way things work as well as additional functionality. Without further ado let’s go over what is new.

 

Docs have been updated.

Installation

 

Help icon in topbar

Now the help icon is in the topbar to make accessing the documentation easier. As users ask questions we hope to expand on it to automate the learning process of hopscutter.

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Fade V1

Shapes now have the ability to fade into view and fade out of view. This has resulted in a much more graceful experience. This was the most time consuming portion of 714. Great care was taken to improve stability in order to support this system.

Fade times are in milliseconds. Set to low numbers to disable.

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Fade adds shape afterfade for lazorcut, greybox, and repeat.

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Fade can be adjusted via behavior panel or prefs.

Extraction Hide

Previously extractions would remain in user view. That has now been resolved making for a smoother experience. Also the shading of extractions have been improved making them better for use with kitops.

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Behavior Panel >> Display Additional Options

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In the behavior panel fade options were added from prefs for changing fade options on the fly. Also simple topbar was added for simplifying the topbar while working if preferred.

 

Accucut

Accucut is a new system extending lazorcut’s accuracy.

When using lazorcut in the previous versions it always overshot.

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The new version makes it closer to the dimensions of the mesh.

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Dots Edit Mode

Dots are back in Boxcutter 714.

When drawing a shape users can tab to live. During live dots exist for Extrude, Offset, Draw and Bevel.

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Click the shape to apply.

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The draw dot utilizes shift, ctrl and alt draw for fine adjustment of the draw being uniform, center, or corner.

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Dots extend to the other shapes in varying degrees.

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With circle the diameter and bevel can be changed.

Rounded Snap Dots

Dots for snapping are more rounded. Resulting in a nicer appearance.

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Radial Array

Pressing V goes into array. Pressing V twice launches radial array.

The radial array can be shifted to live for movement and fine modification.

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Since radial array is live and uses modifiers it starts at 3 at this time. In the future we plan to extend on the functionality of this tool and give it a proper start operation.

Array supports all shapes and modes.

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Knife Box Display

I am a big fan of knife box however without wire showing it’s potential is misunderstood.

Now wires will show when knife is in use. Allowing you to see what is being cut and how the underlying geometry is being affected.

On completion wires will be turned back off.

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Edit Mode Circle No Tris

I am particular about circle not having interior points. Now in edit mode circle no longer leaves center points.

Keep in mind you can not only cut in edit mode but radial array in edit mode and not to mention being able to shift to live from edit mode to object mode and still modify the asset.

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In closing

I am excited for the next horizon for Boxcutter. So much almost made it but had to be cut for time on this release. Alot of things planned for next time so don’t count us out just yet. We even wanna show you one last thing to try.

Set the fade out time to any of these numbers.

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I hope everyone enjoys this latest release. We can’t wait to see you guys fading real slow.

Hard Ops 00983 Update Log

I am pleased to announce the release of Hard Ops 00983 : Curium.

Also docs are being updated.

Banner image by the legendary AR – creator of hopsTool

Thanks Adam Krol for his work with the icons of hopsTool in such short notice.

Shoutout to Sir Charles for the release ad vid. Also on short notice.

This release brings more stability and improvements to the table so without further ado lets dive into whats new.

Updating / Installation

Returning customers.

Blendermarket / Gumroad / Installation / Topbar

Boxcutter also received a small update to ensure cross compatibility.

N Panel

The N panel has been updated with the mini helper and accompanying functions to make HOPS more accessible.

Also to be more persistent than the mini helper which can be problematic at this time.

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Its can be nice to have a modifier panel that can go away with the N panel.

This will be key for later and keeping up with modifiers in fullscreen. I tend to keep an eye on my stack to ensure modifier placement is optimal for my needs.

Circular Array

Circular array was a popular request so it has been added. It has a couple of different ways to use.

First there is just simple circular array.

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Then there is 3d cursor circular array which was intended for assistance with things like Boxcutter.

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The 3rd state will not use the 3d cursor and will launch the user into displace allowing for quick positioning.

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At this time adjustment is done via array and displace modifier modals. This will be streamlined in the future but for now our next feature will have to do.

hopsTool

Introducing hopsTool, the first active tool of Hard Ops. This is the first part of a new system that we have been working on. AR put an immense amount of work into this tool and I am immensely proud of what he and Proxe has accomplished.

Final ordering of modifiers may differ in final version.

Hotkey: Alt + Shift + W

Also can switch on alt + W if latest boxcutter is installed and alt + W hotkey is turned off.

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Toggle option for hotkey in boxcutter. Disabling this will lets alt +W switch BC and HOPS

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When activated a topbar will appear up top.

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Below is a breakdown on what these options mean.

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Display – chooses which dots will show during ctrl in this state

Shapes – hShapes or modifier generated shapes that serve as a starting points.

Modifiers – modifiers can be added to the shape and controlled in the 3d view using gizmo dots.

Misc – just mirror for now.

You are also able to make the topbar list smaller via lists in the behavior panel.

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To showcase the idea of the tool in action.

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We understand there being some limitations with how the instructions are conveyed and are working on ways to improve it but in the meantime I can only say the more time you spend in it the more fun it becomes.

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The dots showing up on ctrl in this example are used to adjust various screw, solidify and bevel modifiers. When bevels are present they stick out of the corners with subsequent levels racking up more corner dots. This should make tweaking multiple levels of bevels easier and more intuitive.

These dots are only showing during hopsTool. Exit the tool to get out of it.

Like boxcutter / hopsTool can be exited with W or choosing any other active tool.

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With hops tool procedural creation should be fun and enjoyable.

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So the reason some mods have multiple buttons is due to operational differences with the system we aim to create. Someday they will work as intended and put the dots in the right places for the goals we aim for.

Even more interestingly you can ctrl + click a dot to adjust the specific mod or to fine tune properties using the mod itself.

The final cherry of this release would have been tool-tips but the tool-tip timer doesn’t update until the mouse is moved so a workaround system will have to be found.

When changing values on mods rapidly crashes can occur. There are know issues and limitations with the tool that we aspire to improve upon in the future. Also save frequently.

 

Boolean Dots

hDots also support booleans. This should make the boolean process a little easier and more intuitive.

With 2 object selected you should see 3 new dots.

Cut / Union / Slice

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Boolshapes also get their own dot which is where things get really busy.

Fade distance can be adjusted if needed and booldots can be turned off if they are getting in the way.

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This should come in handy for recalling specific boolshapes to modify.

 

hDot Tips

Perfect dots for your setup

Of course dots have a behavior panel for fine tuning behaviors.

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In this prop you can adjust the scale and offset depending on monitor. You can also change the colors in preferences.

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Ctrl + shift clicking dots allow for alternative modification.

Bevel dot adjusts the width but ctrl + shift allows for segment adjust.

The info text up top lets users know whats being adjusted.

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On screw ctrl + shift left click dragging adjusts the steps in screw.

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Simple deform also gets dots for making large adjustments on the fly.

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When using hops tool w/ boxcutter and racking bevels the ctrl + add mod behavior adds a mod at 60 degrees which is smoother for going to box city.

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The n panel can display your mod stack so get in there and look at the mods.

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If you get confused about how a shape is constructed just mod scroll it.

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Try starting off with a vert!

A vert can be a fun time for getting started and experimenting with non destructive shape creation. It’s also fun getting creative with decimate and mirror to create dynamic base shapes.

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In Closing

Various bugs with scrolling and slash has also been resolved. We tried to make this release more stable than previous to set the foundation for what is to come.

The initial rough versions of new tools are always rough but I am eager for what this system will become. I like to imagine dots as placeholders for future plans of sliders and rounded icons that lets users know what mod is being affected. When this system was first added it was quite rough. After many passes by each of us it is now ready for this first release.

We hope you enjoy Hard Ops 00983.

I hope everyone is playing Astral Chain.

Boxcutter 713 Release Notes

It is with great pleasure I announce the release of Boxcutter 713. This version brings a new mode to the table and a slew of new improvements.

 

Shoutout to the following,

AR – even away he’s a part of the team.

Proxe – legend.

Ford / Grumble – Unity creator – Final Mix on Ad1

Feral / Tom – Ads for 713  Saw this tweet and sent him a message.

Holderr – musician for official ad

 

Support

First things first make sure Blender 2.8 is up to date.

Assistance with install can be found here.   How to update was detailed here.

Topbar

 

What’s New?

 

N Panel

Boxcutter can be started with clicking activate Boxcutter.

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There was also some cleanup to make it more presentable and remove duplicate options.

In addition the help is also here so it is more accessible than before.

 

Slim Topbar

The topbar now has an option for a slimmer version. This can be more useful for mice users versus pens.

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Extraction V1

Extraction has been added to Boxcutter however at this time it only takes boolean cut areas. This means if the area does not have a live boolean it will not be taken.

Here I cut a few circles in using dots to center subsequent circles in the face center.

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Extractor can be switched to with Y during draw.

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After an extraction the custom shape is then the extracted mesh. This allows for rapid use after extraction.

flip shape vertical – shift + F

rotate shape – R or ~ during draw

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Ngon Cyclic

NOTE: Ngon cyclic does not support bevel yet. A special system will have to be made expanding on it.

Pressing C during Ngons toggles cyclic which can be used for creating imprint lines.

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To best explain how to use cyclic.

When in (C)cyclic mode you can double click the last point which will make the line darker. From here lazercut is active and the user can press T to add thickness to the shape.We hope to expand on its uses in the future.

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Classic Blue Box

If you draw the blue box in 2d which means not starting on the mesh you are able to use classic blue box from 79′. Classic blue box will cut into a surface and never create an interior face. The 3d version of blue box is still showing occasional issues that will be fixed in a  future release.

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Blue box also has received an additional capability. Since knife project works with any type of edgework, with custom shape Blue box can cut custom geometry into other forms!

I have long wanted to cut grids into forms for deformation and now with Boxcutter it is easier than ever.

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Array Improvements

When users complain about array we take it to heart. Too long has users pressed V and lost their arrays.

Press R during array to reset position and also to rotate the axis.

We have a more permanent solution planned but it will take a moment to execute.

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Array getting out of hand? Just press R during array to get it back under control.

Multidirectional multi grid array coming soon.

Mirror Improvements

Mirror has also received an improvement.

To mirror on X press 1 during draw. To flip the mirror press 1 again. To remove mirror press 1 again.

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Bevel To Chamfer

If you bring the bevel in to 0 it will be changed to a chamfer and so forth.

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Remesh sort

This one is odd but kinda fun.If you enable remesh under sort boxcutter will place bevels below. Now you can work in all quads… kinda. Multiple restrictions apply!

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HOPS Back Bevel for BC

Usually BC has something HOPS wants but this time HardOPS is prepared for Boxcutter.

As of (2.8) HOps 0098_1 Californium_33 if you select a face and use Bevel in object mode (ctrl + click) it will flip the normal allowing for a nice back bevel.

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In the future this will be inherent in Boxcutter for use on the fly.

In closing

There were also a few additional quality of life improvements and bugfixes not worth mentioning but we still have a road ahead. We are grateful to all who report bugs and post art to keep us motivated!

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Boxcutter 712 Release Notes

It is with great pleasure that I announce the release of Boxcutter 712.

As Blender 2.8 evolves further. Daily breakage has become a thing and with that we strongly recommend updating 2.8 before installing Boxcutter 712. We work around the clock to keep the tools working while also working towards their enhancement.

Renders by Chipp (aka BigBoss) using the Definitely EEVEE Materials System for KitOps

Update Info

same applies to any add-on like HardOps or KitOps

First things first. Update Blender 2.8. Next download the latest Boxcutter / HOPScutter package with the latest zip which is already in the market.

  • 94% of support issues involve needing to update 2.8.
  • 3% involve installing the add-on via copying the folder in the zip to the addon folder. Make sure to delete the old folder before copying over.
    C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • 2% involves using an older version of Boxcutter with a new Blender which causes a ” no attribute ‘tool mode’ ” error. Update Boxcutter / HOPScutter via the market.
If you updated Blender and the tools stopped working, update the tools as well. Update Boxcutter / HOPScutter via the market.

Blendermarket

Logging into BlenderMarket using the top right dropdown and choosing orders will allow you to download the latest update.

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If orders aren’t showing up under your account it is recommended to write the admins using the chat bubble on the side. Only the admins are able to resolve this issue.

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Chat Bubble

Gumroad

Logging in via the button in the top right and accessing the sales page will allow you to view the product and download the latest update.

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Boxcutter / HOPScutter

If logged into Gumroad you should see view product instead which will take you to the product download.

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Installation

Place the folder from the zip in the local add-on directory.

C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons

Also remove any previous boxcutter folder before replacing it with the new one.

INSTALL FROM FILE CAN HAVE ISSUES IF THE FOLDER IS THERE ALREADY. PLACE THE ZIP IN THE SPECIFIED FOLDER TO ENSURE IT WORKS WITHOUT ISSUE. OR ENSURE THE FOLDER ISNT THERE AND USE INSTALL FROM FILE.

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Placing the contents of the zip in the addon location

The next level of support involves deleting the /config which makes Blender open as new. If you have issues with the previous steps or are moving over custom configurations this can cause issues if the properties have existed for multiple itterations of 2.8. From time to time removing the config allows for clean installation and quick startup.

Email

For support issues you can email me at masterxeon1001@gmail.com

However, I will also have you update Blender 2.8.

Also the help icon in Boxcutter takes you to the discord which I recommend for all users looking for a community to connect to.

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Previous documentation going more in depth with basics.

What’s New?

Shape Recollection V1

When drawing a box or circle you can recall previous cutters in the cutter collection with alt + MMB or the C key.

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Shape recall only works with Box, and circle. Ngon will have a special solution for recall.

Shape recall is still a work in progress and could possibly throw an error until it is further refined. This is still an experimental feature.

Rotate 90 during draw

Pressing R or ~ (tilda) will rotate the recalled shape (alt + scroll) 90 degrees.

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Snapping V1

Snapping has been a heavily requested feature. Now it is present in the topbar, D pie and the Ctrl + D (box-helper).

When snapping is active dots will appear when Ctrl is held.

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There are 5 snapping systems to choose from with one additional being tied to an orientation system.

  • increment
  • vertex
  • edge midpoint
  • face center
  • viewport
  • grid floor (with world orientation)

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Proxe also took great care to ensure the dots fade out into the distance. He’s a gem like that.

Snapping also works with active only. This is something I wanted personally however in the future we plan to add simple trace support as well.

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The custom grid can even be snapped to.

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In future updates we aim to expand the functionality and make it even more versatile.

Custom Cutter

Custom cutters is the biggest part of this release next to snapping. I am super excited to show what is next.

When no custom cutter is set the cutter will cut the Boxcutter logo. This can be useful for branding or just showing your Boxcutter spirit.

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Any object can be a custom cutter.

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This has made for some interesting cutters.

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Users are also able to make a mesh a custom cutter by pressing C during custom cutter.

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In the most recent update a parameter to flip the Join shape for custom has been added.

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Shift + F will also flip the shape vertical during draw.

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This is located in the ctrl + D helper at this time. (only when join is the active tool)

Self Cutting

If you mark the cube as the cutter and keep cutting it will exponentially change. This accident has led to some interesting results and is something I love trying daily.

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Draw Changes

If you press and hold Alt during draw you can draw using center rectangle.

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If you press and hold shift you will force it to constrain to a box shape.

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Pressing both alt and shift will force it into a center draw.

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These behaviors might be a departure from previous releases so we had options to toggle these options as well. They can be found in the snap options.

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Also at the bottom of the behavior panel.

Auto-hide cutter toggle

For users who do not want their boolshapes to be hidden on subsequent drawings can choose to have them remain.

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Ngon Backspace

We are well aware of the amount of work needed to get Ngon back to where it was but a classic feature has been re-added. Backspace points.

jn6yIeDGvq.gif

Mod Sort Level 2

Modifier sorting is our goal for the 2.8 era of tools. With modifier sort level 2 now the sorting will behave properly when multiple bevel modifiers are in place on objects.

Special care was taken to make sure it supports the bevel mod properly as well as added a few additional modifiers to sort.

eCEP5snFce.gif

This means that if you have deep levels of bevels you can work on the lowest level. In the future we hope to allow users to choose a level and even promote boolshapes up and down levels.

Cutter UVs

Cutters now have UVs for situations where uvs are needing to be transferred. This is still a wip and we hope to expand it in the future.

6Xv0JFHcfW.gif

Initial Custom Hotkey

The alt + W hotkey can be remapped. We plan to add full support for the keymap in the future as it becomes more concrete and the systems are more complete.

blender_2FiToaWvpF.png

Edge Data Preservation

A user reported a strange issue to us that showed us boxcutter contained an issue with edge marked data that HOPS did not.

Previously boxcutter removed edge data and now that has been fixed.

jgggmy4sqj.gif

Videos

Wrapping up a release always means… videos.

In Closing

DECAL MACHINE IS OUT FOR 2.8!!!!! *dies*

We hope you enjoy the latest update. We have more to come and even more to go back over with refinement and behavioral fine tuning. I look eager to user input of feature request improvements and to see what custom cutters you come up with for Boxcutter!

Hopscutter is a 24 hour operation but also we enjoy the work we do and the results users show! We hope to keep you cutting as long as possible!

Hard Ops 0098 Release Notes

I am always excited when it comes time to announce a new release. And this one is no exception. It is with great pleasure that I announce the release of

Hard Ops 0098 : Californium

As usual Proxe and AR were monumental in this release and I am forever indebted to them for their endless tolerance of me and my madness. This 2.8 era has had us working tirelessly on release after release but in a way it’s the best moment of our developmental era because the avenues of exploration are wide open.

Without further ado lets go over some of the changes!

Bevel Helper

Pressing ctrl + shift + B brings up the bevel helper. This is a helper designed for making bevel management easier.

KL7vBproli.gif

In the helper you can adjust every bevel present on a model.

As you can see the presets / full properties are also available.

XYads4Ji1N.gif

We hope users find it useful in controlling the multiple levels of bevels you are able to create on the fly!

 

Menu / Icon Update

Menus have been updated to be more clear and visible and welcoming to new users.

All options should have icons now.

blender_7VSSC65Evv.png

Redesigned (shift + Q) Pie Menu

The pie menu has been redesigned for support of what comes next.

uwYbWT6KaW.gif

KitOps Popup Update

The kitops popup can now allow for sort modifiers to be turned off. This is essential for non destructive workflows. Sorting will mess up all the work you have done.

Here you can see sorting making inserting a mess.

UIBb1pGsGr.gif

Without sorting I am able to continue working non destructively without sorting making the stack turn inside out which can be a nightmare if you have 60+ mods!

CMj9Ppbl4Z.gif

KitOps is currently the official insert management system of HardOps and we plan to expand on this immensely in the future.

 

Extended Modifier Support

More modifiers are now supported via modal for usage when modelling procedurally.

blender_WDl4JUwACy.png

Many additional operators and modals have been added for quick addition while modelling. Ctrl + clicking functionality for adding has also been added to make stacking modifiers more fun than ever!

This is our first level of implementation but we plan to add a progression system for predictable procedural workflows assisting with hard surface modelling. Smart apply is useful for moving onward to csharp / cstep type workflows as well.

cyCxQW3Po2.gif

 

HOPS Helper Redesign (ctrl + ~)

The HOPS helper was recreated with 2.8 in mind. Now the hops helper supports any object and will provide options making your life easier if the properties window is out of sight due to working fullscreen.

0LG6kmrCtl.gif

An immense amount of work went into the helper and we hope you find the improvements to your liking. There are still a few bugs to iron out and behaviors to refine but this should provide even more functionality to a classic and bring it into the 2.8 era.

 

Grease Pencil Support

In addition to having the helper fully support materials and modifiers for grease pencil we also added a couple of new operators.

In the Q menu the following have been added.

Copy / Move – just makes a copy and moves the object during draw. Comes in handy for making quick variants in a row.

BuZ9r3ubyL.gif

Surface Offset – allows for drawing on the surfaces of objects easier.

IRY1pSVWNl.gif

Mirror Gizmo – everyone’s favorite mirror tool has gotten support for grease pencil as well. Press alt + X to mirror. (symmetry not supported yet)

uwe8fNHhMU.gif

Modifier Scroll

When working non-destructively you will need a scroll to show everyone how you started from something simple like a plane.

0C6d5I5XT2.gif

 

Curve Taper Cancel

Vqs8ttr02C.gif

If you use Q on a curve you can taper it. But right clicking will now return it to a neutral state in case you don’t want bevel depth.

Collection Fixes

LYHoOY2v4R.gif

Boolean objects will be put in a collection called “Cutters” similar to boxcutter.

Machine Bevel Fix

Machin3 is also a continued auxiliary source of awesomeness when we least expect it.

BoolScroll / Object Scroll

Boolscroll is back and better than ever. Previously it had compatibility issues that took it out for a few releases.

fDie6F9FKx.gif

Object Scroll – allows for cycling of boolean shapes that remain live on a model via boolean modifier object fields.

Xd8smiUVIm.gif

Cycle Booleans – allows for cycling of each boolean modifier present on a model individually. It also support restacking certain modifiers.

YEJ2PHjj6k.gif

Additive Scroll – allows for replay of boolean history on a model using the modifier stack.

UZ2y7oTrxF.gif

Toggle Modifiers

There are now options to toggle all the modifiers on an object off an on. This is in multiple locations to ease user experience. It can be enjoyable taking an object down to it’s simplest form and make modifications.

3sq3SEYBMa.gif

Cstep Improvements

We have began to make improvements for the cstep workflow in 2.8 and now have non destructive support.

YYxhZ22FhS.gif

In order to truly be able to work in non-destructive alot of systems had to be rethought so we plan to further refine this aspect in future releases as well as provide systems to transition into destructive workflows for complete control and finishing.

 

Smart Apply

Smart apply was an idea I had for making it easier to apply models and move on with different workflows and export. Right now it’s simple but we hope to improve it immensely in the future and make it the one stop shop for applying modifiers and converting to mesh within Hard Ops.

If the mesh is csharp: it applies only booleans.

oYVbJC2mhk.gif

If the mesh is undefined: it converts it to mesh.

AeMvQu5kJ2.gif

Our goal with this release was to free users to explore other workflows outside of Csharp/Ssharp and dissect it for themselves and literally go off the reservation.

Sometimes in Csharp you just wanna apply booleans and with smart apply that is now possible with csharpening.

OnScreen UI Improvements

We intend to unveil a new drawing system down the line for the 2.8 era but in the meantime the drawing has been updated with options to allow users to make text more legible. There has also been an accent added to allow individuality.

Imt7yjcAih.gif

 

CSlash Improvements

Cslash has received improvements from boxcutter’s yellow box. It should not only be faster but support non destructive workflows better.

8n7OSgt8Rb.gif

 

Bwidth Modifications

Pressing 1 during bwidth will change autosmooth from 60 to 30 which can be helpful for addressing shading issues. We plan to expand this in the future with a shading subsystem that takes over during all modals to ensure smooth shading all throughout the process.

nGQgf0pLS5.gif

Bwidth Multiple Bevel Support

To support the nondestructive aims of this release Bwidth has been improved to support multiple bevels at once.

Shift scroll to change through bevel levels if multiple ones exist.

GVIFdy6Hlt.gif

This is our first implementation but we do plan to improve this in the future to be more visually conveying of relevant information.

 

Helper Border Toggle

If you want the helper to have an OK button or the bevel helper which can help it stay on screen there is a toggle in prefs for it.

LMCrKkbAm9.gif

 

In Closing

We hope that this release of Hard Ops opens new avenues for users to explore. I can’t wait to show how we intend for all this to work in conjunction with Boxcutter. I am sure I missed a few features but I was eager to get this release out before we dove into the next endeavor.

I have been making so many non destructive assets lately that I forget about csharp sometimes but we plan to bring all this together and even make a more expansive add modifier system for users to keep working without UI.

HOPS is back and this time we’re going all out! I can’t wait to see you next time!

KitOps 1.11 Update Notes

KitOps 1.11 Release

 

KitOps is a separate product than HardOps and Boxcutter meaning it’s system of management differs from that of tools similar resulting in changes being the most deliberate and thoroughly discussed.

Inserts were something near and dear to Hard Ops but at the time of inception I did mention a better system would eventually take that slack allowing HOPS to slim and refocus.

Without further ado lets discuss the latest updates!

To break the ice with KitOps in 2.8 I did a video about dynamic radial arrays. The perfect way to start off inserts in 2.8.

 

Features / Improvements

Insert Material Improvements – previously in KitOps when multiple inserts were brought in many duplicates were made making the material panel rapidly increase. This has been fixed and now should perform better.

tSheUqasRG.gif

Thumbnail Rendering Improvements – when rendering thumbnails for complex driven inserts sometimes the transition system would have issues. This has been resolved now adjusting inserts for beauty shots should be easier than ever.

aCu2EtXjT1.gif

Sort Modifiers – this is courtesy of Boxcutter Sort modifiers was essential for working with bevel, mirror, array, solidify, and simple deform. This has now been added to the KitOps preferences for situations where modifier control is needed.

TCEaWdeW8a.gif

There has been improvements behind the scenes of kitops as well to prepare it for a brighter future in 2.8 for importing assets of all types.  Hence the improvements.

It should even support dynamic insert thumbnail creation better!

go5YNpXVmj.gif

Classic Inserts

For users of Hard Ops who miss the classic inserts they are available to download along with a test of the radial insert from the above video.

BrowserPreview_tmp.gif

Classic Inserts Link

HardOps Support

Hard Ops has an option for kitops in the main menu which will bring a popup into the 3d view for assistance with usage. We hope to expand KitOps via hops into something more useful for user’s needs.

blender_C1upAsvwaG.png

blender_ti8l7BLWXZ.png

 

About KitOps

KitOps has both a free and paid variant.

KitOps free is an asset loader system. It does not support user created inserts. It does however support kpacks made and sold by users.

KitOps pro allows for user created inserts in addition to providing insert specific enhancements such as placement /scaling assistance and inherent mirroring support.

Support

BA Thread

Boxcutter 711 Release Notes

Before installing Boxcutter update Blender. Blender 2.8 must be current.

Less than a month ago 710 was released. We’re back again with a slew of enhancements for those trips to boxCity. It is with great pride I announce the release of

Boxcutter BetaScythe : 711

 

Normally Boxcutter has a cool name to signify an era of developmental endeavors but this one is BetaScythe so it has no name. What I mean to say is we’re just getting started. The name will come.

Releasing this finally allows us to next add widgets, drawing, points, better edit mode, and all the visual flair that users need and I miss designing or trying to(with collaboration). The next goals after this are more ambitious than ever before and we aim only to be the best. Boxcutter 711 was a 24/7 endeavor and we cannot wait to impress you now and in the future. HOPS is already going slightly in that direction with it’s new active tools but we plan to enhance them both as we get better acquainted with 2.8s new systems.

 

 

 

Support

99% of support issues involve updating Blender.

  • the rest is putting the folder in the right location. C:\Users\YOUR USER\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons
  • closing / reopening blender
  • loading factory defaults then enabling Boxcutter from a default install

Initially I wanted to add the new features to the previous log.

Introduction

However many things have changed so lets have a reintroduction to Boxcutter 711.

After installation and enabling the add-on it you will be ready to begin.

vXZp1UAXHN.gif

New Features Of 711

For returning customers lets cut to the chase with the new features!lts56MQH8Q.gif

  • Boolshape sstatus for Hard OPS connection
    Boolshapes will now have support for the Hard Ops Q menu. The link for Hard Ops is intended to be in the background so no checkbox needed.
    2hmEWodMaw.gif
  • Edit Mode Live Support
    jCYCvdbZhq.gif
    Edit mode live is still new to Boxcutter so boolean rules apply.
  • Live Blue Box w/selection support (F to flip selection)
    4rMYndHGx7.gif
  • Purple Box Initial Reimplementation (Z toggles to purple box / T adjusts thickness)
    bpPob541Kq.gif
    Also works in edit mode.
  • Icons
    blender_kKKZZFDFrH
  • Redesigned Topbar
    blender_mP61637mkr.png
  • Redesigned Behavior Panel
    blender_ky5gPv573C.png
  • Ctrl + D Shape Submenu Panel (only when boxcutter is active)
    blender_NF6sgEocVM.png
  • Speed Optimizations
    compare it to 710!
  • Bevel / Solidify / Array rememberance
    b9aexhdRKB.gif

    • Auto jump to last parameters when initialized.
  • Cutter Autohiding (cutters will be re-hidden on next cut)
    SyADZfBB3A.gif
  • Modifier removal with key double press during draw (ex b>>b or t>>t or v>>v)
    jng1FJhWZG.gif
  • Edit mode shift to Live
    2pM1M0tFkj.gif
  • Quad Corners Toggle For Bevel
    g1MPS3DnW2.gifBevel settings can be pre-configured using the behavior panel.
    There you should be able to see quad bevel listed.
    blender_DwwxLsB60l.png
  • Neutral Grey Box (allows for make box when nothing is selected and drawn on the ground floor)
    MlmJGLjaJK.gif
    It goes without saying that many bugs were also squashed.

 

Post Release Updates

Boxcutter has been updated 19 times since this announcement to ensure the most seamless experience.

Part of our live update process is following up on release to ensure minimal errors and squashing buts proactively and doing live silent updates for the first 72 hours.

Post release updates. Boxcutter has received updates since this update on (2-18). We are committed to ensuring all users can work without error.

  • Fix for ngon.
    dYynwc09UL.gif
  • Fallback orientation system implemented to ensure smooth experience
    RgwEO3fBZ6.gif
  • Toggle for Alt + W orientation toggling between cursor and surface
    blender_ntM6oN6U96.png
  • Presets for circle / ngon in Ctrl + D boxcutter helperZRJTF5jyjr.gif
    ezgif-5-bd0274a15c64.gif
  • Quick Execute (Auto Lazercut)
    CLd3eNKIFP.gif
  • Link to user discord / documentation via help button.
    blender_9hOdAXnOd7.png
    Ctrl + click to go to the documentation. (this page)

    Boxcutter 711.5 update (2/22)

  • Mirror (inherent) press 1 2 3 or use the button for mirror.
    jvgdCmKBwt.gif
  • BC gizmo resets multiple objects for axis clicked with ctrl + shift
    81BxtFIRul.gif
  • Auto parent checkbox
    blender_ZiFM9GnXYE.png
    T15ZMVQAm2.gif
  • Tthick red to purple transition fix.
    uNT8hgxVTt.gif

 

More Videos

 

 

 

 

 

For new users a proper introduction would be in order.

Getting Started

Boxcutter can be started 1 of 3 ways.

  • press Alt + W

  • click the Boxcutter icon in the T-Panel

blender_9maqhZhScD.png

 

 

 

Basic Usage

Once active Boxcutter can be used to draw on the mesh to cut using LMB by default.

n2Gr6pTj2g

Click drag to make a 2d shape then drag down to extrude depth. LMB to apply or TAB to drop the shape and use any of the other following options.

  • H – Hide Shape (wire display)
  • B – Bevel (scroll wheel for segments)
  • V – Array (x and y for axis with F to flip to – or + )
  • T – Solidify (add thickness to the shape during draw.
  • E – Extrude / O – Offset (fine adjustment of top or bottom of shape)

You are also able to press the following to change the shape outcome on the fly.

  • X – Slice
  • Z – Inset
  • J – Join
  • A – Make
  • K – Knife

During the shape drawing and locked state of a shape all the hotkeys are available for modifying and perfecting the shape during operation. The buttons up top, the D menu and the Ctrl + D are also at your disposal for fine adjustment / modification even during operation.

When the shape is paused or locked you are able to double click to apply or RMB to cancel.

Boxcutter can be used in object or edit mode.

There are 3 shapes to get started with.

  • Box
  • Circle
  • Ngon

JxAXPl6ctU.gif

These are able to be setup at the top of the screen before and during operation however this is also a D pie menu.

blender_wLC4GGUX0J.png

Also for faster adjustments and even parameters connected to the operation at hand there is the ctrl + D popup.

blender_T1u6060K0u.png

Advanced Usage

Alt + W starts Boxcutter however it should also be known alt +W also toggles orientation from cursor grid to surface.

When rotating the cursor grid it is important to note that to rotate the grid you can drag a rotate gizmo then press R to start the operation.

t3SKoFN9j3.gif

There is a checkbox next to NonDestructive/Destructive behavior toggle for applying modifiers.

blender_LxrggJeLnC.png

Edit mode is now possible with all cutters. Holding shift to keep it live in edit mode is also possible now.

i1vlSH8Kof.gif

It’s best to show this in action. Even the new inset (purple) is in edit mode.

rCMLnYlVIG.gif

 

Fun Things to Try

Model out a curved shape and try purple box on it! Its fun for making spaceships! Of course with Hard Ops (alt + X) mirror do not use bisect (creates a hole) use modifier.

KuFyT457qZ.gif

Inset is perfect for curved surfaces due to how it works. Even though it’s the most unused / unloved box we intend to to make it better than ever.

2opaCmOx8c.gif

Circle with bevel is also legendary and this is before we revisit the circle to really show you something you never expected.

nYwGjOWL9u.gif

mi62ojtS7l.gif

Its fun to get crazy with however we do see a growing need for pre-emptive snapping and face locking shapes and also the ability to relocate them.

Using Hard Ops is is possible to get circles to be more controllable. Our goal is to of course make Boxcutter fully capable of solving all of it’s own problems.

J2bAHDsMp7.gif

Press H during draw for wire view!

aPthQxNRsk.gif

In this image using mirroring was in optimal due to the shape so using the 2 mirror tool in Hard Ops was the optimal solution.

 

Boxcutter UI In Detail

Topbar

The topbar is one way to access the many options of Boxcutter and customizing the behavior to your liking.

ERd7bKwo7U.gif

Photoshop_wx1XZPug1v.png

Initial Cut Mode

  • Cut – Red
  • Slice – Yellow
  • Inset – Purple
  • Join – Green
  • Knife – Blue
  • Grey – Make

Shape Types

  •  Box
  • Circle
  •  Ngon

Modifier Types

  • Array
  • Bevel
  • Solidify

Orientation Modes

  • Object
  • Surface (default)
  • World

Destructive / Non Destructive Toggle w/ Apply Modifier Checkbox

Behavior Panel w/Pause Play button for instant cut or delayed feedback

 

Workspace

The workspace area has been reworked into a temporary help of sorts. This is intended to help new users get acquainted quicker with boxcutter in the meantime until a proper internal help system is implemented.

To show how the workspace looks in action.

MKInFX8gWb.gif

Behavior Panel

The first time you access the behavior panel it will be noticeably thinner.

blender_EE6MK58WyS.png

However, expanded we can see the actual scope of the types of behaviors that matter to us and how custom the experience of boxcutter can be.

blender_L2HUc4O30t.png

The first new to 711 feature listed is wires only. Which reduces the opacity of shaped drawn and will draw only wires which can be useful for colorless situations.

xL9pJ7yRdN.gif

Behavior Panel

  • Active Only (cuts only the active mesh in a multi mesh selection situation)
  • Quick Execute (uses lazercut for every cut removing the extrude process from drawing)
  • Apply Slices (when using yellow box slices will have the intersect modifier applied making them easier to deal with)
  • Auto Smooth (sets auto-smooth on the mesh and the cutter to ensure proper shading result)
  • Preserve Non-D (allows for edit mode cutting with automatic toggle to non destructive for edit mode)
  • Shift to active (when shift is used to keep the shape after a cut the shape will be selected for quick placement or adjustment)
  • Simple Trace (recommended for high poly unmodified cutting. Allows for speed but doesnt take modifiers into account so surface draw can be inaccurate)
  • Sort Modifiers (sorts modifiers automatically to ensure stack remains stable and mesh is optimal)

Shape

  • Offset (determines offset from surface before draw)
  • Lazorcut Limit (determines minimal extrusion for lazorcut to be activated)
  • Circle Verts
  • Inset Thickness (initial thickness for the purple inset box)
  • Array Count
  • Solidify Thickness (initial thickness for solidify modifier)
  • Bevel Width (initial bevel amount for bevel modifier)
  • Bevel Segments (initial bevel segments for bevel modifier)
  • Quad Bevel (bevels using alternate system that reduces poles and gives cleaner result with bevel)
  • Straight Corner Flow (straitens out the edges for bevel corners to prevent distortion)

Input

  • Drag Threshold (pixels of movement needed to begin draw) (connected to blender parameter)

Hard Ops optional (requires Hard Ops)

  • Material cut (allows for a specified material to be applied during slice)

Final Notes

AR and Proxe were legendary during this release fixing bugs and talking to me about Boxcutter 24/7. This update has been in the works since before 710 with many of the changes happening up until the period on this sentence. Even at 4:00AM we’re still up ranting about boxes and cutters and… doubles. Teamwork is the best part of collaboration and I look forward to many more box adventures with the team.

Shoutout to William Reynish for assistance on the icons. Also Campbell for sending us the much needed .blend file.

Anyone who emails me is a legend. I am grateful for any email and even the support issues are a pride in our ability to effectively resolve.

masterxeon1001@gmail.com if you have support issues.

Boxcutter 7 (2.8): BetaScythe

Always use Boxcutter 7Series with the latest Blender 2.8!

  • preference errors are typically caused by older 2.8 versions. Update
  • register class already subclass are related. Ensure you have the latest Boxcutter.
  • close / reopening Blender resolves most issues with registration if the updates are current.
  • forward support issues via the usual channels.

Boxcutter 710 – Phase 9 (1-19-19)

  • Material Cut (with hops present)2019-01-19_11-35-06.gif
  • Material Cut – Toggle Material with M Key during slice (requires materials)
    2019-01-19_11-35-54.gif
    This means you must have viewport shaded materials for them to show as in the above gif. This is done via using the viewport shading area of the material stack or in the materials >> settings area of the HardOps helper  (ctrl + ~).
    blender_2019-02-01_11-10-09.png
  • Grid System
    2019-01-19_11-39-10.gif
    For cursor grid to orient properly on cursor you will need to access user prefs >> input >> search for “cursor” >> locate Set 3d Cursor and set orientation to Geometry.  Now save user prefs and cursor will orient to the surface.
    2019-01-19_12-29-15.gif
    These are my settings for surface orientation in Boxcutter
    blender_2019-01-19_12-30-50.png
    For resetting the rotation of the 3d cursor gizmo you are able to shift + ctrl click the gizmo to reset.
    2019-01-19_13-19-53.gif
    We are still working our way into the gizmo system to it can be finicky. For example when rotating on the gizmo you must press R after clicking and dragging it to rotate the 3d cursor.
    2019-01-19_13-22-05.gif
  • D Menu
    2019-01-19_11-41-40.gif
  • NGON
    2019-01-19_11-45-12.gif
    Begin ngon by selecting the tool and ctrl + click on the object to do a surface draw. Drawing off of the surface is possible once you set the starting points. Double clicking the final point will apply the shape.
    We plan to expand on the extrude / offset behavior in subsequent updates. Angle snapping is also present when ctrl is held.
  • Quick Execute / Auto Lazercut
    2019-01-19_11-47-25.gif
  • N Panel Update
    blender_2019-01-19_11-49-24.png
  • Object Gizmo w/ shift duplicate support
    2019-01-19_11-50-53.gif

Phase 8 (12:00pm 1-4-19) Boxcutter 708:

BC R6
– Circle now dissolves center point2019-01-04_14-24-08.gif
– Pause / Play
○ Pause play now works better.
○ Built for working on denser meshes and is faster
○ Creates and does cuts after draw.
○ Alternative to instant cut / draw

2019-01-04_14-25-28.gif

  • Hotkey is showing before usage / no longer displays panel before use

2019-01-04_14-26-04.gif
– Center draw box is back.

2019-01-04_14-26-37.gif
– Active cut mode now supports all box types.

2019-01-04_14-27-50.gif
– Skip keymapping in batch mode (kudos x123!)
– Fix for linked data removal (nondestructive only)

2019-01-04_14-28-40.gif
– Active only rotation fix
○ Now active only mode keeps rotation accurately

2019-01-04_14-29-54.gif
– Fix for (1-4) Blender API changes.

blender_2019-01-04_14-30-53.png

The Harden normals parameter was part of the 1-4-18 2.8 Update. The updates today were to prevent errors that happened because of it.


Boxcutter has been an adventure. And the journey is nowhere near over. Without further ado lets get into it!

TL_BC_beta_kittenClaw_wip001_1a.jpg

Blender 2.8 went Beta today which was our deadline for the next release. We always try to support the latest version of Blender. So many emails and messages about 2.8. and I hear ya “let’s boxcut in Eevee”!

Boxcutter 7: BetaScythe is only supported in Blender 2.8 and depending on changes stability can be variable. After the last Boxcutter release it was apparent that a rewrite would be needed for the end goal of being able to use all shapes in 3d and also allow for custom shapes to the level that we want.

We have plans to integrate widgets in the future to further connect these features with the systems we’d like to add. Our goal is to someday have a setup that can work with mouse, touch and even a pen.

What’s missing?

Like Hard Ops / Boxcutter had a few losses on the way into 2.8. We plan to add them back better than ever but everything required evaluation in this transition. To list the casualties:

  • NGON edit mode / curve behavior
  • Purple Box
  • Rotation
  • Scale
  • Dots / Widgets

We hope you find more than enough to enjoy what we have in store. Updates for this release will be more frequent until the previous level of excellence is achieved.

I know the things missing stick out. We know and miss them as well. But 2.8 caused us to have to rethink every system so rest assured most features will return stronger than ever.

How do I use Boxcutter?

After installation (placing the folder in your folder) and enabling the add-on.

blender_2018-11-29_19-23-25.png

As you can see the options have been simplified. This will get more complex over subsequent updates.

Auto Smooth – smooths the cutter object / turns on autosmooth on cut

Geometry Repeat – allows for hold ctrl and left clicking to repeat previous cuts.

Multi Edit – allows boxcutter to cut every object selected similar to how 2.8 is

Debug – not needed except for diagnosing issues via the terminal. This will slow down you experience if you leave it on.

About The UI

Boxcutter is our first. Active tool.

You can start it in the T panel.

blender_2018-11-29_19-29-39.pngAfter clicking the icon (pending) there will be an additional set of options up top in the 3d view.

This version works for now but we expect changes over the next couple of versions that could be a major departure of this current experience.

When Boxcutter is open the toolbar up top will contain options related to Boxcutter. We have great plans for the expansion of this but the tools shown is the current setup.

One of my most requested functions was the behavior panel which is at the end. I find it necessary that users be able to customize their boxcutter experience before, during and after the cut if need be.

blender_2018-11-29_19-32-58.png

To explain each icon there are tooltips but to break them down into sections.

Operation / Shape / Action / Mode / Draw Method / Behavior


Cut – cuts the shape via the shape selection upon draw

Slice – cuts a separation via the shape selection upon draw


Box – allows for box drawing of shapes 3d or 2d. Pressing X during draw

Circle – draws a shape using a circle


Lock Shape – this is part of our pen usage initiative. There is no need to click this as a mouse user and this behaves as an indicator.

hotkey: TAB

Draw Shape – another part of our pen usage initiative. This will allow for us to go back to draw mode and then behave when the pen is found. This is also an indicator.

hotkey: D

Extrude – allows user to expand the shape

hotkey: E

Move – allows for 2d movement.

hotkey: G

Array – allows for array (roll wheel to add more segments) press x y z for axial direction

hotkey: V

Bevel – allows for bevelling (roll wheel for segements). Still remembers the segments from last time. If the mouse is still it can also jump to the same width as the previous shape.

hotkey: B

Many of these are state indicators which currently work better via keyboard shortcuts until widgets are in. Unless you use a pen. Then you are in for a new adventure.


Destructive – cuts destructively

Non-Destructive – cuts non destructively


Corner Draw – typical way boxes should be drawn

Center Draw – how circles should be drawn


Align shape to view – force 2d cutter. If you want to force cuts to be only 2d use this option. Alternatively you can draw in 3d via on the surface or 2d via starting from 3d space.

2d Expand Cut – when using 2d in 2.8 when you cut the mesh is eliminated. By clicking this the shape isn’t seen being eliminated until application. This option comes in handy when attempting to see what is being cut out.

Display cuts during modal – This pause play option will pause instant feedback during cuts. This is more like 2.79 in behavior but with play enabled the cuts will be shown live.


Adv options – allows for fine tuned adjusments related to the tool. (still in progress)


Getting Started

I start Boxcutter using the alt + W hotkey personally but the T panel option is also nice.

At the bottom of the 3d view it will say “Activated Boxcutter” in the notification area.

LMB for drawing a box.2018-11-29_20-21-15.gifIf the mouse is on the surface it will be a 3d surface box. If the mouse is in 3d space or not on the active shape it will be 2d.

You can force 2d using the options up top.

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Notice how when you cut using 2d expand it has a more visual experience than with the dynamic cut but it’s worth experimenting with.

All the cuts so far have been dynamic. Now for a few destructive ones.

2018-11-29_20-28-56.gif

Now for an interesting new addition.

2018-11-29_20-34-05.gif

If you bevel and then draw starting using the bevel tool the shape will be pre-bevelled. This has been a long requested feature by myself.

Array is also present. And now works with 2d. One of the benefits of a rewrite is the hope we will unify 2d and 3d and have them all contain the same features.

2018-11-29_21-24-33.gif

Array can also be remembered for next time via using it as the draw object.

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I know I forget some things with these notes but there’s always an easter egg or two to explore.

Now for circle.

Circle is best used with center draw. One day it may default to that but the war over ovals continues internally.

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Also if you draw a 3d circle and use ctrl + LMB it will repeat the shape. Another long awaited feature.

Now for slice.

Pressing X during a draw will create a slice. This can be useful for mesh separations and is the beloved rebool come to life.

2018-11-29_20-39-41.gif

All these cuts are non destructive meaning I can edit them adjust them and even Csharp them.

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Circle can also have it’s segments set via the behavior drop down up top.

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You can also Tab into pause and adjust segments then as well.

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Circle also arrays. (wip)

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Multicut

When multiple objects are selected cuts will affect them.

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And with that I believe we have covered the initial experience for Boxcutter 7.

Proxe has went above and beyond in his rewrite for 2.8. We aspire to make it much more than it’s 2.79 counterpart and that required rewriting it from the ground up. As always I must thank AR, proxe, and Redfrost for their work on the release. Tony Leonard for his diligence in learning 2.8/HOPS and Boxcutter at the same time and being an all around great user for us to test ideas using a fresh perspective. Also Tony is my sensei.

We hope you enjoy this release and continue to hang in there with us as we strive to bring you the best in cutting for Blender 2.8 and beyond.

Proxe was working on this until the last minute. Be sure to tweet him if you love his work!

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And he kept working after that. Go to bed Proxe.

TL_BC_beta_kittenClaw_wip001_1a.jpg

Boxcut image by Tony.

Known issues

Boxcutter F6 box –

Is just for show. If you adjust it errors will result. This is due to differences in the way Blender works now. We hope to find a way around this. However the top bar is recommended for changing things.

 

Extended Notes (these are post release fixes)

Phase 1 (8:07pm 11-30):

Fix for array when kept live.

2018-11-30_20-09-58.gif

Array count in top bar for users without scroll

2018-11-30_20-10-50.gif

More options exposed up top.

blender_2018-11-30_20-11-44.png

Vertices refers to circle segment count. It only shows if circle is selected.

Array count is also present.

Bevel segments is also present.

Phase 2 (6:15pm 12-2):

Bevel clamp has been fixed for the repeat usage in the bevel.

2018-12-02_18-14-30.gif

Repeat Shape has been improved to retain bevel and array.

2018-12-02_18-17-42.gif

Bevel 2d has been fixed and should work better.

2018-12-02_18-18-39.gif

Array circle has been improved.

  • draws correctly
  • repeat shape
  • array repeat shape support

2018-12-02_18-19-50.gif

Bevel segment update.

2018-12-02_18-21-09.gif

The options are also context sensitive now.

Slice has been improved with management of choice changes.

2018-12-02_18-25-09.gif

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Sort Modifiers is a new option we’re experimenting with.

It will keep your modifiers in order and place the boolean at the start.

If you are using a mirror >> bisect / bevel >> angle / weighted normal workflow this will assist while we work on a proper mirror.

Here is an example of me setting it up.

2018-12-02_18-28-13.gif

Notice the modifier stack as I cut with sort modifiers on.

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The modifier order is kept. We plan to experiment and evolve this option / behavior over time.

Bevel Shrink Fix

If the bevel is too small for comfort it will be removed. This should alleviate issues with doubles.

2018-12-02_18-31-17.gif

Flip

I pushed for this for 24 hours. And finally Proxe added it. Took 10 minutes.

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We hope you enjoy the latest update!

https://gumroad.com/l/hopscutter

Phase 3 (2:51pm 12-5):

Bugfixes.

Phase 4 (4:10pm 12-6):

Boxcutter 704

Sort modifiers has been expanded.

blender_2018-12-06_04-12-26.png

Now there are options for sort modifiers and options for choosing which modifiers get moved or ignored.

Show Wire – shows wires during draw. Support item.

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Blue Box – press K during draw. Cuts in edges.

known issues: will remove weights. We hope this resolves itself as blender evolves.

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Start mode tracking – sets mode back to starting tool at the end of tool after using it in a switched state.

2018-12-06_04-17-06.gif

Phase 7 (6:00pm 12-18):

Hard Ops 0097 / 2.8 : Release Notes

product updated last 12/6/2018 4:34AM

2.8 has arrived. And now we look forward and move forward with our LMB fingers on the ready. And with the release of BLENDER 2.8 Alpha we release Hard Ops 0097: Promethium.

Before I begin I must add this will be an extended release. We attempted to port over as much as possible and make it work within the new Blender but many things will need to be re-approached. Extended means we will be improving it over the course of the development with a more rapid update schedule than the usual.

To clear the air before we begin here is what is missing in this release.

Many of these things will return even better than last time with expand ability in mind for their expansions. There were many ideas for this release that didn’t make it due to stability or lack of time. As Blender 2.8 changes we endeavor to go for the most streamlined workflow we can come up with an effective way to use Blender and our tools.

Without further ado lets begin.

Alt + V / Sub-Menu: Eevee Improvements

blender_2018-11-29_13-32-17.png

This one was added by me. So its simple. But I was very happy to get it started. When we first went into 2.8 it took a moment to figure out how to get these options where I wanted.

Machin3 was so kind as to give me assistance in solving things and after that I was set! He has also released Machin3Tools for 2.8.

The breakdown of the alt + V menu is as follows,

  • Overlays (formerly quiet mode)
  • Eevee HQ / LQ (changes the scene to quickly show a nice result) (enabled shadows / AO / sets cavity) It can also be quickly turned off.
  • Viewport Mode
  • Viewport Mode Details
  • Lighting setup sphere / matcap sphere
  • Rendering checkboxes for view
  • Specific checkboxes for view

I must add machin3tools has made a different approach to this setup but I was assisted by his support.

 

Hard Ops Helper Improvements

blender_2018-11-29_13-44-22.pngThe (Ctrl + ~) helper has been updated to 2.8 and also has settings for Viewport Color / Roughness / and Transparency type for Eevee. This comes in handy for viewport shader management and also creating glass materials with transparency.

blender_2018-11-29_13-48-26.png

 

 

 

 

 

 

 

 

In the 2nd image we see the mirror options and sharp options still intact. The interactive mirror was affected last release so the previous system also remains in case anything happens.

Mirror Changes

2018-11-29_13-52-20.gifInteractive mirror (ALT+ X) almost died. I am pleased to announce it pulled through. When this was broken I was expressing how riots would be had were this popular feature not present. Thanks to AR and proxe respectively.

We have plans to grow this into something more visually appealing but the framework is in place. I am excited to think of what this version will become in 2.8.

Relink was the 4th box and with it gone now there is only 3 options.

  •  Modifier (now with bisect options)
  • Bisect (classic bisect)
  • Symmetrize (one and done classic)

Alt + shift + x / y / z still do the classic mirrors and mirror mirror (for mirroring one object across another). But the F6 menu is there if you need to make adjustments.

blender_2018-11-29_13-57-11.png

 

 

 

 

BWidth

Blender’s bevel modifier has changed. We are optimistic we will at least get where we were in a future update but this is a major change.

Weight doesn’t show if a mirror mod is first!

2018-11-29_14-02-02.gif

During Bwidth pressing S will change the bevel from weight to angle. 

That is our only fix at the time. The solution is simple. Don’t mirror. Just kidding but if you do face this issue just apply the mirror and ssharpen and you can proceed.  This brings us to the next glitch affecting our workflow.

Bevel Weights will disappear if you apply a mirror!

This bug is another one that drives me a bit crazy but I am optimistic it will be resolved in future releases.

2.8 is treading into unfamiliar territory but since they keymap and even selection is changed it makes 2.79 a very hard road to go back to. So I understand any frustration this may cause.

 

Cslash

Cslash now can rebool. It was supposed to be capable from the get go. But now users can cut. Then get back the cut if they desire.

Works in both a destructive and non destructive state.

2018-11-29_14-08-11.gif

Classic slash still applies.

2018-11-29_14-10-25.gif

Menu Changes

The q menu also had a few adjustments.

Thin Q menu

If an object is a plane there is a special menu for it. Or just thin really. It came in handy during testing and I felt was worth keeping around.

2018-11-29_14-13-25.gif

Multi Q menu

When multiple objects are selected. Difference is in the menu.

2018-11-29_14-15-09.gif

Just trying to make booleans even more accessible.

Eevee Support

I have fallen in love with Eevee and it’s realtime performance offerings. Cycles will have a place for me.

The Q menu has options now for area lights, and suns for contact shadows and energy. I was able to find a pretty effective workflow for enabling shadows and setting up lighting.

2018-11-29_19-01-05.gif

 

Fixes

I know I am failing to mention many many fixes. There is not an operator present that AR didn’t have to touch up or refine. Or Proxe.

 

In Closing

HOPS goes on. I personally wanted this release to feel close to the last one in terms of feel and experience. That was we can radically change it but have a baseline to refer to. Active tools have become a big part of Blender and we want to make our tools behave in that same sense. Of course we don’t want to change anything to alienate users but I dream of a dynamic array spin radial system that will finally be worthy. Like the mirror.

I must shoutout Adam K, Pro3 (formerly known as proxe), Machin3 and of course AR.

AR has been with this since the start. He’s definitely one of my favorite people to bounce ideas off of. Also Boxcutter creator. I truly consider him 50% of this endeavor and a cheater in Mario Tennis.

Proxe works like a Machin3. He’s just insane. And a leaker. Proxe also was the principal designer behind the 2.8 Boxcutter rewrite so we hope you’ll be pleased with the work so far. Everyday he wakes up “how’re the tools!?” and “boxcutter broke again… its been dead for XX hours” It takes a special soul to work with me.

Adam K. new icons coming soon. I am always excited to see it.

2018-11-04_12-21-22.gif

Support

I pride myself on the support I provide. I try to respond to all emails, messages and requests that aren’t soliciting or spam. If you have an issue or need help there are support groups but also you can always email me at masterxeon1001@gmail.com

(support issues only or jobs (I’ll always take a job))

(edit: Job received!)

 

Extended Notes (these are post release fixes)

Phase 2 (8:07pm 11-30):

Fixes for Cslash with Boxcutter (now it works!)

2018-11-30_20-05-09.gif

World rotation for alt + V menu.

2018-11-30_20-06-30.gif

New Ssharp / Csharp

2018-11-30_20-21-18.gif

AR surprised me with another update to the beloved C/Ssharpen. The UI is updated and now has options for global sharpening management on the ssharp level.

  • if you want ssharp to replace autosmooth values it can
  • if you want autosmooth to stay where you had it manually but still sharpen without changing that. You can do that too now.

 

I am also doing content for this release as we refine it get a discussion going.

Today’s video.

 

 

Phase 3 (4:26pm 12-6):

AR added many fixes for ssharp and csharp. The helper has also received a small redesign. Csharp can now be toggled to jump into Bwidth after usage making this a one click operation.

Right click to be able to access the F6 in this configuration.

2018-12-06_04-28-19.gif

2.8 has made some changes to weight having us needing to rely on angle as a fallback system for bevelling.

AR made changes to the helper for making that process easier.

blender_2018-12-06_04-29-37.png

Now Csharp has an alternate workflow enabled by default to ease the transition. I plan to go over it in detail in an upcoming video.

In addition several reported bugfixes has been resolved with more to come.

 

Phase 4 (7:00pm 12-1):

  • Q menu quick favorite support.

2018-12-11_19-00-57.gif

  • Gizmo system for Array and Mirror added

2018-12-11_19-01-28.gif

2018-12-11_19-02-17.gif

  • Cleanup and minor fixes